Player Matchup

Odin
Odin
CuddlyCthulhu69
Odin
Level 138
God Stats
6W - 5L
1,503 SR
Queue Stats
456W - 436L
1,559 Elo+
Party 2
Jormungandr
Jormungandr
ElixSnipes
Jormungandr
Level 136
God Stats
4W - 8L
1,387 SR
Queue Stats
205W - 196L
1,479 Elo+
Solo
Apollo
Apollo
GumbyBG
Apollo
Level 146
God Stats
4W - 4L
1,296 SR
Queue Stats
457W - 450L
1,518 Elo+
Party 2
Nox
Nox
WackxZach
Nox
Level 158
God Stats
2W - 3L
1,281 SR
Queue Stats
250W - 244L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
chaos1345
Ao Kuang
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,458 Elo+
Party 2
Team Averages
Level 137
1,393 SR
1,499 Elo+

VS

Team Averages
Level 124
1,477 SR
1,541 Elo+
Cerberus
Cerberus
ItzStitchez
Cerberus
Level 129
God Stats
1W - 4L
1,404 SR
Queue Stats
251W - 245L
1,547 Elo+
Solo
Chiron
Chiron
Nobody Specia1
Chiron
Level 126
God Stats
6W - 4L
1,556 SR
Queue Stats
153W - 172L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
OilySasquatch
Zhong Kui
Level 156
God Stats
1W - 2L
1,516 SR
Queue Stats
262W - 255L
1,560 Elo+
Party 1
Charybdis
Charybdis
Urban440
Charybdis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,660 Elo+
Solo
Thor
Thor
toedragmcgee
Thor
Level 108
God Stats
1W - 2L
1,408 SR
Queue Stats
112W - 127L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 9
9,790
653
8,004
13,056
13,823
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
ElixSnipes
Jormungandr
19
2 / 2 / 9
12,089
806
7,438
15,964
17,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
GumbyBG
Apollo
18
2 / 5 / 8
10,266
684
10,264
12,228
5,651
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 5 / 5
9,868
658
9,202
12,475
5,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
chaos1345
Ao Kuang
16
4 / 7 / 6
10,239
683
7,342
12,796
6,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItzStitchez
Cerberus
19
3 / 2 / 15
11,441
763
15,554
15,320
20,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
10 / 3 / 5
12,040
803
17,214
13,793
7,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
OilySasquatch
Zhong Kui
17
4 / 4 / 6
10,151
677
14,250
12,436
11,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Urban440
Charybdis
12
2 / 2 / 4
8,344
556
2,205
5,034
2,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
2 / 4 / 11
9,354
624
7,878
8,448
3,853
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
62
12
Kills
21
21
Deaths
15
37
Assists
41
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Jormungandr
ElixSnipes
Jormungandr
2
2
9
3.25
W
Apollo
GumbyBG
Apollo
2
5
8
1.2
L
Cerberus
ItzStitchez
Cerberus
3
2
15
5.25
L
10
3
5
4.17
L
Zhong Kui
OilySasquatch
Zhong Kui
4
4
6
1.75
L
Charybdis
Urban440
Charybdis
2
2
4
2
W
3
5
5
1.1
W
Ao Kuang
chaos1345
Ao Kuang
4
7
6
1
L
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,250
Damage
57,101
66,519
Taken
55,031
49,923
Mitigated
45,911
18,927
Healing
20,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,004
731
1,465
2,441
13,056
13,823
230
4,761
8,295
0
15,204
W
Jormungandr
ElixSnipes
Jormungandr
7,438
1,986
1,077
3,631
15,964
17,783
392
8,379
7,585
24,436
0
W
Apollo
GumbyBG
Apollo
10,264
6,707
233
1,890
12,228
5,651
2,717
4,982
7,246
0
31,789
L
Cerberus
ItzStitchez
Cerberus
15,554
300
834
6,187
15,320
20,427
81
6,710
8,610
28,160
0
L
17,214
6,196
2,350
4,500
13,793
7,961
1,136
5,999
7,794
0
49,973
L
Zhong Kui
OilySasquatch
Zhong Kui
14,250
472
999
2,953
12,436
11,571
631
5,457
6,979
26,124
0
L
Charybdis
Urban440
Charybdis
2,205
921
113
697
5,034
2,099
1,896
1,496
3,538
0
8,479
W
9,202
385
1,909
3,361
12,475
5,847
0
7,085
5,390
28,981
0
W
Ao Kuang
chaos1345
Ao Kuang
7,342
2,026
1,173
1,747
12,796
6,819
800
4,597
8,199
10,665
0
L
7,878
1,411
1,529
592
8,448
3,853
0
4,320
4,128
0
11,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,252
Gold Earned
51,330
151
Minions Killed
167
0
Camps Cleared
0
1,325,482
Distance Traveled
1,106,932
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,790
653
20
1
0
323,932
0
W
Jormungandr
12,089
806
28
2
0
284,679
0
W
Apollo
10,266
684
57
4
0
271,753
0
L
Cerberus
11,441
763
30
2
0
232,290
0
L
Chiron
12,040
803
77
5
0
236,999
0
L
Zhong Kui
10,151
677
41
3
0
250,104
0
L
Charybdis
8,344
556
11
1
0
119,596
0
W
Nox
9,868
658
40
3
0
266,317
0
W
Ao Kuang
10,239
683
6
0
0
178,801
2
L
Thor
9,354
624
8
1
0
267,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role