Player Matchup

Bacchus
Bacchus
Latrillex
Bacchus
Level 155
God Stats
16W - 6L
1,652 SR
Queue Stats
312W - 268L
1,497 Elo+
Party 3
Bellona
Bellona
Lim082
Bellona
Level 151
God Stats
3W - 1L
1,554 SR
Queue Stats
208W - 192L
1,464 Elo+
Party 3
He Bo
He Bo
Shadisc
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 99L
1,531 Elo+
Party 3
Janus
Janus
TheRacho03
Janus
Level 129
God Stats
2W - 2L
1,635 SR
Queue Stats
25W - 29L
1,470 Elo+
Party 2
Medusa
Medusa
jonyboy911
Medusa
Level 127
God Stats
1W - 0L
1,285 SR
Queue Stats
11W - 10L
1,524 Elo+
Party 2
Team Averages
Level 138
1,525 SR
1,497 Elo+

VS

Team Averages
Level 126
1,553 SR
1,473 Elo+
Cupid
Cupid
 
Cupid
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CazarinPoderoso
Fenrir
Level 117
God Stats
9W - 10L
1,520 SR
Queue Stats
266W - 236L
1,535 Elo+
Solo
Anubis
Anubis
Insertname2014
Anubis
Level 108
God Stats
0W - 1L
1,859 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
King Arthur
King Arthur
SrMingo
King Arthur
Level 154
God Stats
0W - 1L
1,386 SR
Queue Stats
64W - 56L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Latrillex
Bacchus
8
0 / 2 / 3
6,174
441
3,284
9,199
8,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Lim082
Bellona
14
0 / 1 / 0
8,088
578
8,908
16,415
18,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

He Bo
Shadisc
He Bo
13
3 / 1 / 1
7,504
536
6,080
8,217
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
13
2 / 1 / 2
7,783
556
7,562
5,899
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
jonyboy911
Medusa
12
0 / 3 / 4
7,061
504
5,566
10,583
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 2 / 1
6,696
478
4,418
6,574
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
 
Khepri
10
1 / 2 / 2
6,427
459
3,989
9,698
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 0 / 1
7,903
565
3,544
10,386
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 1
6,981
499
6,009
7,293
3,639
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
SrMingo
King Arthur
13
0 / 0 / 1
7,582
542
10,072
14,308
14,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
5
Kills
8
8
Deaths
5
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
1
0.75
L
Khepri
 
Khepri
1
2
2
1
L
4
0
1
4.5
L
2
1
1
2.5
W
Bacchus
Latrillex
Bacchus
0
2
3
0.75
W
Bellona
Lim082
Bellona
0
1
0
0
W
He Bo
Shadisc
He Bo
3
1
1
3.5
L
King Arthur
SrMingo
King Arthur
0
0
1
0.5
W
Janus
2
1
2
3
W
Medusa
jonyboy911
Medusa
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
28,032
50,313
Taken
48,259
36,261
Mitigated
31,392
17,949
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,418
1,973
103
2,514
6,574
2,712
624
2,240
4,334
0
40,095
L
Khepri
 
Khepri
3,989
450
145
2,190
9,698
6,264
0
4,995
4,703
23,896
0
L
3,544
686
0
1,924
10,386
4,363
0
3,148
7,238
0
59,579
L
6,009
300
0
2,981
7,293
3,639
0
6,253
1,040
49,545
0
W
Bacchus
Latrillex
Bacchus
3,284
300
0
2,179
9,199
8,484
56
2,754
6,445
14,072
0
W
Bellona
Lim082
Bellona
8,908
3,891
0
6,399
16,415
18,967
246
0
16,415
0
69,092
W
He Bo
Shadisc
He Bo
6,080
608
0
4,862
8,217
2,607
0
4,174
4,043
62,633
0
L
King Arthur
SrMingo
King Arthur
10,072
1,651
0
2,180
14,308
14,414
0
290
14,018
0
68,523
W
Janus
7,562
461
0
500
5,899
2,063
0
2,062
3,837
63,012
0
W
Medusa
jonyboy911
Medusa
5,566
2,094
0
4,009
10,583
4,140
762
1,008
9,575
0
57,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,610
Gold Earned
35,589
435
Minions Killed
388
0
Camps Cleared
0
1,422,378
Distance Traveled
1,424,485
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,696
478
82
6
0
254,155
0
L
Khepri
6,427
459
16
1
0
301,450
4
L
Fenrir
7,903
565
94
7
0
298,946
1
L
Anubis
6,981
499
93
7
0
281,643
0
W
Bacchus
6,174
441
16
1
0
289,649
3
W
Bellona
8,088
578
135
10
0
277,587
0
W
He Bo
7,504
536
99
7
0
309,879
0
L
King Arthur
7,582
542
103
7
0
288,291
0
W
Janus
7,783
556
103
7
0
304,897
4
W
Medusa
7,061
504
82
6
0
240,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role