Player Matchup

Rama
Rama
KR4T0sjg
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
LORDMUERTE
Nu Wa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,468 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MasterLuck
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,468 Elo+
Party 2
Ares
Ares
Tahabata741
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,376 Elo+
Party 1
Lancelot
Lancelot
yanhenrymau
Lancelot
Level 119
God Stats
0W - 1L
1,426 SR
Queue Stats
9W - 16L
1,404 Elo+
Solo
Team Averages
Level 80
1,485 SR
1,451 Elo+

VS

Team Averages
Level 135
1,477 SR
1,485 Elo+
Maui
Maui
 
Maui
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ILadyShinobu
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,451 Elo+
Solo
Ah Puch
Ah Puch
Ogentefina
Ah Puch
Level 185
God Stats
12W - 4L
1,687 SR
Queue Stats
763W - 686L
1,496 Elo+
Solo
Cerberus
Cerberus
URUrazor
Cerberus
Level 118
God Stats
6W - 4L
1,544 SR
Queue Stats
693W - 721L
1,468 Elo+
Solo
Tyr
Tyr
lobato455
Tyr
Level 108
God Stats
1W - 2L
1,155 SR
Queue Stats
215W - 213L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 2 / 1
6,262
569
2,597
3,500
1,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
16
2 / 7 / 3
8,783
798
8,786
10,902
4,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
MasterLuck
Ah Muzen Cab
16
5 / 5 / 1
9,467
861
10,103
10,395
5,191
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 4
7,698
700
4,509
12,813
11,724
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
yanhenrymau
Lancelot
14
2 / 5 / 5
8,086
735
10,000
10,871
9,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
2 / 2 / 18
9,852
896
6,257
12,810
14,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 4 / 14
8,497
772
3,478
10,747
11,611
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Ogentefina
Ah Puch
18
10 / 1 / 8
10,927
993
15,214
9,588
6,030
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
URUrazor
Cerberus
15
2 / 2 / 15
9,320
847
7,762
13,151
14,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
7 / 2 / 13
9,256
841
9,382
13,410
15,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
9
Kills
23
24
Deaths
11
14
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
2
18
5.5
W
2
4
14
2.25
L
Rama
0
2
1
0.25
L
Nu Wa
2
7
3
0.5
L
Ah Muzen Cab
MasterLuck
Ah Muzen Cab
5
5
1
1.1
W
Ah Puch
Ogentefina
Ah Puch
10
1
8
14
L
0
5
4
0.4
W
Cerberus
URUrazor
Cerberus
2
2
15
4.75
W
7
2
13
6.75
L
Lancelot
yanhenrymau
Lancelot
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,995
Damage
42,093
48,481
Taken
59,706
32,226
Mitigated
62,111
5,367
Healing
20,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,257
1,103
3,521
3,757
12,810
14,950
767
2,563
10,247
13,727
0
W
3,478
229
78
36
10,747
11,611
1,505
1,838
8,909
6,310
0
L
Rama
2,597
1,711
79
1,021
3,500
1,237
0
2,912
588
0
4,696
L
Nu Wa
8,786
2,079
299
572
10,902
4,928
0
8,456
2,446
17,777
0
L
Ah Muzen Cab
MasterLuck
Ah Muzen Cab
10,103
3,400
0
373
10,395
5,191
0
7,080
3,315
0
27,718
W
Ah Puch
Ogentefina
Ah Puch
15,214
463
1,131
3,202
9,588
6,030
2,511
2,398
7,190
42,960
0
L
4,509
911
179
1,756
12,813
11,724
0
8,083
4,730
8,821
0
W
Cerberus
URUrazor
Cerberus
7,762
484
961
4,026
13,151
14,407
852
3,739
9,412
22,484
122
W
9,382
385
1,232
2,719
13,410
15,113
959
2,757
10,653
0
13,388
L
Lancelot
yanhenrymau
Lancelot
10,000
1,203
529
559
10,871
9,146
0
6,058
4,813
0
18,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,296
Gold Earned
47,852
91
Minions Killed
159
0
Camps Cleared
0
810,054
Distance Traveled
1,011,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,852
896
19
2
0
221,340
0
W
Ares
8,497
772
15
1
0
147,329
0
L
Rama
6,262
569
5
0
0
55,676
0
L
Nu Wa
8,783
798
22
2
0
162,176
0
L
Ah Muzen Cab
9,467
861
44
4
0
162,466
0
W
Ah Puch
10,927
993
76
7
0
211,998
0
L
Ares
7,698
700
6
1
0
193,078
0
W
Cerberus
9,320
847
34
3
0
215,545
0
W
Tyr
9,256
841
15
1
0
215,605
0
L
Lancelot
8,086
735
14
1
0
236,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role