Player Matchup

Artio
Artio
 
Artio
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
SRGNemesis
Ne Zha
Level 101
God Stats
2W - 0L
1,469 SR
Queue Stats
33W - 28L
1,506 Elo+
Solo
Hera
Hera
ViceGod
Hera
Level 171
God Stats
72W - 18L
1,907 SR
Queue Stats
1,050W - 450L
1,844 Elo+
Party 1
Anhur
Anhur
ViceHaloHazmat
Anhur
Level 188
God Stats
29W - 3L
1,976 SR
Queue Stats
856W - 250L
1,838 Elo+
Party 1
Osiris
Osiris
ViiibeNation
Osiris
Level 159
God Stats
3W - 2L
1,448 SR
Queue Stats
140W - 143L
1,482 Elo+
Solo
Team Averages
Level 163
1,660 SR
1,634 Elo+

VS

Team Averages
Level 109
1,585 SR
1,643 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Perena
Ao Kuang
Level 135
God Stats
3W - 2L
1,599 SR
Queue Stats
49W - 32L
1,670 Elo+
Party 2
Kukulkan
Kukulkan
Zeratul
Kukulkan
Level 104
God Stats
3W - 2L
1,941 SR
Queue Stats
49W - 29L
1,683 Elo+
Party 2
Surtr
Surtr
ßanehallow
Surtr
Level 83
God Stats
1W - 2L
1,386 SR
Queue Stats
6W - 3L
1,863 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 0 / 9
6,809
1,362
5,699
5,484
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
SRGNemesis
Ne Zha
11
2 / 2 / 7
6,384
1,277
2,420
4,648
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
ViceGod
Hera
11
2 / 0 / 11
7,071
1,414
6,722
3,220
1,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 0 / 4
6,716
1,343
8,827
5,001
1,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
11
2 / 0 / 8
6,432
1,286
4,819
4,641
5,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

393

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 3 / 1
5,732
1,146
1,092
6,458
5,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
10
0 / 2 / 1
5,507
1,101
4,921
6,790
2,022
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Perena
Ao Kuang
10
1 / 2 / 0
5,700
1,140
5,169
5,752
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Zeratul
Kukulkan
11
0 / 0 / 2
5,948
1,190
4,690
2,735
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 6 / 1
5,819
1,164
4,225
8,619
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
13
Kills
2
2
Deaths
13
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
9
7.5
L
Bacchus
 
Bacchus
0
3
1
0.17
L
Charybdis
 
Charybdis
0
2
1
0.25
L
Ao Kuang
Perena
Ao Kuang
1
2
0
0.5
W
Ne Zha
SRGNemesis
Ne Zha
2
2
7
2.75
W
Hera
ViceGod
Hera
2
0
11
7.5
W
4
0
4
6
W
Osiris
2
0
8
6
L
Kukulkan
Zeratul
Kukulkan
0
0
2
1
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,487
Damage
20,097
22,994
Taken
30,354
15,967
Mitigated
14,422
7,345
Healing
1,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,699
619
1,252
2,047
5,484
5,293
0
2,662
2,736
8,064
0
L
Bacchus
 
Bacchus
1,092
263
0
765
6,458
5,363
0
2,778
3,543
5,088
0
L
Charybdis
 
Charybdis
4,921
1,658
0
0
6,790
2,022
0
2,857
3,481
0
11,514
L
Ao Kuang
Perena
Ao Kuang
5,169
925
0
535
5,752
2,006
0
2,444
3,141
12,330
0
W
Ne Zha
SRGNemesis
Ne Zha
2,420
446
0
470
4,648
1,960
0
2,162
2,406
0
9,702
W
Hera
ViceGod
Hera
6,722
2,250
0
1,248
3,220
1,726
0
1,490
1,730
26,849
0
W
8,827
5,158
0
2,060
5,001
1,904
0
1,990
2,975
0
18,416
W
Osiris
4,819
1,375
0
268
4,641
5,084
0
2,772
1,753
0
8,087
L
Kukulkan
Zeratul
Kukulkan
4,690
410
0
0
2,735
936
0
964
1,729
18,753
0
L
4,225
1,605
0
462
8,619
4,095
0
2,783
5,457
245
9,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,412
Gold Earned
28,706
105
Minions Killed
87
4
Camps Cleared
5
555,844
Distance Traveled
450,197
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,809
1,362
8
2
0
121,123
0
L
Bacchus
5,732
1,146
3
1
0
70,954
0
L
Charybdis
5,507
1,101
17
3
1
90,683
0
L
Ao Kuang
5,700
1,140
15
3
1
96,500
0
W
Ne Zha
6,384
1,277
23
5
0
100,788
1
W
Hera
7,071
1,414
45
9
1
105,286
0
W
Anhur
6,716
1,343
18
4
2
108,701
0
W
Osiris
6,432
1,286
11
2
1
119,946
0
L
Kukulkan
5,948
1,190
33
7
3
113,126
0
L
Surtr
5,819
1,164
19
4
0
78,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role