Player Matchup

Bastet
Bastet
Platinum V
MintAlpaca10106
Bastet
Platinum V
Level 143
God Stats
12W - 11L
1,707 SR
Queue Stats
583W - 654L
1,555 MMR
Solo
Maui
Maui
Gold IV
Mondo0909
Maui
Gold IV
Level 79
God Stats
0W - 1L
1,313 SR
Queue Stats
26W - 30L
1,414 MMR
Party 1
Aphrodite
Aphrodite
Platinum III
Rushma_Suave
Aphrodite
Platinum III
Level 148
God Stats
4W - 4L
1,612 SR
Queue Stats
196W - 214L
1,700 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,544 SR
1,557 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,663 SR
1,552 MMR
Odin
Odin
Gold III
Gimpey
Odin
Gold III
Level 63
God Stats
12W - 7L
1,646 SR
Queue Stats
64W - 57L
1,565 MMR
Party 2
Ix Chel
Ix Chel
Gold I
WiiCkiiD
Ix Chel
Gold I
Level 151
God Stats
49W - 48L
1,566 SR
Queue Stats
610W - 677L
1,527 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
theGuyYouKnow1
Ah Muzen Cab
Gold III
Level 65
God Stats
22W - 5L
1,777 SR
Queue Stats
64W - 57L
1,565 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
9,657
690
9,873
16,106
8,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Maui
13
1 / 2 / 2
10,071
719
10,341
17,195
21,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
Rushma_Suave
Aphrodite
12
1 / 3 / 1
9,672
691
8,253
13,032
6,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
ThothKuzenboAthenaMorgan Le FayNe Zha

VS

Bans
HeraAh PuchBacchusBaron SamediAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Gimpey
Odin
14
5 / 2 / 6
11,295
807
9,882
14,741
16,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
WiiCkiiD
Ix Chel
15
4 / 1 / 7
11,335
810
13,918
10,626
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
theGuyYouKnow1
Ah Muzen Cab
14
2 / 0 / 8
11,105
793
16,436
13,173
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
11
11
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
Gimpey
Odin
5
2
6
4
L
1
6
1
0.25
L
Maui
1
2
2
1
L
Aphrodite
Rushma_Suave
Aphrodite
1
3
1
0.5
W
Ix Chel
WiiCkiiD
Ix Chel
4
1
7
7.5
W
Ah Muzen Cab
theGuyYouKnow1
Ah Muzen Cab
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,467
Damage
40,236
46,333
Taken
38,540
36,378
Mitigated
27,183
12,349
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Gimpey
Odin
9,882
1,717
0
3,840
14,741
16,550
65
7,137
6,951
2,066
26,075
L
9,873
1,594
0
1,612
16,106
8,167
0
5,807
9,965
0
23,595
L
Maui
10,341
1,217
0
1,459
17,195
21,250
0
4,865
11,769
28,698
893
L
Aphrodite
Rushma_Suave
Aphrodite
8,253
333
4,278
5,000
13,032
6,961
0
4,808
7,871
51,214
0
W
Ix Chel
WiiCkiiD
Ix Chel
13,918
844
3,352
4,326
10,626
5,230
150
4,989
5,539
58,232
0
W
Ah Muzen Cab
theGuyYouKnow1
Ah Muzen Cab
16,436
10,465
0
2,402
13,173
5,403
1,286
4,860
7,995
0
64,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
33,735
155
Minions Killed
205
0
Camps Cleared
0
811,067
Distance Traveled
831,097
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,295
807
44
3
0
294,535
0
L
Bastet
9,657
690
29
2
0
304,453
0
L
Maui
10,071
719
42
3
0
268,624
4
L
Aphrodite
9,672
691
84
6
0
237,990
0
W
Ix Chel
11,335
810
76
5
0
264,281
1
W
Ah Muzen Cab
11,105
793
85
6
0
272,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role