Player Matchup

Izanami
Izanami
AlwaysUnafraid
Izanami
Level 127
God Stats
2W - 7L
1,159 SR
Queue Stats
588W - 585L
1,457 Elo+
Party 3
Hel
Hel
AyeAcey
Hel
Level 59
God Stats
14W - 6L
1,724 SR
Queue Stats
24W - 27L
1,410 Elo+
Party 3
Nox
Nox
HighlyUnbothered
Nox
Level 126
God Stats
26W - 32L
1,455 SR
Queue Stats
485W - 489L
1,444 Elo+
Party 3
Sobek
Sobek
NaT Alvitr
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,307 Elo+
Solo
Thanatos
Thanatos
albedosbae
Thanatos
Level 49
God Stats
6W - 12L
1,368 SR
Queue Stats
66W - 93L
1,319 Elo+
Solo
Team Averages
Level 81
1,441 SR
1,387 Elo+

VS

Team Averages
Level 67
1,567 SR
1,404 Elo+
Ymir
Ymir
AnasuiCujoh
Ymir
Level 83
God Stats
5W - 1L
1,786 SR
Queue Stats
209W - 200L
1,408 Elo+
Party 1
Mulan
Mulan
Balsaklunch
Mulan
Level 66
God Stats
43W - 55L
1,374 SR
Queue Stats
174W - 218L
1,377 Elo+
Party 2
Hachiman
Hachiman
EisModeloTime
Hachiman
Level 64
God Stats
54W - 43L
1,575 SR
Queue Stats
149W - 158L
1,465 Elo+
Party 1
Arachne
Arachne
Sigyn2779
Arachne
Level 64
God Stats
22W - 23L
1,425 SR
Queue Stats
146W - 172L
1,357 Elo+
Party 2
Sylvanus
Sylvanus
SirAbacaxii
Sylvanus
Level 56
God Stats
19W - 9L
1,675 SR
Queue Stats
115W - 124L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,460
538
4,770
9,031
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
10
0 / 4 / 1
5,830
486
4,599
11,539
4,110
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 2 / 0
6,297
525
4,968
6,851
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sobek
8
1 / 3 / 1
5,446
454
2,316
14,653
11,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
albedosbae
Thanatos
11
1 / 3 / 1
6,279
523
5,286
11,191
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,412
618
4,162
9,166
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 0 / 2
8,074
673
5,873
8,514
5,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
EisModeloTime
Hachiman
13
7 / 1 / 0
8,205
684
15,441
8,387
3,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Sigyn2779
Arachne
11
2 / 1 / 3
6,847
571
3,691
9,462
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
SirAbacaxii
Sylvanus
12
3 / 2 / 3
6,993
583
6,168
7,369
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
16
16
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
1
3
5
1.17
L
Hel
0
4
1
0.13
W
3
0
2
4
W
Hachiman
EisModeloTime
Hachiman
7
1
0
7
L
2
2
0
1
L
Sobek
1
3
1
0.5
W
Arachne
Sigyn2779
Arachne
2
1
3
3.5
W
Sylvanus
SirAbacaxii
Sylvanus
3
2
3
2.25
L
Thanatos
albedosbae
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
35,335
53,265
Taken
42,898
26,844
Mitigated
24,501
18,022
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,770
2,597
0
1,544
9,031
2,710
0
781
8,250
0
40,181
W
4,162
1,018
263
1,251
9,166
8,037
160
1,584
7,582
28,557
0
L
Hel
4,599
455
776
4,492
11,539
4,110
0
4,412
7,127
36,844
0
W
5,873
537
0
3,313
8,514
5,391
157
3,280
5,234
0
56,899
W
Hachiman
EisModeloTime
Hachiman
15,441
9,667
0
3,860
8,387
3,642
177
1,456
6,931
0
71,482
L
4,968
696
0
2,410
6,851
4,795
0
1,377
5,474
36,511
0
L
Sobek
2,316
211
0
1,882
14,653
11,015
0
1,417
13,236
16,666
0
W
Arachne
Sigyn2779
Arachne
3,691
2,996
0
2,537
9,462
3,330
0
2,922
6,540
0
37,493
W
Sylvanus
SirAbacaxii
Sylvanus
6,168
2,608
326
2,344
7,369
4,101
465
2,641
4,728
42,222
10,059
L
Thanatos
albedosbae
Thanatos
5,286
1,198
0
6,918
11,191
4,214
0
1,860
9,331
0
49,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
37,531
307
Minions Killed
368
0
Camps Cleared
0
1,175,497
Distance Traveled
1,255,944
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,460
538
92
8
0
227,565
0
W
Ymir
7,412
618
40
3
0
263,878
7
L
Hel
5,830
486
54
5
0
227,143
0
W
Mulan
8,074
673
89
7
0
231,788
0
W
Hachiman
8,205
684
107
9
0
235,597
1
L
Nox
6,297
525
58
5
0
209,468
0
L
Sobek
5,446
454
17
1
0
255,352
0
W
Arachne
6,847
571
55
5
0
292,364
0
W
Sylvanus
6,993
583
77
6
0
232,317
0
L
Thanatos
6,279
523
86
7
0
255,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role