Player Matchup

Cthulhu
Cthulhu
FierceWalrus367
Cthulhu
Level 149
God Stats
2W - 1L
1,743 SR
Queue Stats
171W - 161L
1,457 Elo+
Solo
Atlas
Atlas
True Lawbringer
Atlas
Level 187
God Stats
20W - 14L
1,602 SR
Queue Stats
391W - 377L
1,555 Elo+
Party 1
Bakasura
Bakasura
Zach1475
Bakasura
Level 146
God Stats
7W - 8L
1,523 SR
Queue Stats
169W - 175L
1,454 Elo+
Party 1
Mulan
Mulan
thebrowndonut
Mulan
Level 44
God Stats
5W - 6L
1,397 SR
Queue Stats
38W - 38L
1,467 Elo+
Party 1
Rama
Rama
thegreatorlumbus
Rama
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,570 Elo+
Solo
Team Averages
Level 123
1,553 SR
1,501 Elo+

VS

Team Averages
Level 98
1,611 SR
1,514 Elo+
Kukulkan
Kukulkan
CaroEs
Kukulkan
Level 15
God Stats
2W - 3L
1,720 SR
Queue Stats
4W - 8L
1,413 Elo+
Party 2
Nemesis
Nemesis
FinnMurtoons145
Nemesis
Level 149
God Stats
7W - 9L
1,581 SR
Queue Stats
226W - 222L
1,599 Elo+
Party 2
Arachne
Arachne
Labito12
Arachne
Level 125
God Stats
60W - 34L
1,604 SR
Queue Stats
173W - 154L
1,469 Elo+
Solo
Hel
Hel
Olokuny
Hel
Level 134
God Stats
3W - 5L
1,435 SR
Queue Stats
316W - 317L
1,550 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
iKillflow
Ah Muzen Cab
Level 66
God Stats
2W - 2L
1,716 SR
Queue Stats
93W - 101L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
4,899
612
3,267
5,060
2,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 1
4,591
574
1,954
4,449
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Zach1475
Bakasura
9
2 / 1 / 0
5,130
641
1,981
5,477
1,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 0 / 1
5,405
676
2,097
4,844
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
2 / 1 / 2
4,542
568
1,370
2,625
775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CaroEs
Kukulkan
7
0 / 2 / 0
4,064
508
2,078
3,059
895
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 0
4,884
611
4,333
6,371
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Labito12
Arachne
1
0 / 2 / 0
3,036
380
20
1,611
334
Hel
7
0 / 1 / 1
4,472
559
1,210
4,262
1,601
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
iKillflow
Ah Muzen Cab
7
0 / 1 / 0
4,127
516
1,261
3,492
1,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CaroEs
Kukulkan
0
2
0
0
W
1
0
3
2.5
L
1
2
0
0.5
L
Arachne
Labito12
Arachne
0
2
0
0
L
Hel
0
1
1
0.5
W
1
0
1
1.5
W
Bakasura
Zach1475
Bakasura
2
1
0
2
L
Ah Muzen Cab
iKillflow
Ah Muzen Cab
0
1
0
0
W
2
0
1
2.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,669
Damage
8,902
22,455
Taken
18,795
9,100
Mitigated
6,046
5,683
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CaroEs
Kukulkan
2,078
0
0
524
3,059
895
0
0
2,831
17,485
0
W
3,267
359
0
1,963
5,060
2,458
0
603
4,457
16,111
0
L
4,333
1,855
0
1,039
6,371
2,072
0
1,368
4,545
0
36,886
L
Arachne
Labito12
Arachne
20
20
0
0
1,611
334
0
170
1,441
0
931
L
Hel
1,210
364
647
2,092
4,262
1,601
0
1,672
2,547
12,443
0
W
1,954
365
0
1,190
4,449
1,836
0
0
4,449
21,375
0
W
Bakasura
Zach1475
Bakasura
1,981
1,368
0
1,144
5,477
1,945
0
0
5,477
0
28,645
L
Ah Muzen Cab
iKillflow
Ah Muzen Cab
1,261
654
0
10
3,492
1,144
0
1,750
1,742
0
27,966
W
2,097
340
0
1,386
4,844
2,086
0
2,078
2,766
0
27,048
W
1,370
1,113
0
0
2,625
775
18
607
2,018
0
19,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,567
Gold Earned
20,583
221
Minions Killed
166
0
Camps Cleared
0
765,331
Distance Traveled
671,244
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,064
508
28
4
0
160,446
0
W
Cthulhu
4,899
612
16
2
0
142,822
0
L
Nemesis
4,884
611
58
7
0
175,470
0
L
Arachne
3,036
380
4
1
0
68,003
0
L
Hel
4,472
559
11
1
0
136,387
0
W
Atlas
4,591
574
38
5
0
178,707
0
W
Bakasura
5,130
641
72
9
0
193,069
0
L
Ah Muzen Cab
4,127
516
65
8
0
130,938
2
W
Mulan
5,405
676
50
6
0
133,099
0
W
Rama
4,542
568
45
6
0
117,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role