Player Matchup

Mercury
Mercury
Beausejj
Mercury
Level 122
God Stats
0W - 1L
1,156 SR
Queue Stats
1W - 2L
1,270 Elo+
Party 2
Izanami
Izanami
Freddiomave
Izanami
Level 82
God Stats
0W - 1L
1,665 SR
Queue Stats
24W - 32L
1,454 Elo+
Party 2
Agni
Agni
Khaziiixs
Agni
Level 26
God Stats
1W - 1L
1,774 SR
Queue Stats
16W - 19L
1,461 Elo+
Party 2
King Arthur
King Arthur
Moth4218
King Arthur
Level 87
God Stats
1W - 1L
1,766 SR
Queue Stats
176W - 150L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
TerriibL
Kuzenbo
Level 60
God Stats
0W - 3L
1,173 SR
Queue Stats
13W - 18L
1,440 Elo+
Party 2
Team Averages
Level 75
1,507 SR
1,432 Elo+

VS

Team Averages
Level 93
1,634 SR
1,490 Elo+
Danzaburou
Danzaburou
ICroncho
Danzaburou
Level 86
God Stats
3W - 0L
1,764 SR
Queue Stats
286W - 282L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
SgtWigglebottom
Gilgamesh
Level 96
God Stats
1W - 1L
1,565 SR
Queue Stats
32W - 34L
1,446 Elo+
Solo
Sol
Sol
WTcP LitRoS
Sol
Level 87
God Stats
7W - 7L
1,606 SR
Queue Stats
281W - 268L
1,493 Elo+
Party 1
Mercury
Mercury
lPyromainiac
Mercury
Level 80
God Stats
38W - 27L
1,598 SR
Queue Stats
233W - 217L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
wInmortalJos
Kuzenbo
Level 118
God Stats
16W - 8L
1,638 SR
Queue Stats
99W - 81L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beausejj
Mercury
8
0 / 2 / 1
4,644
464
2,897
7,627
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Freddiomave
Izanami
10
2 / 2 / 1
5,843
584
7,265
8,864
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
9
0 / 3 / 0
5,096
510
3,969
6,182
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Moth4218
King Arthur
10
1 / 2 / 0
5,564
556
5,772
11,405
9,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
TerriibL
Kuzenbo
8
1 / 3 / 2
5,127
513
2,594
7,219
6,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICroncho
Danzaburou
9
3 / 2 / 2
5,967
597
5,770
7,595
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SgtWigglebottom
Gilgamesh
9
0 / 1 / 2
5,591
559
5,837
10,408
8,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 2
6,704
670
7,317
5,862
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
lPyromainiac
Mercury
12
6 / 0 / 1
6,678
668
3,289
6,558
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
wInmortalJos
Kuzenbo
8
0 / 1 / 7
5,591
559
3,435
6,541
6,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
12
12
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Beausejj
Mercury
0
2
1
0.25
L
Izanami
Freddiomave
Izanami
2
2
1
1.25
W
Danzaburou
ICroncho
Danzaburou
3
2
2
2
L
Agni
0
3
0
0
L
King Arthur
Moth4218
King Arthur
1
2
0
0.5
W
Gilgamesh
SgtWigglebottom
Gilgamesh
0
1
2
1
L
Kuzenbo
TerriibL
Kuzenbo
1
3
2
0.67
W
3
0
2
4
W
Mercury
lPyromainiac
Mercury
6
0
1
6.5
W
Kuzenbo
wInmortalJos
Kuzenbo
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
25,648
41,297
Taken
36,964
24,066
Mitigated
21,872
6,528
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Beausejj
Mercury
2,897
1,208
0
600
7,627
2,520
0
2,699
4,928
0
27,160
L
Izanami
Freddiomave
Izanami
7,265
5,567
0
2,438
8,864
3,239
0
2,303
6,561
0
53,575
W
Danzaburou
ICroncho
Danzaburou
5,770
2,826
0
2,461
7,595
2,547
732
1,370
6,225
0
29,063
L
Agni
3,969
513
0
740
6,182
2,283
0
2,953
3,229
37,290
0
L
King Arthur
Moth4218
King Arthur
5,772
831
0
1,500
11,405
9,403
0
0
11,405
0
36,546
W
Gilgamesh
SgtWigglebottom
Gilgamesh
5,837
1,936
0
1,287
10,408
8,184
0
0
10,408
0
33,236
L
Kuzenbo
TerriibL
Kuzenbo
2,594
1,460
0
1,250
7,219
6,621
0
2,797
4,422
9,361
0
W
7,317
2,319
0
3,137
5,862
2,051
584
2,780
3,082
50,283
831
W
Mercury
lPyromainiac
Mercury
3,289
1,849
0
1,105
6,558
2,324
0
979
5,579
0
45,413
W
Kuzenbo
wInmortalJos
Kuzenbo
3,435
1,549
81
1,468
6,541
6,766
32
1,434
5,107
17,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
30,531
281
Minions Killed
285
0
Camps Cleared
0
1,049,741
Distance Traveled
1,047,340
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,644
464
44
4
0
252,135
0
L
Izanami
5,843
584
98
10
0
186,272
1
W
Danzaburou
5,967
597
43
4
0
188,849
0
L
Agni
5,096
510
68
7
0
185,815
0
L
King Arthur
5,564
556
57
6
0
200,931
1
W
Gilgamesh
5,591
559
55
6
0
199,698
0
L
Kuzenbo
5,127
513
14
1
0
224,588
0
W
Sol
6,704
670
90
9
0
188,778
0
W
Mercury
6,678
668
70
7
0
268,074
1
W
Kuzenbo
5,591
559
27
3
0
201,941
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role