Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
LabellePro
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,512 Elo+
Party 1
Bacchus
Bacchus
Sircoma
Bacchus
Level 22
God Stats
1W - 2L
1,026 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 1
Team Averages
Level 92
1,342 SR
1,448 Elo+

VS

Team Averages
Level 127
1,410 SR
1,585 Elo+
Poseidon
Poseidon
Immortalatom83
Poseidon
Level 139
God Stats
1W - 1L
1,591 SR
Queue Stats
15W - 14L
1,568 Elo+
Party 2
Fenrir
Fenrir
k0zmicninja
Fenrir
Level 125
God Stats
0W - 1L
1,322 SR
Queue Stats
15W - 13L
1,591 Elo+
Party 2
Gilgamesh
Gilgamesh
xXFlymanXx
Gilgamesh
Level 116
God Stats
1W - 2L
1,318 SR
Queue Stats
15W - 12L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 1 / 7
9,595
960
15,422
7,692
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
12
6 / 1 / 8
8,909
891
4,313
9,580
7,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Sircoma
Bacchus
11
1 / 0 / 13
8,101
810
4,534
6,785
6,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
2 / 4 / 0
7,455
746
9,628
6,828
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
0 / 5 / 1
6,428
643
3,363
10,052
4,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
xXFlymanXx
Gilgamesh
8
0 / 5 / 2
6,592
659
4,055
10,136
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
14
Kills
2
2
Deaths
14
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
7
10.5
L
Poseidon
2
4
0
0.5
W
Horus
6
1
8
10
W
Bacchus
Sircoma
Bacchus
1
0
13
7.5
L
Fenrir
0
5
1
0.1
L
Gilgamesh
xXFlymanXx
Gilgamesh
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,269
Damage
17,046
24,057
Taken
27,016
17,401
Mitigated
14,267
11,488
Healing
1,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,422
5,459
0
3,704
7,692
2,835
2,310
2,700
4,744
55,198
5,119
L
Poseidon
9,628
1,875
0
785
6,828
2,741
465
5,718
1,110
37,007
0
W
Horus
4,313
2,253
1,579
4,256
9,580
7,945
363
4,145
5,089
0
18,714
W
Bacchus
Sircoma
Bacchus
4,534
332
0
1,949
6,785
6,621
29
2,548
4,004
8,551
0
L
Fenrir
3,363
691
0
622
10,052
4,222
629
7,192
2,860
0
8,147
L
Gilgamesh
xXFlymanXx
Gilgamesh
4,055
773
0
519
10,136
7,304
0
7,075
3,061
0
10,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,605
Gold Earned
20,475
105
Minions Killed
80
0
Camps Cleared
0
576,263
Distance Traveled
520,608
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,595
960
76
8
0
184,642
6
L
Poseidon
7,455
746
56
6
0
163,149
0
W
Horus
8,909
891
14
1
0
195,137
2
W
Bacchus
8,101
810
15
2
0
196,484
2
L
Fenrir
6,428
643
12
1
0
184,370
0
L
Gilgamesh
6,592
659
12
1
0
173,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role