Player Matchup

Cerberus
Cerberus
Barbathol
Cerberus
Level 98
God Stats
0W - 2L
1,316 SR
Queue Stats
25W - 25L
1,470 Elo+
Party 3
Charon
Charon
DragyrTN
Charon
Level 113
God Stats
0W - 2L
1,254 SR
Queue Stats
37W - 37L
1,433 Elo+
Party 3
Thanatos
Thanatos
HamWallet1717
Thanatos
Level 27
God Stats
0W - 3L
1,379 SR
Queue Stats
17W - 25L
1,394 Elo+
Party 1
Ishtar
Ishtar
OliTN
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,432 Elo+
Party 3
Chang'e
Chang'e
RandomPeople7
Chang'e
Level 145
God Stats
3W - 7L
1,537 SR
Queue Stats
231W - 250L
1,425 Elo+
Party 1
Team Averages
Level 101
1,397 SR
1,431 Elo+

VS

Team Averages
Level 111
1,488 SR
1,492 Elo+
Ra
Ra
Colic9063
Ra
Level 88
God Stats
8W - 13L
1,420 SR
Queue Stats
63W - 67L
1,463 Elo+
Party 2
Hachiman
Hachiman
Deadshire
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 73L
1,538 Elo+
Party 2
Ao Kuang
Ao Kuang
ELAYVEEZEE
Ao Kuang
Level 106
God Stats
34W - 40L
1,564 SR
Queue Stats
352W - 322L
1,549 Elo+
Solo
Atlas
Atlas
Hugovic55
Atlas
Level 92
God Stats
17W - 13L
1,568 SR
Queue Stats
53W - 63L
1,440 Elo+
Party 2
Lancelot
Lancelot
MilesHighest
Lancelot
Level 140
God Stats
4W - 8L
1,390 SR
Queue Stats
112W - 105L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Barbathol
Cerberus
16
6 / 1 / 3
10,492
552
8,997
13,778
15,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon
DragyrTN
Charon
14
2 / 6 / 4
8,996
473
10,519
21,260
11,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
HamWallet1717
Thanatos
15
3 / 8 / 4
8,753
461
11,187
21,086
9,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
OliTN
Ishtar
16
2 / 5 / 3
9,109
479
10,292
15,168
6,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
17
4 / 3 / 3
10,413
548
13,526
15,730
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 5
10,848
571
7,595
10,028
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Deadshire
Hachiman
17
4 / 5 / 3
10,591
557
14,317
15,711
5,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
ELAYVEEZEE
Ao Kuang
17
8 / 3 / 5
10,585
557
17,442
19,033
7,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Hugovic55
Atlas
14
5 / 2 / 5
9,737
512
7,615
16,595
15,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
MilesHighest
Lancelot
16
3 / 6 / 5
10,507
553
13,204
22,154
16,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
46
17
Kills
23
23
Deaths
18
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Barbathol
Cerberus
6
1
3
7.5
W
3
2
5
2.75
W
Hachiman
Deadshire
Hachiman
4
5
3
1.1
L
Charon
DragyrTN
Charon
2
6
4
0.67
W
Ao Kuang
ELAYVEEZEE
Ao Kuang
8
3
5
3.5
L
Thanatos
HamWallet1717
Thanatos
3
8
4
0.63
W
Atlas
Hugovic55
Atlas
5
2
5
3.75
W
Lancelot
MilesHighest
Lancelot
3
6
5
0.92
L
Ishtar
OliTN
Ishtar
2
5
3
0.7
L
Chang'e
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,521
Damage
60,173
87,022
Taken
83,521
48,918
Mitigated
47,861
29,526
Healing
26,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Barbathol
Cerberus
8,997
808
0
3,446
13,778
15,031
0
5,057
8,721
42,128
0
W
7,595
466
1,920
4,174
10,028
3,575
0
5,147
4,881
94,719
0
W
Hachiman
Deadshire
Hachiman
14,317
10,460
0
4,293
15,711
5,273
748
3,577
12,134
0
93,554
L
Charon
DragyrTN
Charon
10,519
1,814
0
4,616
21,260
11,315
0
5,667
15,593
57,226
404
W
Ao Kuang
ELAYVEEZEE
Ao Kuang
17,442
3,688
0
6,676
19,033
7,624
0
7,297
11,736
91,749
0
L
Thanatos
HamWallet1717
Thanatos
11,187
2,312
0
9,230
21,086
9,054
0
8,807
12,279
0
72,245
W
Atlas
Hugovic55
Atlas
7,615
3,395
0
2,073
16,595
15,142
0
6,770
9,825
31,104
0
W
Lancelot
MilesHighest
Lancelot
13,204
3,583
0
6,954
22,154
16,247
0
10,420
11,734
0
70,346
L
Ishtar
OliTN
Ishtar
10,292
6,716
0
2,776
15,168
6,598
0
3,589
11,579
0
74,311
L
Chang'e
13,526
1,204
1,563
7,895
15,730
6,920
67
9,434
6,198
94,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,763
Gold Earned
52,268
565
Minions Killed
533
0
Camps Cleared
0
1,833,963
Distance Traveled
1,856,124
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,492
552
104
5
0
397,995
0
W
Ra
10,848
571
139
7
0
376,761
0
W
Hachiman
10,591
557
146
8
0
323,289
0
L
Charon
8,996
473
90
5
0
322,279
4
W
Ao Kuang
10,585
557
113
6
0
434,023
0
L
Thanatos
8,753
461
92
5
0
386,280
0
W
Atlas
9,737
512
22
1
0
349,721
3
W
Lancelot
10,507
553
113
6
0
372,330
0
L
Ishtar
9,109
479
117
6
0
346,859
4
L
Chang'e
10,413
548
162
9
0
380,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role