Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
K4r1naHdz
Hera
Level 183
God Stats
188W - 152L
1,716 SR
Queue Stats
504W - 475L
1,558 Elo+
Party 2
Eset
Eset
ZeUsThEmOoSe1324
Eset
Level 124
God Stats
9W - 5L
1,661 SR
Queue Stats
304W - 268L
1,472 Elo+
Solo
Terra
Terra
lucasfranco2207
Terra
Level 121
God Stats
2W - 1L
1,602 SR
Queue Stats
57W - 56L
1,466 Elo+
Party 2
Hachiman
Hachiman
xStroppel-14
Hachiman
Level 117
God Stats
12W - 14L
1,521 SR
Queue Stats
275W - 237L
1,564 Elo+
Party 2
Team Averages
Level 140
1,600 SR
1,512 Elo+

VS

Team Averages
Level 136
1,603 SR
1,487 Elo+
Chronos
Chronos
TrueMercury
Chronos
Level 120
God Stats
10W - 11L
1,736 SR
Queue Stats
146W - 110L
1,643 Elo+
Solo
Cthulhu
Cthulhu
W1zardKng
Cthulhu
Level 122
God Stats
3W - 2L
1,803 SR
Queue Stats
33W - 35L
1,388 Elo+
Party 1
Da Ji
Da Ji
firetiger059
Da Ji
Level 154
God Stats
2W - 4L
1,268 SR
Queue Stats
38W - 49L
1,458 Elo+
Solo
Nike
Nike
fluffytaco
Nike
Level 156
God Stats
3W - 5L
1,404 SR
Queue Stats
202W - 187L
1,503 Elo+
Solo
Sylvanus
Sylvanus
jerebearplays
Sylvanus
Level 127
God Stats
3W - 2L
1,802 SR
Queue Stats
96W - 90L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 2 / 2
6,433
536
5,312
9,622
8,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
11
3 / 2 / 3
6,595
550
5,376
2,781
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 2
7,324
610
9,315
8,039
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 2
5,597
466
2,213
7,586
3,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
xStroppel-14
Hachiman
10
0 / 2 / 0
5,956
496
2,646
6,581
2,412
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
TrueMercury
Chronos
12
2 / 0 / 0
6,865
572
3,956
3,356
1,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
W1zardKng
Cthulhu
11
1 / 3 / 1
6,431
536
3,896
8,739
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 1 / 1
6,290
524
4,913
8,880
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 0
7,350
613
4,870
10,679
8,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
jerebearplays
Sylvanus
10
2 / 3 / 1
6,224
519
4,810
10,918
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
8
8
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
2
1
W
Hera
3
2
3
2.25
L
Chronos
TrueMercury
Chronos
2
0
0
2
L
Cthulhu
W1zardKng
Cthulhu
1
3
1
0.5
W
5
1
2
6
L
2
1
1
2.5
L
1
2
0
0.5
L
Sylvanus
jerebearplays
Sylvanus
2
3
1
0.83
W
0
1
2
1
W
Hachiman
xStroppel-14
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,862
Damage
22,445
34,609
Taken
42,572
18,905
Mitigated
26,038
9,786
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,312
543
0
2,242
9,622
8,870
0
470
9,152
0
44,917
W
Hera
5,376
1,905
0
190
2,781
794
871
1,344
1,354
30,687
0
L
Chronos
TrueMercury
Chronos
3,956
1,610
0
931
3,356
1,407
934
719
2,637
46,094
3,788
L
Cthulhu
W1zardKng
Cthulhu
3,896
437
0
625
8,739
4,224
0
6,726
2,013
36,109
0
W
9,315
736
249
1,261
8,039
3,083
0
3,096
4,762
58,309
0
L
4,913
1,060
0
560
8,880
3,757
0
2,916
5,964
0
50,294
L
4,870
146
0
423
10,679
8,764
10
1,653
8,403
105
62,770
L
Sylvanus
jerebearplays
Sylvanus
4,810
1,978
616
3,075
10,918
7,886
0
4,890
5,938
27,248
11,158
W
2,213
29
1,554
1,911
7,586
3,746
0
2,904
4,660
14,746
0
W
Hachiman
xStroppel-14
Hachiman
2,646
1,883
0
2,379
6,581
2,412
58
3,935
2,646
0
47,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
33,160
331
Minions Killed
411
0
Camps Cleared
0
1,055,386
Distance Traveled
1,112,763
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,433
536
74
6
0
227,246
0
W
Hera
6,595
550
54
5
0
138,835
4
L
Chronos
6,865
572
104
9
0
210,833
0
L
Cthulhu
6,431
536
68
6
0
242,304
0
W
Eset
7,324
610
95
8
0
236,374
0
L
Da Ji
6,290
524
81
7
0
245,917
0
L
Nike
7,350
613
108
9
0
203,312
0
L
Sylvanus
6,224
519
50
4
0
210,397
0
W
Terra
5,597
466
17
1
0
242,135
1
W
Hachiman
5,956
496
91
8
0
210,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role