Player Matchup

Sol
Sol
Gold III
AKIMBOxx_
Sol
Gold III
Level 129
God Stats
6W - 6L
1,576 SR
Queue Stats
44W - 50L
1,563 MMR
Solo
Odin
Odin
Gold II
Exstoplay5
Odin
Gold II
Level 153
God Stats
4W - 13L
1,532 SR
Queue Stats
51W - 56L
1,581 MMR
Solo
Jormungandr
Jormungandr
Gold III
MauPerroXPro
Jormungandr
Gold III
Level 137
God Stats
18W - 26L
1,480 SR
Queue Stats
111W - 131L
1,561 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,529 SR
1,568 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,680 SR
1,557 MMR
Sun Wukong
Sun Wukong
Silver I
Impulse1912
Sun Wukong
Silver I
Level 127
God Stats
5W - 4L
1,673 SR
Queue Stats
5W - 4L
1,596 MMR
Party 1
Hun Batz
Hun Batz
Silver I
KNDGVoid
Hun Batz
Silver I
Level 137
God Stats
1W - 1L
1,641 SR
Queue Stats
8W - 7L
1,567 MMR
Party 1
Hades
Hades
Silver II
xxSNIPERLEGEND1
Hades
Silver II
Level 125
God Stats
0W - 1L
1,725 SR
Queue Stats
2W - 3L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 4 / 3
14,900
931
25,986
17,529
7,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 5 / 14
11,751
734
7,209
16,714
16,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
MauPerroXPro
Jormungandr
15
2 / 1 / 12
12,180
761
13,309
18,963
22,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ChronosAphroditeVulcanAchillesBacchus

VS

Bans
AtlasHeraGebJanusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Impulse1912
Sun Wukong
14
1 / 5 / 7
11,309
707
13,633
18,033
17,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
KNDGVoid
Hun Batz
15
3 / 4 / 7
12,006
750
12,440
18,851
16,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 7 / 3
12,834
802
18,425
18,607
11,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
15
Kills
10
10
Deaths
16
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
13
4
3
3.63
W
0
5
14
1.4
L
Sun Wukong
Impulse1912
Sun Wukong
1
5
7
0.9
L
Hun Batz
KNDGVoid
Hun Batz
3
4
7
1.63
W
Jormungandr
MauPerroXPro
Jormungandr
2
1
12
8
L
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,504
Damage
44,498
53,206
Taken
55,491
46,223
Mitigated
45,557
20,062
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,986
12,406
0
8,731
17,529
7,258
2,820
6,219
11,310
78,396
7,747
W
7,209
2,333
0
3,800
16,714
16,356
274
5,521
11,193
0
44,343
L
Sun Wukong
Impulse1912
Sun Wukong
13,633
2,728
305
4,513
18,033
17,681
286
11,132
6,901
0
44,128
L
Hun Batz
KNDGVoid
Hun Batz
12,440
3,169
0
2,604
18,851
16,107
242
12,858
5,993
0
45,024
W
Jormungandr
MauPerroXPro
Jormungandr
13,309
3,168
0
7,531
18,963
22,609
5
7,558
11,405
41,409
0
L
18,425
2,577
963
4,253
18,607
11,769
721
15,297
3,310
49,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,831
Gold Earned
36,149
187
Minions Killed
158
0
Camps Cleared
0
869,000
Distance Traveled
797,290
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,900
931
97
6
0
251,299
1
W
Odin
11,751
734
53
3
0
307,045
2
L
Sun Wukong
11,309
707
42
3
0
256,834
0
L
Hun Batz
12,006
750
45
3
0
305,081
0
W
Jormungandr
12,180
761
37
2
0
310,656
4
L
Hades
12,834
802
71
4
0
235,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role