Player Matchup

Kuzenbo
Kuzenbo
Lowe
Kuzenbo
Level 79
God Stats
0W - 2L
1,272 SR
Queue Stats
31W - 33L
1,460 Elo+
Party 2
Horus
Horus
SGxChief64
Horus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 75L
1,480 Elo+
Party 4
Serqet
Serqet
SGxMikeLowry
Serqet
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 69L
1,484 Elo+
Party 4
Hercules
Hercules
The Pale Enigma
Hercules
Level 107
God Stats
1W - 1L
1,697 SR
Queue Stats
41W - 40L
1,514 Elo+
Party 2
Maui
Maui
ToadShogun
Maui
Level 36
God Stats
2W - 1L
1,804 SR
Queue Stats
24W - 29L
1,435 Elo+
Party 2
Team Averages
Level 90
1,555 SR
1,474 Elo+

VS

Team Averages
Level 55
1,502 SR
1,458 Elo+
Awilix
Awilix
GypsyDanger92
Awilix
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,443 Elo+
Party 3
Ra
Ra
TasteMyKappa
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,443 Elo+
Party 1
Hades
Hades
Willdo_06
Hades
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 47L
1,509 Elo+
Solo
Agni
Agni
deezcreativenuts
Agni
Level 65
God Stats
4W - 2L
1,508 SR
Queue Stats
120W - 115L
1,449 Elo+
Party 1
Raijin
Raijin
papapanda3
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Lowe
Kuzenbo
18
2 / 3 / 6
9,662
690
12,037
16,331
26,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
13
1 / 7 / 2
8,054
575
6,425
21,521
24,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
14
0 / 7 / 7
7,646
546
7,922
13,349
9,691
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
20
7 / 2 / 6
10,246
732
20,620
31,777
37,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 3 / 8
9,933
710
3,231
12,592
17,341
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 15
9,309
665
15,524
11,691
6,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

19
3 / 1 / 16
11,110
794
14,939
20,733
10,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hades
Willdo_06
Hades
17
4 / 2 / 14
10,329
738
18,716
17,635
11,767
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
13 / 2 / 6
11,403
815
21,581
13,262
6,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
papapanda3
Raijin
14
2 / 5 / 10
9,687
692
10,848
9,796
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
13
Kills
22
22
Deaths
13
29
Assists
61
Player
Kills
Deaths
Assists
KDA
W
0
3
15
2.5
L
Kuzenbo
Lowe
Kuzenbo
2
3
6
1.67
L
Horus
1
7
2
0.29
L
Serqet
0
7
7
0.5
W
3
1
16
11
L
Hercules
7
2
6
5
L
3
3
8
2.33
W
Hades
Willdo_06
Hades
4
2
14
5.5
W
13
2
6
8
W
Raijin
papapanda3
Raijin
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,235
Damage
81,608
95,570
Taken
73,117
115,778
Mitigated
39,249
41,289
Healing
41,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,524
7,303
448
2,276
11,691
6,105
2,060
2,848
8,606
0
20,187
L
Kuzenbo
Lowe
Kuzenbo
12,037
3,260
2,497
2,576
16,331
26,772
90
10,632
5,386
25,393
0
L
Horus
6,425
2,929
2,485
5,231
21,521
24,427
0
16,082
4,958
0
17,827
L
Serqet
7,922
798
1,686
1,636
13,349
9,691
0
9,655
3,404
0
10,082
W
14,939
2,249
9,336
12,189
20,733
10,551
401
4,125
16,110
41,200
0
L
Hercules
20,620
4,534
1,723
19,484
31,777
37,547
0
17,908
13,371
108
38,958
L
3,231
858
1,414
2,557
12,592
17,341
0
9,482
2,367
8,670
0
W
Hades
Willdo_06
Hades
18,716
1,835
2,523
7,096
17,635
11,767
832
3,958
13,044
33,747
0
W
21,581
1,985
1,749
5,195
13,262
6,633
174
2,223
11,039
34,606
0
W
Raijin
papapanda3
Raijin
10,848
2,270
0
750
9,796
4,193
501
2,222
7,574
20,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
51,838
79
Minions Killed
177
0
Camps Cleared
0
1,254,172
Distance Traveled
1,211,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,309
665
15
1
0
249,008
0
L
Kuzenbo
9,662
690
20
1
0
266,336
0
L
Horus
8,054
575
15
1
0
223,471
0
L
Serqet
7,646
546
5
0
0
225,759
0
W
Ra
11,110
794
70
5
0
280,426
0
L
Hercules
10,246
732
36
3
0
279,696
0
L
Maui
9,933
710
3
0
0
258,910
0
W
Hades
10,329
738
30
2
0
248,357
0
W
Agni
11,403
815
37
3
0
229,146
0
W
Raijin
9,687
692
25
2
0
204,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role