Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JankEspinosa
Cthulhu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,400 Elo+
Party 2
Neith
Neith
Julssg7549
Neith
Level 54
God Stats
1W - 5L
1,064 SR
Queue Stats
2W - 9L
1,086 Elo+
Party 2
Geb
Geb
WOODLANDSAUCE7
Geb
Level 128
God Stats
1W - 0L
1,175 SR
Queue Stats
10W - 18L
1,363 Elo+
Party 2
Janus
Janus
ZaAaAaA
Janus
Level 110
God Stats
4W - 4L
1,388 SR
Queue Stats
14W - 12L
1,543 Elo+
Solo
Team Averages
Level 109
1,325 SR
1,378 Elo+

VS

Team Averages
Level 82
1,509 SR
1,468 Elo+
Amaterasu
Amaterasu
ProdigalXero
Amaterasu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,237 Elo+
Party 1
Pele
Pele
SinNombreReal
Pele
Level 129
God Stats
10W - 9L
1,423 SR
Queue Stats
697W - 655L
1,488 Elo+
Solo
Terra
Terra
VrhovenGinjoh
Terra
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 20L
1,557 Elo+
Party 1
Scylla
Scylla
breadface55
Scylla
Level 67
God Stats
4W - 9L
1,352 SR
Queue Stats
250W - 247L
1,482 Elo+
Solo
Anhur
Anhur
ltzPunch
Anhur
Level 58
God Stats
2W - 3L
1,770 SR
Queue Stats
24W - 13L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
6 / 0 / 3
10,205
567
6,863
13,512
6,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
JankEspinosa
Cthulhu
16
4 / 0 / 2
10,523
585
8,090
8,409
9,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
13
1 / 1 / 1
7,724
429
5,780
6,887
2,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 2 / 4
8,705
484
8,016
12,735
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
ZaAaAaA
Janus
17
3 / 1 / 5
10,418
579
10,602
9,835
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ProdigalXero
Amaterasu
12
0 / 3 / 0
7,155
398
1,008
11,675
7,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
1 / 2 / 2
8,568
476
6,050
12,067
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 2 / 3
8,082
449
5,081
12,096
13,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
1 / 5 / 0
7,675
426
4,701
13,271
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
ltzPunch
Anhur
13
2 / 2 / 1
7,965
443
5,599
9,671
4,885
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
4
4
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
3
7.5
W
Cthulhu
JankEspinosa
Cthulhu
4
0
2
5
W
Neith
1
1
1
1.5
L
Amaterasu
ProdigalXero
Amaterasu
0
3
0
0
L
1
2
2
1
L
0
2
3
0.75
W
0
2
4
1
W
Janus
ZaAaAaA
Janus
3
1
5
5.5
L
Scylla
1
5
0
0.2
L
Anhur
ltzPunch
Anhur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,351
Damage
22,439
51,378
Taken
58,780
34,373
Mitigated
35,276
11,106
Healing
13,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,863
3,670
0
4,117
13,512
6,136
693
2,289
11,223
0
106,655
W
Cthulhu
JankEspinosa
Cthulhu
8,090
335
271
2,160
8,409
9,871
442
1,305
7,104
71,207
0
W
Neith
5,780
2,626
0
1,955
6,887
2,636
1,919
1,919
4,968
0
45,511
L
Amaterasu
ProdigalXero
Amaterasu
1,008
232
0
2,596
11,675
7,697
0
5,470
6,178
0
26,148
L
6,050
1,536
0
2,360
12,067
4,568
1,001
2,922
9,019
0
81,518
L
5,081
312
2,172
2,717
12,096
13,052
0
5,377
6,633
33,676
0
W
8,016
508
0
1,887
12,735
11,775
0
2,392
10,343
44,856
0
W
Janus
ZaAaAaA
Janus
10,602
1,140
0
716
9,835
3,955
2,218
1,877
7,958
86,418
0
L
Scylla
4,701
1,352
0
500
13,271
5,074
0
7,424
5,565
48,730
0
L
Anhur
ltzPunch
Anhur
5,599
2,638
0
2,722
9,671
4,885
47
4,994
4,677
0
58,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,575
Gold Earned
39,445
544
Minions Killed
385
0
Camps Cleared
0
1,865,935
Distance Traveled
1,656,933
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,205
567
134
7
0
452,053
3
W
Cthulhu
10,523
585
119
7
0
366,339
4
W
Neith
7,724
429
95
5
0
315,518
1
L
Amaterasu
7,155
398
46
3
0
335,062
0
L
Pele
8,568
476
113
6
0
353,647
0
L
Terra
8,082
449
43
2
0
349,472
6
W
Geb
8,705
484
45
3
0
355,710
9
W
Janus
10,418
579
151
8
0
376,315
4
L
Scylla
7,675
426
81
5
0
304,659
0
L
Anhur
7,965
443
102
6
0
314,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role