Player Matchup

Atlas
Atlas
 
Atlas
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Mustang
Chaac
Level 237
God Stats
1W - 0L
1,454 SR
Queue Stats
82W - 92L
1,521 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Scersco
Tsukuyomi
Level 206
God Stats
2W - 0L
1,656 SR
Queue Stats
3W - 2L
1,608 Elo+
Party 1
Anhur
Anhur
iiRea
Anhur
Level 207
God Stats
3W - 0L
2,001 SR
Queue Stats
34W - 32L
1,643 Elo+
Party 1
Nu Wa
Nu Wa
xcrazyswag420x
Nu Wa
Level 83
God Stats
7W - 4L
1,658 SR
Queue Stats
123W - 106L
1,636 Elo+
Party 1
Team Averages
Level 156
1,654 SR
1,582 Elo+

VS

Team Averages
Level 119
1,565 SR
1,475 Elo+
Yemoja
Yemoja
ANGELBELM0NT
Yemoja
Level 250
God Stats
0W - 1L
1,528 SR
Queue Stats
27W - 22L
1,508 Elo+
Party 2
Guan Yu
Guan Yu
Dr Tacos Zv
Guan Yu
Level 159
God Stats
20W - 19L
1,646 SR
Queue Stats
155W - 206L
1,563 Elo+
Party 2
Izanami
Izanami
GauntBloom74223
Izanami
Level 75
God Stats
6W - 4L
1,604 SR
Queue Stats
191W - 200L
1,423 Elo+
Solo
Anubis
Anubis
Sinhands
Anubis
Level 47
God Stats
0W - 1L
1,701 SR
Queue Stats
2W - 4L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
ThaRichestPotna
Baron Samedi
Level 62
God Stats
1W - 3L
1,345 SR
Queue Stats
23W - 36L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
5 / 0 / 5
7,710
701
7,958
8,160
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Mustang
Chaac
11
2 / 4 / 3
6,885
626
4,639
9,755
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tsukuyomi
Scersco
Tsukuyomi
11
4 / 1 / 5
6,421
584
7,630
12,034
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
iiRea
Anhur
12
4 / 0 / 0
7,041
640
4,204
3,404
1,227
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 1 / 8
6,791
617
5,820
3,541
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 4 / 1
5,240
476
2,937
10,489
6,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Dr Tacos Zv
Guan Yu
10
2 / 4 / 2
6,019
547
4,472
8,813
5,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
4,917
447
390
6,401
1,752
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Sinhands
Anubis
12
4 / 4 / 1
6,823
620
8,243
9,466
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
ThaRichestPotna
Baron Samedi
7
0 / 3 / 0
4,376
398
1,071
5,401
2,292
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
18
Kills
6
6
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
0
5
7.5
L
Yemoja
0
4
1
0.13
L
Guan Yu
Dr Tacos Zv
Guan Yu
2
4
2
0.75
L
0
3
0
0
W
Chaac
Mustang
Chaac
2
4
3
0.88
W
Tsukuyomi
Scersco
Tsukuyomi
4
1
5
6.5
L
Anubis
Sinhands
Anubis
4
4
1
1.13
L
Baron Samedi
ThaRichestPotna
Baron Samedi
0
3
0
0
W
Anhur
iiRea
Anhur
4
0
0
4
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,251
Damage
17,113
36,894
Taken
40,570
17,419
Mitigated
20,244
15,538
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,958
3,420
0
3,776
8,160
6,679
0
3,696
4,464
32,098
0
L
Yemoja
2,937
499
1,272
1,712
10,489
6,118
0
3,721
6,768
17,575
0
L
Guan Yu
Dr Tacos Zv
Guan Yu
4,472
1,097
34
1,388
8,813
5,552
0
319
8,494
0
31,649
L
390
204
0
1,443
6,401
1,752
0
1,821
4,502
0
30,105
W
Chaac
Mustang
Chaac
4,639
973
0
1,691
9,755
4,137
0
2,954
6,801
0
46,900
W
Tsukuyomi
Scersco
Tsukuyomi
7,630
1,742
0
7,042
12,034
4,337
10
2,736
9,298
0
42,202
L
Anubis
Sinhands
Anubis
8,243
368
0
3,014
9,466
4,530
0
5,232
4,047
56,653
856
L
Baron Samedi
ThaRichestPotna
Baron Samedi
1,071
166
62
610
5,401
2,292
0
2,369
2,981
18,424
0
W
Anhur
iiRea
Anhur
4,204
2,431
0
2,398
3,404
1,227
400
514
2,890
0
47,792
W
5,820
1,686
0
631
3,541
1,039
24
2,115
1,426
45,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,848
Gold Earned
27,375
354
Minions Killed
278
0
Camps Cleared
0
1,134,074
Distance Traveled
999,250
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,710
701
33
3
0
231,807
0
L
Yemoja
5,240
476
26
2
0
188,262
1
L
Guan Yu
6,019
547
55
5
0
232,445
1
L
Izanami
4,917
447
69
6
0
195,301
0
W
Chaac
6,885
626
85
8
0
231,766
0
W
Tsukuyomi
6,421
584
58
5
0
246,203
0
L
Anubis
6,823
620
94
9
0
216,159
0
L
Baron Samedi
4,376
398
34
3
0
167,083
5
W
Anhur
7,041
640
91
8
0
214,003
0
W
Nu Wa
6,791
617
87
8
0
210,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role