Player Matchup

Baron Samedi
Baron Samedi
McCurIy
Baron Samedi
Level 39
God Stats
24W - 25L
1,488 SR
Queue Stats
24W - 30L
1,339 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
the-turtle_97
Morgan Le Fay
Level 18
God Stats
3W - 3L
1,728 SR
Queue Stats
24W - 28L
1,355 Elo+
Party 2
Izanami
Izanami
x_V1p3r_ToXic_x
Izanami
Level 45
God Stats
0W - 2L
1,314 SR
Queue Stats
31W - 43L
1,321 Elo+
Solo
Team Averages
Level 34
1,510 SR
1,338 Elo+

VS

Team Averages
Level 60
1,582 SR
1,427 Elo+
Mulan
Mulan
Fiona lloyd7344
Mulan
Level 68
God Stats
8W - 8L
1,403 SR
Queue Stats
51W - 102L
1,283 Elo+
Solo
Fenrir
Fenrir
Slapn Yo Cheeks
Fenrir
Level 74
God Stats
2W - 0L
1,717 SR
Queue Stats
22W - 15L
1,499 Elo+
Party 1
Medusa
Medusa
TheBlooCloud
Medusa
Level 37
God Stats
18W - 8L
1,625 SR
Queue Stats
22W - 15L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
McCurIy
Baron Samedi
11
1 / 5 / 0
8,410
701
7,156
8,281
3,856
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
the-turtle_97
Morgan Le Fay
10
1 / 9 / 1
8,248
687
11,048
12,325
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 7 / 1
7,991
666
7,515
12,385
4,039
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 16
10,292
858
6,098
19,886
13,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
8 / 0 / 13
11,084
924
7,060
9,012
4,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Medusa
14
11 / 0 / 9
11,774
981
16,618
10,620
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
59
2
Kills
21
21
Deaths
2
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
2
16
5
L
Baron Samedi
McCurIy
Baron Samedi
1
5
0
0.2
W
8
0
13
14.5
W
Medusa
11
0
9
15.5
L
Morgan Le Fay
the-turtle_97
Morgan Le Fay
1
9
1
0.17
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
29,776
32,991
Taken
39,518
12,318
Mitigated
20,952
2,391
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,098
194
0
7,812
19,886
13,005
639
10,033
9,853
97
41,552
L
Baron Samedi
McCurIy
Baron Samedi
7,156
735
404
727
8,281
3,856
123
322
7,959
32,355
0
W
7,060
2,372
0
5,790
9,012
4,067
1,858
4,448
4,564
0
23,231
W
Medusa
16,618
7,608
0
3,173
10,620
3,880
968
4,938
5,682
0
60,210
L
Morgan Le Fay
the-turtle_97
Morgan Le Fay
11,048
1,760
67
681
12,325
4,423
0
0
12,325
26,091
0
L
7,515
5,243
0
512
12,385
4,039
78
149
12,170
0
32,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,649
Gold Earned
33,150
114
Minions Killed
143
0
Camps Cleared
0
573,827
Distance Traveled
701,802
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,292
858
50
4
0
203,295
0
L
Baron Samedi
8,410
701
40
3
0
198,145
0
W
Fenrir
11,084
924
38
3
0
254,909
0
W
Medusa
11,774
981
55
5
0
243,598
5
L
Morgan Le Fay
8,248
687
33
3
0
196,182
0
L
Izanami
7,991
666
41
3
0
179,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role