Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Alpha42Wolf0
Sun Wukong
Level 89
God Stats
5W - 11L
1,404 SR
Queue Stats
397W - 434L
1,519 Elo+
Party 1
Thanatos
Thanatos
CyniCul
Thanatos
Level 79
God Stats
15W - 18L
1,479 SR
Queue Stats
289W - 330L
1,573 Elo+
Party 1
Merlin
Merlin
NICKNITRO8
Merlin
Level 67
God Stats
29W - 30L
1,551 SR
Queue Stats
198W - 261L
1,500 Elo+
Party 1
Thor
Thor
wayside3121
Thor
Level 82
God Stats
3W - 6L
1,326 SR
Queue Stats
221W - 208L
1,475 Elo+
Party 4
Team Averages
Level 89
1,452 SR
1,514 Elo+

VS

Team Averages
Level 99
1,515 SR
1,505 Elo+
Ah Muzen Cab
Ah Muzen Cab
Colic9063
Ah Muzen Cab
Level 88
God Stats
8W - 7L
1,531 SR
Queue Stats
63W - 67L
1,451 Elo+
Party 3
Thanatos
Thanatos
Deadshire
Thanatos
Level 129
God Stats
14W - 5L
1,615 SR
Queue Stats
75W - 73L
1,528 Elo+
Party 3
Amaterasu
Amaterasu
Hugovic55
Amaterasu
Level 92
God Stats
6W - 7L
1,391 SR
Queue Stats
53W - 63L
1,427 Elo+
Party 3
Janus
Janus
Kids4Joe
Janus
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
128W - 110L
1,580 Elo+
Party 2
Kuzenbo
Kuzenbo
MillerKiller930
Kuzenbo
Level 140
God Stats
21W - 23L
1,540 SR
Queue Stats
206W - 234L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 1 / 1
8,598
573
7,703
9,379
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Alpha42Wolf0
Sun Wukong
13
1 / 2 / 4
7,931
529
10,518
11,847
7,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
CyniCul
Thanatos
12
1 / 4 / 2
7,112
474
4,315
14,332
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
NICKNITRO8
Merlin
13
4 / 4 / 2
8,095
540
8,838
10,449
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 3
7,037
469
3,593
17,796
14,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Colic9063
Ah Muzen Cab
12
0 / 2 / 2
6,893
460
4,289
10,493
4,197
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Deadshire
Thanatos
14
7 / 3 / 4
8,755
584
12,075
13,438
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Hugovic55
Amaterasu
14
2 / 1 / 2
8,492
566
5,589
14,883
12,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Kids4Joe
Janus
15
6 / 3 / 2
9,323
622
13,209
9,444
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 1 / 7
7,955
530
8,462
11,888
15,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
10
Kills
15
15
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
1
3.5
L
Sun Wukong
Alpha42Wolf0
Sun Wukong
1
2
4
1.5
W
Ah Muzen Cab
Colic9063
Ah Muzen Cab
0
2
2
0.5
L
Thanatos
CyniCul
Thanatos
1
4
2
0.5
W
Thanatos
Deadshire
Thanatos
7
3
4
3
W
Amaterasu
Hugovic55
Amaterasu
2
1
2
3
W
Janus
Kids4Joe
Janus
6
3
2
2.33
W
0
1
7
3.5
L
Merlin
NICKNITRO8
Merlin
4
4
2
1.25
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,967
Damage
43,624
63,803
Taken
60,146
33,597
Mitigated
42,522
22,157
Healing
26,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,703
4,579
0
4,914
9,379
3,485
320
2,607
6,700
0
63,830
L
Sun Wukong
Alpha42Wolf0
Sun Wukong
10,518
1,601
0
3,459
11,847
7,017
0
1,931
9,870
0
61,603
W
Ah Muzen Cab
Colic9063
Ah Muzen Cab
4,289
1,968
0
3,065
10,493
4,197
0
1,211
9,212
0
57,019
L
Thanatos
CyniCul
Thanatos
4,315
1,489
0
8,449
14,332
5,205
0
3,373
10,883
0
64,384
W
Thanatos
Deadshire
Thanatos
12,075
3,823
0
10,947
13,438
5,716
0
644
12,724
0
73,985
W
Amaterasu
Hugovic55
Amaterasu
5,589
3,180
0
7,088
14,883
12,687
924
1,665
13,155
0
58,535
W
Janus
Kids4Joe
Janus
13,209
563
0
1,148
9,444
4,746
26
2,307
6,971
81,742
0
W
8,462
3,555
0
4,030
11,888
15,176
0
2,493
9,246
23,213
0
L
Merlin
NICKNITRO8
Merlin
8,838
291
140
1,467
10,449
3,720
0
5,867
4,402
53,562
0
L
3,593
837
0
3,728
17,796
14,170
0
7,337
10,277
0
17,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,773
Gold Earned
41,418
442
Minions Killed
450
0
Camps Cleared
0
1,531,796
Distance Traveled
1,543,450
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,598
573
126
8
0
301,674
2
L
Sun Wukong
7,931
529
103
7
0
335,372
8
W
Ah Muzen Cab
6,893
460
86
6
0
287,364
0
L
Thanatos
7,112
474
86
6
0
308,172
0
W
Thanatos
8,755
584
98
7
0
335,642
0
W
Amaterasu
8,492
566
104
7
0
281,238
4
W
Janus
9,323
622
140
9
0
320,828
0
W
Kuzenbo
7,955
530
22
1
0
318,378
5
L
Merlin
8,095
540
104
7
0
274,013
1
L
Thor
7,037
469
23
2
0
312,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role