Player Matchup

Achilles
Achilles
BloodHydro
Achilles
Level 37
God Stats
4W - 1L
1,642 SR
Queue Stats
67W - 65L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
Dark1220
Danzaburou
Level 67
God Stats
2W - 0L
1,644 SR
Queue Stats
6W - 5L
1,449 Elo+
Party 3
Kali
Kali
Ice Shadow1703
Kali
Level 83
God Stats
21W - 12L
1,600 SR
Queue Stats
106W - 155L
1,501 Elo+
Party 2
Bacchus
Bacchus
PopeZebra
Bacchus
Level 67
God Stats
12W - 10L
1,551 SR
Queue Stats
72W - 130L
1,438 Elo+
Party 2
Scylla
Scylla
Silentshadow628
Scylla
Level 68
God Stats
2W - 3L
1,166 SR
Queue Stats
89W - 127L
1,464 Elo+
Party 2
Team Averages
Level 64
1,521 SR
1,472 Elo+

VS

Team Averages
Level 50
1,537 SR
1,504 Elo+
Vamana
Vamana
DerasianBoi
Vamana
Level 90
God Stats
4W - 5L
1,528 SR
Queue Stats
509W - 458L
1,604 Elo+
Solo
Anubis
Anubis
DevilukDante
Anubis
Level 38
God Stats
3W - 3L
1,691 SR
Queue Stats
20W - 25L
1,420 Elo+
Solo
Loki
Loki
JoseRodolfo77
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 40L
1,534 Elo+
Party 1
Izanami
Izanami
Maple_190
Izanami
Level 66
God Stats
4W - 7L
1,454 SR
Queue Stats
45W - 53L
1,481 Elo+
Party 1
Geb
Geb
christian25526
Geb
Level 28
God Stats
16W - 21L
1,510 SR
Queue Stats
27W - 32L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BloodHydro
Achilles
11
0 / 1 / 0
5,622
511
4,049
8,583
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Dark1220
Danzaburou
10
2 / 2 / 1
5,996
545
4,378
5,769
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 2
7,058
642
5,892
7,949
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
PopeZebra
Bacchus
10
0 / 0 / 3
6,068
552
3,493
6,002
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 2 / 2
6,519
593
2,311
4,910
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 0 / 0
7,284
662
5,215
6,239
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
12
2 / 2 / 0
6,707
610
3,659
5,201
2,741
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 2 / 3
6,156
560
3,550
6,539
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Maple_190
Izanami
9
1 / 2 / 1
5,486
499
1,368
6,408
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 1
5,743
522
2,365
6,902
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
BloodHydro
Achilles
0
1
0
0
W
Danzaburou
Dark1220
Danzaburou
2
2
1
1.25
L
Vamana
1
0
0
1
L
Anubis
2
2
0
1
W
4
0
2
5
L
0
2
3
0.75
L
Izanami
Maple_190
Izanami
1
2
1
0.75
W
Bacchus
PopeZebra
Bacchus
0
0
3
1.5
W
2
2
2
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,123
Damage
16,157
33,213
Taken
31,289
18,361
Mitigated
16,715
11,616
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BloodHydro
Achilles
4,049
640
0
3,073
8,583
7,205
0
0
7,629
0
36,923
W
Danzaburou
Dark1220
Danzaburou
4,378
1,560
0
2,063
5,769
2,086
156
1,043
4,726
0
36,603
L
Vamana
5,215
1,224
0
2,904
6,239
4,918
434
0
5,423
0
57,589
L
Anubis
3,659
136
0
2,121
5,201
2,741
0
1,843
3,358
43,591
0
W
5,892
2,809
0
2,596
7,949
2,892
629
1,645
6,304
0
42,557
L
3,550
776
0
3,048
6,539
2,155
0
1,379
5,160
0
49,329
L
Izanami
Maple_190
Izanami
1,368
908
0
2,516
6,408
2,105
991
1,586
4,822
0
31,461
W
Bacchus
PopeZebra
Bacchus
3,493
329
77
2,586
6,002
5,131
0
2,098
3,904
16,735
0
W
2,311
406
0
1,221
4,910
1,047
225
1,811
3,099
44,634
0
L
2,365
183
0
1,395
6,902
4,796
125
996
5,906
16,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
31,376
255
Minions Killed
346
0
Camps Cleared
0
1,106,144
Distance Traveled
1,070,853
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,622
511
54
5
0
212,940
0
W
Danzaburou
5,996
545
50
5
0
215,151
0
L
Vamana
7,284
662
96
9
0
219,655
0
L
Anubis
6,707
610
81
7
0
193,877
0
W
Kali
7,058
642
69
6
0
254,861
0
L
Loki
6,156
560
79
7
0
256,949
0
L
Izanami
5,486
499
67
6
0
182,826
0
W
Bacchus
6,068
552
21
2
0
223,739
4
W
Scylla
6,519
593
61
6
0
199,453
1
L
Geb
5,743
522
23
2
0
217,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role