Player Matchup

King Arthur
King Arthur
BluntLessSmoker
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,232 Elo+
Party 1
Ah Puch
Ah Puch
Sotoburu
Ah Puch
Level 135
God Stats
0W - 2L
1,534 SR
Queue Stats
16W - 16L
1,580 Elo+
Party 1
Da Ji
Da Ji
edr121212121212
Da Ji
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,371 Elo+
Solo
Team Averages
Level 84
1,511 SR
1,394 Elo+

VS

Team Averages
Level 85
1,430 SR
1,492 Elo+
Fenrir
Fenrir
BladeCharger
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 118L
1,492 Elo+
Party 2
Hades
Hades
BrrBrr24
Hades
Level 16
God Stats
11W - 5L
1,653 SR
Queue Stats
11W - 5L
1,513 Elo+
Party 2
Jormungandr
Jormungandr
Merica Man4500
Jormungandr
Level 116
God Stats
1W - 1L
1,136 SR
Queue Stats
83W - 84L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BluntLessSmoker
King Arthur
9
0 / 5 / 1
7,016
638
2,226
9,760
4,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
Sotoburu
Ah Puch
12
3 / 2 / 1
8,606
782
12,023
7,042
2,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 5 / 3
7,558
687
4,515
9,031
5,382
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 2 / 5
8,658
787
9,933
11,395
7,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
BrrBrr24
Hades
12
6 / 1 / 5
8,909
810
6,389
5,011
2,998
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
Merica Man4500
Jormungandr
11
2 / 1 / 9
8,376
761
5,283
10,768
12,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
12
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
5
3.25
L
King Arthur
BluntLessSmoker
King Arthur
0
5
1
0.1
W
Hades
BrrBrr24
Hades
6
1
5
8.5
W
Jormungandr
Merica Man4500
Jormungandr
2
1
9
6.5
L
Ah Puch
Sotoburu
Ah Puch
3
2
1
1.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,764
Damage
21,605
25,833
Taken
27,174
12,763
Mitigated
23,330
2,083
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,933
1,065
0
2,241
11,395
7,729
0
4,732
6,663
0
34,022
L
King Arthur
BluntLessSmoker
King Arthur
2,226
427
0
3
9,760
4,864
0
5,778
3,894
0
7,846
W
Hades
BrrBrr24
Hades
6,389
781
348
2,086
5,011
2,998
58
3,006
2,005
15,101
0
W
Jormungandr
Merica Man4500
Jormungandr
5,283
1,629
0
2,278
10,768
12,603
88
4,824
5,944
36,848
0
L
Ah Puch
Sotoburu
Ah Puch
12,023
989
0
1,518
7,042
2,517
0
3,057
3,825
50,761
0
L
4,515
269
156
406
9,031
5,382
0
2,837
5,913
0
8,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,180
Gold Earned
25,943
91
Minions Killed
120
0
Camps Cleared
0
553,978
Distance Traveled
591,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,658
787
42
4
0
207,483
0
L
King Arthur
7,016
638
9
1
0
182,549
0
W
Hades
8,909
810
18
2
0
186,477
0
W
Jormungandr
8,376
761
60
5
0
197,695
0
L
Ah Puch
8,606
782
65
6
0
186,391
0
L
Da Ji
7,558
687
17
2
0
185,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role