Player Matchup

Anhur
Anhur
BmoreZaetoven
Anhur
Level 14
God Stats
2W - 0L
1,666 SR
Queue Stats
3W - 6L
1,353 Elo+
Party 2
Poseidon
Poseidon
HRxtaggz
Poseidon
Level 119
God Stats
2W - 3L
1,336 SR
Queue Stats
5W - 14L
1,141 Elo+
Party 2
Nemesis
Nemesis
JayJ39
Nemesis
Level 63
God Stats
3W - 1L
1,506 SR
Queue Stats
27W - 22L
1,412 Elo+
Party 1
Athena
Athena
TriggerHappyZ
Athena
Level 27
God Stats
7W - 0L
1,754 SR
Queue Stats
27W - 22L
1,412 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jerzzio
Cu Chulainn
Level 22
God Stats
3W - 3L
1,375 SR
Queue Stats
4W - 11L
1,174 Elo+
Party 2
Team Averages
Level 49
1,527 SR
1,298 Elo+

VS

Team Averages
Level 84
1,462 SR
1,353 Elo+
Odin
Odin
Chris4583
Odin
Level 96
God Stats
46W - 36L
1,591 SR
Queue Stats
375W - 358L
1,478 Elo+
Solo
Fenrir
Fenrir
TTV_Kidd_Kiddd
Fenrir
Level 119
God Stats
13W - 17L
1,454 SR
Queue Stats
263W - 264L
1,495 Elo+
Solo
Janus
Janus
The_realTobuscus
Janus
Level 54
God Stats
0W - 1L
1,298 SR
Queue Stats
17W - 35L
1,284 Elo+
Party 3
Lancelot
Lancelot
airrr13
Lancelot
Level 105
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 3L
1,164 Elo+
Solo
Danzaburou
Danzaburou
mmmonke
Danzaburou
Level 48
God Stats
7W - 16L
1,412 SR
Queue Stats
17W - 30L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,474
498
6,114
10,465
3,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
HRxtaggz
Poseidon
15
5 / 2 / 4
8,780
675
7,216
7,951
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
JayJ39
Nemesis
12
3 / 1 / 2
7,200
554
5,487
9,697
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 3
7,383
568
4,444
8,696
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
jerzzio
Cu Chulainn
12
1 / 2 / 2
7,421
571
7,756
13,290
10,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
0 / 2 / 0
5,734
441
3,921
9,849
5,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 2
5,982
460
4,237
11,299
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 1
8,201
631
3,845
6,621
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
airrr13
Lancelot
13
4 / 2 / 0
8,317
640
10,936
13,004
6,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
mmmonke
Danzaburou
12
1 / 2 / 1
7,164
551
5,202
7,036
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
7
8
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Odin
0
2
0
0
W
Poseidon
HRxtaggz
Poseidon
5
2
4
3.5
W
Nemesis
JayJ39
Nemesis
3
1
2
4
L
0
5
2
0.2
L
2
3
1
0.83
W
3
2
3
2.25
L
Lancelot
airrr13
Lancelot
4
2
0
2
W
Cu Chulainn
jerzzio
Cu Chulainn
1
2
2
1
L
Danzaburou
mmmonke
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
28,141
50,099
Taken
47,809
27,396
Mitigated
20,409
11,993
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,114
3,157
0
4,810
10,465
3,614
332
502
9,929
0
47,074
L
Odin
3,921
583
0
3,122
9,849
5,784
255
2,958
6,891
0
13,985
W
Poseidon
HRxtaggz
Poseidon
7,216
1,146
0
1,738
7,951
2,853
85
1,760
6,102
79,083
0
W
Nemesis
JayJ39
Nemesis
5,487
1,411
0
2,116
9,697
3,262
0
754
8,901
0
55,157
L
4,237
858
0
1,533
11,299
3,847
0
3,352
7,947
0
30,968
L
3,845
318
0
1,403
6,621
2,241
0
2,981
3,640
70,473
0
W
4,444
1,197
253
2,076
8,696
6,674
54
610
8,032
19,958
0
L
Lancelot
airrr13
Lancelot
10,936
3,798
86
1,058
13,004
6,212
0
956
12,048
0
67,196
W
Cu Chulainn
jerzzio
Cu Chulainn
7,756
1,508
0
1,000
13,290
10,993
0
0
13,290
0
45,264
L
Danzaburou
mmmonke
Danzaburou
5,202
1,678
0
3,322
7,036
2,325
637
1,413
5,623
0
49,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,258
Gold Earned
35,398
371
Minions Killed
368
0
Camps Cleared
0
1,397,085
Distance Traveled
1,374,420
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,474
498
64
5
0
255,527
5
L
Odin
5,734
441
11
1
0
298,089
0
W
Poseidon
8,780
675
132
10
0
285,500
2
W
Nemesis
7,200
554
77
6
0
320,817
0
L
Fenrir
5,982
460
44
3
0
247,125
2
L
Janus
8,201
631
129
10
0
263,337
0
W
Athena
7,383
568
35
3
0
299,470
2
L
Lancelot
8,317
640
101
8
0
307,560
5
W
Cu Chulainn
7,421
571
63
5
0
235,771
0
L
Danzaburou
7,164
551
83
6
0
258,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role