Player Matchup

Serqet
Serqet
DreamFyre95
Serqet
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,341 Elo+
Solo
Vulcan
Vulcan
Goose3107
Vulcan
Level 75
God Stats
7W - 5L
1,452 SR
Queue Stats
233W - 236L
1,519 Elo+
Solo
Bakasura
Bakasura
Midknightxx
Bakasura
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,770 Elo+
Solo
Cu Chulainn
Cu Chulainn
SardonOpt
Cu Chulainn
Level 53
God Stats
1W - 1L
1,599 SR
Queue Stats
17W - 19L
1,457 Elo+
Solo
Tiamat
Tiamat
jak-ogrady21
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 61L
1,357 Elo+
Solo
Team Averages
Level 52
1,510 SR
1,489 Elo+

VS

Team Averages
Level 96
1,576 SR
1,444 Elo+
Chernobog
Chernobog
AmnesiaOfUndead
Chernobog
Level 103
God Stats
1W - 1L
1,823 SR
Queue Stats
26W - 34L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Badwolfdegrande
Morgan Le Fay
Level 58
God Stats
1W - 2L
1,503 SR
Queue Stats
101W - 104L
1,415 Elo+
Party 1
Da Ji
Da Ji
RangusJ
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 156L
1,432 Elo+
Party 1
Khepri
Khepri
TheAscendedHERO
Khepri
Level 130
God Stats
1W - 3L
1,332 SR
Queue Stats
50W - 46L
1,461 Elo+
Party 1
Thor
Thor
deathscythe1228
Thor
Level 68
God Stats
1W - 1L
1,725 SR
Queue Stats
71W - 67L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
11 / 3 / 10
10,898
908
11,139
13,697
8,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Goose3107
Vulcan
20
7 / 1 / 17
11,434
953
22,201
6,618
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Midknightxx
Bakasura
16
5 / 2 / 12
9,965
830
7,360
9,553
6,915
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
SardonOpt
Cu Chulainn
17
5 / 3 / 19
10,641
887
20,182
15,216
20,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
12
1 / 3 / 9
8,220
685
2,934
6,935
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AmnesiaOfUndead
Chernobog
16
3 / 6 / 5
9,952
829
10,977
14,351
6,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Badwolfdegrande
Morgan Le Fay
14
2 / 7 / 4
8,617
718
8,694
11,772
6,307
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
RangusJ
Da Ji
15
2 / 6 / 4
8,897
741
11,213
16,247
18,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 3 / 8
9,790
816
6,080
11,346
12,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 7 / 9
9,107
759
8,216
15,160
7,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
42
29
Kills
12
12
Deaths
29
67
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AmnesiaOfUndead
Chernobog
3
6
5
0.92
L
Morgan Le Fay
Badwolfdegrande
Morgan Le Fay
2
7
4
0.57
W
Serqet
11
3
10
5.33
W
Vulcan
Goose3107
Vulcan
7
1
17
15.5
W
Bakasura
Midknightxx
Bakasura
5
2
12
5.5
L
Da Ji
RangusJ
Da Ji
2
6
4
0.67
W
Cu Chulainn
SardonOpt
Cu Chulainn
5
3
19
4.83
L
3
3
8
2.33
L
2
7
9
0.93
W
Tiamat
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,816
Damage
45,180
52,019
Taken
68,876
43,362
Mitigated
51,848
18,593
Healing
12,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AmnesiaOfUndead
Chernobog
10,977
6,926
420
2,215
14,351
6,868
988
6,424
7,404
0
27,701
L
Morgan Le Fay
Badwolfdegrande
Morgan Le Fay
8,694
1,164
1,731
712
11,772
6,307
0
4,404
6,894
16,860
0
W
Serqet
11,139
2,525
2,010
4,111
13,697
8,702
460
3,626
10,071
0
14,274
W
Vulcan
Goose3107
Vulcan
22,201
12,523
1,619
2,168
6,618
3,835
850
469
6,149
44,644
0
W
Bakasura
Midknightxx
Bakasura
7,360
4,721
953
1,958
9,553
6,915
2,020
2,726
6,827
0
8,902
L
Da Ji
RangusJ
Da Ji
11,213
1,398
532
470
16,247
18,985
256
3,828
10,736
0
18,518
W
Cu Chulainn
SardonOpt
Cu Chulainn
20,182
2,568
936
3,323
15,216
20,040
593
5,284
9,932
4,038
30,694
L
6,080
335
1,782
2,522
11,346
12,231
0
6,580
4,376
23,795
0
L
8,216
1,742
599
1,139
15,160
7,457
481
6,797
7,415
0
19,244
W
Tiamat
2,934
476
243
1,272
6,935
3,870
399
2,669
4,266
8,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,158
Gold Earned
46,363
134
Minions Killed
139
0
Camps Cleared
0
1,180,424
Distance Traveled
1,032,003
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,952
829
44
4
0
207,211
0
L
Morgan Le Fay
8,617
718
21
2
0
185,361
0
W
Serqet
10,898
908
10
1
0
230,057
0
W
Vulcan
11,434
953
56
5
0
272,758
0
W
Bakasura
9,965
830
23
2
0
262,679
0
L
Da Ji
8,897
741
17
1
0
213,831
0
W
Cu Chulainn
10,641
887
34
3
0
245,852
0
L
Khepri
9,790
816
28
2
0
237,901
0
L
Thor
9,107
759
29
2
0
187,699
2
W
Tiamat
8,220
685
11
1
0
169,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role