Player Matchup

Loki
Loki
ItzCosmic
Loki
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,151 Elo+
Solo
Sol
Sol
horsegirl69
Sol
Level 99
God Stats
5W - 5L
1,492 SR
Queue Stats
42W - 30L
1,533 Elo+
Solo
Chaac
Chaac
w5rs
Chaac
Level 85
God Stats
3W - 4L
1,558 SR
Queue Stats
257W - 245L
1,484 Elo+
Solo
Team Averages
Level 103
1,517 SR
1,389 Elo+

VS

Team Averages
Level 96
1,403 SR
1,465 Elo+
Ra
Ra
DuChaillu
Ra
Level 115
God Stats
9W - 9L
1,445 SR
Queue Stats
160W - 158L
1,429 Elo+
Party 1
Fenrir
Fenrir
Jaeno
Fenrir
Level 94
God Stats
4W - 1L
1,211 SR
Queue Stats
32W - 25L
1,511 Elo+
Solo
Bacchus
Bacchus
NickAlGhul
Bacchus
Level 79
God Stats
7W - 3L
1,553 SR
Queue Stats
13W - 11L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 4 / 0
8,100
623
4,103
7,170
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 1
8,922
686
11,854
14,939
4,498
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
w5rs
Chaac
10
0 / 4 / 1
7,935
610
6,276
13,985
14,199
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 11
10,295
792
9,023
9,306
4,486
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Jaeno
Fenrir
14
11 / 0 / 1
11,352
873
16,388
13,369
7,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
NickAlGhul
Bacchus
12
0 / 1 / 12
9,332
718
6,314
14,080
12,945
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
Loki
1
4
0
0.25
W
Fenrir
Jaeno
Fenrir
11
0
1
11.5
W
Bacchus
NickAlGhul
Bacchus
0
1
12
6
L
0
5
1
0.1
L
Chaac
w5rs
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,233
Damage
31,725
36,094
Taken
36,755
21,131
Mitigated
25,226
7,670
Healing
21,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,023
900
10,276
6,566
9,306
4,486
933
3,505
5,801
55,470
0
L
Loki
4,103
771
0
708
7,170
2,434
0
2,517
4,427
0
23,900
W
Fenrir
Jaeno
Fenrir
16,388
5,134
0
3,394
13,369
7,795
1,358
4,073
9,296
0
45,085
W
Bacchus
NickAlGhul
Bacchus
6,314
992
0
987
14,080
12,945
752
4,886
9,194
18,323
379
L
11,854
1,966
0
4,911
14,939
4,498
0
4,763
9,633
50,984
2,732
L
Chaac
w5rs
Chaac
6,276
736
0
2,051
13,985
14,199
0
7,437
6,051
0
17,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,957
Gold Earned
30,979
123
Minions Killed
144
0
Camps Cleared
0
565,652
Distance Traveled
747,274
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,295
792
82
6
0
247,998
4
L
Loki
8,100
623
26
2
0
146,720
0
W
Fenrir
11,352
873
46
4
0
275,797
3
W
Bacchus
9,332
718
16
1
0
223,479
3
L
Sol
8,922
686
87
7
0
216,509
0
L
Chaac
7,935
610
10
1
0
202,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role