Player Matchup

Chiron
Chiron
DeegulTheGoat
Chiron
Level 56
God Stats
0W - 2L
1,496 SR
Queue Stats
27W - 32L
1,409 Elo+
Party 1
King Arthur
King Arthur
FatDoinks805
King Arthur
Level 51
God Stats
2W - 6L
1,294 SR
Queue Stats
10W - 17L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
JesseTrain1101
Kukulkan
Level 18
God Stats
6W - 10L
1,475 SR
Queue Stats
10W - 17L
1,385 Elo+
Party 1
Arachne
Arachne
imanaH
Arachne
Level 60
God Stats
1W - 2L
1,574 SR
Queue Stats
17W - 26L
1,403 Elo+
Party 1
Chang'e
Chang'e
lynnia
Chang'e
Level 60
God Stats
2W - 3L
1,603 SR
Queue Stats
18W - 26L
1,387 Elo+
Party 1
Team Averages
Level 49
1,489 SR
1,400 Elo+

VS

Team Averages
Level 71
1,456 SR
1,446 Elo+
Sobek
Sobek
HethSarvey
Sobek
Level 80
God Stats
4W - 1L
1,748 SR
Queue Stats
91W - 79L
1,460 Elo+
Party 2
Medusa
Medusa
NastyNate98
Medusa
Level 88
God Stats
3W - 1L
1,389 SR
Queue Stats
103W - 80L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
PinkMutant
Hun Batz
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,513 Elo+
Solo
Ra
Ra
heheimagetu
Ra
Level 44
God Stats
3W - 3L
1,313 SR
Queue Stats
97W - 101L
1,318 Elo+
Party 2
Surtr
Surtr
xX Mr Mystic Xx
Surtr
Level 78
God Stats
4W - 4L
1,328 SR
Queue Stats
71W - 62L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
7,370
491
7,058
13,011
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
FatDoinks805
King Arthur
10
0 / 6 / 1
6,765
451
4,667
14,557
10,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
13
0 / 5 / 0
7,663
511
8,161
8,261
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
imanaH
Arachne
12
3 / 4 / 1
7,534
502
6,072
14,447
5,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
lynnia
Chang'e
9
0 / 4 / 3
6,461
431
5,693
12,399
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 2 / 7
8,291
553
6,278
14,944
16,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
6 / 2 / 2
8,944
596
13,695
7,534
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
PinkMutant
Hun Batz
17
6 / 1 / 4
9,903
660
6,832
10,998
5,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 2
10,153
677
6,120
7,989
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 2 / 1
9,190
613
12,136
12,133
8,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
24
24
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
L
King Arthur
FatDoinks805
King Arthur
0
6
1
0.08
W
Sobek
2
2
7
2.75
L
Kukulkan
0
5
0
0
W
Medusa
6
2
2
3.5
W
Hun Batz
PinkMutant
Hun Batz
6
1
4
8
W
6
0
2
7
L
Arachne
imanaH
Arachne
3
4
1
0.88
L
Chang'e
lynnia
Chang'e
0
4
3
0.38
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
45,061
62,675
Taken
53,598
27,909
Mitigated
37,594
11,138
Healing
21,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,058
3,088
160
2,065
13,011
4,346
797
1,750
11,234
0
48,375
L
King Arthur
FatDoinks805
King Arthur
4,667
303
0
1,018
14,557
10,953
0
593
13,104
0
41,052
W
Sobek
6,278
219
0
5,844
14,944
16,761
216
6,612
8,332
24,392
0
L
Kukulkan
8,161
662
0
750
8,261
3,361
0
4,279
3,916
63,994
0
W
Medusa
13,695
6,573
0
3,584
7,534
3,066
780
1,347
6,187
0
67,385
W
Hun Batz
PinkMutant
Hun Batz
6,832
1,924
0
779
10,998
5,026
1,181
1,653
9,345
0
94,088
W
6,120
304
1,812
5,151
7,989
4,100
1,286
4,242
3,747
79,871
0
L
Arachne
imanaH
Arachne
6,072
4,047
0
3,149
14,447
5,014
0
2,847
11,468
0
48,238
L
Chang'e
lynnia
Chang'e
5,693
586
480
3,516
12,399
4,235
0
3,524
8,875
25,696
0
W
12,136
4,719
0
4,647
12,133
8,641
1,788
0
12,133
1,339
59,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
46,481
372
Minions Killed
544
0
Camps Cleared
0
1,465,090
Distance Traveled
1,528,776
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,370
491
80
5
0
290,735
0
L
King Arthur
6,765
451
63
4
0
294,567
0
W
Sobek
8,291
553
27
2
0
312,665
0
L
Kukulkan
7,663
511
116
8
0
257,034
0
W
Medusa
8,944
596
117
8
0
288,545
0
W
Hun Batz
9,903
660
139
9
0
334,866
3
W
Ra
10,153
677
150
10
0
289,061
0
L
Arachne
7,534
502
75
5
0
328,230
0
L
Chang'e
6,461
431
38
3
0
294,524
0
W
Surtr
9,190
613
111
7
0
303,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role