Player Matchup

Poseidon
Poseidon
BatCountryV2
Poseidon
Level 127
God Stats
0W - 2L
1,552 SR
Queue Stats
16W - 14L
1,595 Elo+
Party 3
Aphrodite
Aphrodite
Derkmeister
Aphrodite
Level 140
God Stats
1W - 1L
1,745 SR
Queue Stats
17W - 14L
1,616 Elo+
Party 3
He Bo
He Bo
DoctorNeild
He Bo
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,615 Elo+
Party 3
Bacchus
Bacchus
RememberLos
Bacchus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,180 Elo+
Party 1
Ne Zha
Ne Zha
Superniel1
Ne Zha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,292 Elo+
Party 1
Team Averages
Level 110
1,559 SR
1,460 Elo+

VS

Team Averages
Level 115
1,497 SR
1,424 Elo+
Yemoja
Yemoja
DrunkLocal
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,225 Elo+
Party 2
Sun Wukong
Sun Wukong
Oxar77
Sun Wukong
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 100L
1,440 Elo+
Solo
Lancelot
Lancelot
TheFreek1
Lancelot
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 229L
1,447 Elo+
Party 2
Freya
Freya
UnloadSomeLead
Freya
Level 145
God Stats
1W - 1L
1,302 SR
Queue Stats
258W - 240L
1,480 Elo+
Party 2
Surtr
Surtr
烽火戏诸侯
Surtr
Level 157
God Stats
3W - 1L
1,685 SR
Queue Stats
97W - 103L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BatCountryV2
Poseidon
16
4 / 7 / 5
10,087
630
10,870
14,875
6,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
Derkmeister
Aphrodite
19
3 / 3 / 9
11,138
696
5,697
16,051
10,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 6 / 9
9,821
614
8,197
13,503
5,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
RememberLos
Bacchus
17
1 / 4 / 7
9,668
604
6,891
18,293
25,206
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
Superniel1
Ne Zha
19
6 / 4 / 7
11,963
748
15,192
13,584
7,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DrunkLocal
Yemoja
18
3 / 2 / 15
10,968
686
9,041
12,456
10,940
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sun Wukong
Oxar77
Sun Wukong
18
5 / 4 / 13
11,272
705
12,845
16,194
19,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
TheFreek1
Lancelot
16
1 / 3 / 16
10,412
651
11,002
14,497
9,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

20
9 / 2 / 11
13,284
830
23,287
12,961
8,286
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
6 / 5 / 13
12,114
757
15,423
20,862
28,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
92
15
Kills
24
24
Deaths
16
37
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BatCountryV2
Poseidon
4
7
5
0.93
L
Aphrodite
Derkmeister
Aphrodite
3
3
9
2.5
L
1
6
9
0.92
W
Yemoja
DrunkLocal
Yemoja
3
2
15
5.25
W
Sun Wukong
Oxar77
Sun Wukong
5
4
13
2.88
L
Bacchus
RememberLos
Bacchus
1
4
7
1.13
L
Ne Zha
Superniel1
Ne Zha
6
4
7
2.38
W
Lancelot
TheFreek1
Lancelot
1
3
16
3
W
9
2
11
7.25
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,847
Damage
71,598
76,306
Taken
76,970
55,039
Mitigated
76,834
24,370
Healing
30,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BatCountryV2
Poseidon
10,870
1,980
1,722
1,119
14,875
6,347
48
5,868
9,007
36,202
0
L
Aphrodite
Derkmeister
Aphrodite
5,697
97
9,577
7,590
16,051
10,286
0
8,223
7,828
25,318
0
L
8,197
518
660
626
13,503
5,935
43
6,416
7,087
23,883
0
W
Yemoja
DrunkLocal
Yemoja
9,041
934
3,807
492
12,456
10,940
942
4,075
8,381
22,099
0
W
Sun Wukong
Oxar77
Sun Wukong
12,845
1,591
543
1,559
16,194
19,161
969
5,195
10,999
0
26,893
L
Bacchus
RememberLos
Bacchus
6,891
246
17
1,319
18,293
25,206
0
8,147
10,146
12,877
0
L
Ne Zha
Superniel1
Ne Zha
15,192
2,675
662
1,078
13,584
7,265
0
4,719
8,865
0
34,412
W
Lancelot
TheFreek1
Lancelot
11,002
603
6,145
3,820
14,497
9,799
692
4,459
10,038
112
21,451
W
23,287
6,728
3,369
4,652
12,961
8,286
3,831
7,346
5,615
55,157
4,039
W
15,423
2,203
1,807
4,479
20,862
28,648
1,215
10,580
10,282
1,547
28,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,677
Gold Earned
58,050
208
Minions Killed
163
0
Camps Cleared
0
1,373,520
Distance Traveled
1,517,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,087
630
53
3
0
216,406
0
L
Aphrodite
11,138
696
62
4
0
299,757
0
L
He Bo
9,821
614
34
2
0
251,564
0
W
Yemoja
10,968
686
24
2
0
299,171
0
W
Sun Wukong
11,272
705
28
2
0
303,413
0
L
Bacchus
9,668
604
11
1
0
295,611
0
L
Ne Zha
11,963
748
48
3
0
310,182
0
W
Lancelot
10,412
651
18
1
0
316,847
0
W
Freya
13,284
830
78
5
0
308,045
0
W
Surtr
12,114
757
15
1
0
289,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role