Player Matchup

Hercules
Hercules
CDip
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,439 Elo+
Party 1
Ishtar
Ishtar
Coolkid1219
Ishtar
Level 108
God Stats
3W - 5L
1,491 SR
Queue Stats
57W - 56L
1,492 Elo+
Party 3
Kukulkan
Kukulkan
Hepnod
Kukulkan
Level 118
God Stats
2W - 4L
1,550 SR
Queue Stats
78W - 81L
1,502 Elo+
Party 3
Athena
Athena
LieutenantNoCap
Athena
Level 65
God Stats
3W - 2L
1,530 SR
Queue Stats
43W - 44L
1,484 Elo+
Party 1
Sol
Sol
fluffytaco
Sol
Level 156
God Stats
3W - 4L
1,387 SR
Queue Stats
202W - 187L
1,492 Elo+
Solo
Team Averages
Level 95
1,492 SR
1,482 Elo+

VS

Team Averages
Level 135
1,558 SR
1,514 Elo+
Sol
Sol
CB DA LEGEND
Sol
Level 154
God Stats
233W - 166L
1,663 SR
Queue Stats
309W - 283L
1,582 Elo+
Party 2
Poseidon
Poseidon
G_Hags24
Poseidon
Level 107
God Stats
0W - 2L
1,322 SR
Queue Stats
36W - 32L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
Sith425
Zhong Kui
Level 148
God Stats
1W - 3L
1,694 SR
Queue Stats
36W - 41L
1,438 Elo+
Party 2
Surtr
Surtr
Windezzy
Surtr
Level 139
God Stats
25W - 24L
1,524 SR
Queue Stats
89W - 92L
1,459 Elo+
Party 2
Ne Zha
Ne Zha
xSHADOWFALLx
Ne Zha
Level 128
God Stats
32W - 35L
1,586 SR
Queue Stats
140W - 128L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CDip
Hercules
15
4 / 2 / 5
10,055
559
4,495
11,418
9,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
15
1 / 3 / 2
8,718
484
8,313
14,667
6,386
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Hepnod
Kukulkan
17
3 / 1 / 1
10,531
585
9,896
5,530
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 6
9,528
529
11,013
19,040
9,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 3 / 2
10,830
602
11,958
11,674
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 0
9,635
535
14,832
12,148
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Poseidon
G_Hags24
Poseidon
15
0 / 3 / 1
8,680
482
3,992
9,255
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Sith425
Zhong Kui
15
3 / 3 / 1
9,556
531
9,752
17,010
14,227
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Surtr
Windezzy
Surtr
13
2 / 6 / 3
8,326
463
6,407
17,638
15,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
13
2 / 3 / 3
8,173
454
5,518
13,676
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
15
Kills
11
11
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
W
Hercules
CDip
Hercules
4
2
5
3.25
W
Ishtar
1
3
2
0.67
L
Poseidon
G_Hags24
Poseidon
0
3
1
0.17
W
Kukulkan
Hepnod
Kukulkan
3
1
1
3.5
W
4
2
6
3.5
L
Zhong Kui
Sith425
Zhong Kui
3
3
1
1.17
L
Surtr
Windezzy
Surtr
2
6
3
0.58
W
3
3
2
1.33
L
Ne Zha
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,675
Damage
40,501
62,329
Taken
69,727
33,048
Mitigated
42,443
24,807
Healing
20,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,832
6,004
0
6,414
12,148
3,712
332
1,757
10,391
74,937
9,584
W
Hercules
CDip
Hercules
4,495
952
0
3,170
11,418
9,128
126
5,746
5,555
0
13,220
W
Ishtar
8,313
5,111
0
7,290
14,667
6,386
357
9,689
4,829
0
81,419
L
Poseidon
G_Hags24
Poseidon
3,992
347
0
890
9,255
3,101
0
4,670
4,585
80,354
0
W
Kukulkan
Hepnod
Kukulkan
9,896
732
0
770
5,530
2,376
1,201
1,142
4,341
106,885
0
W
11,013
3,200
0
7,401
19,040
9,464
355
4,951
13,700
69,928
0
L
Zhong Kui
Sith425
Zhong Kui
9,752
1,450
0
7,526
17,010
14,227
712
12,850
4,160
76,151
0
L
Surtr
Windezzy
Surtr
6,407
1,309
0
2,477
17,638
15,225
48
6,463
11,175
4,645
46,198
W
11,958
3,944
0
6,176
11,674
5,694
2,851
7,860
3,728
84,073
13,218
L
Ne Zha
5,518
1,525
0
3,587
13,676
6,178
132
6,538
7,138
0
46,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,662
Gold Earned
44,370
589
Minions Killed
560
0
Camps Cleared
0
1,822,371
Distance Traveled
1,710,852
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,635
535
136
8
0
340,113
8
W
Hercules
10,055
559
15
1
0
380,312
0
W
Ishtar
8,718
484
124
7
0
327,232
0
L
Poseidon
8,680
482
141
8
0
353,609
1
W
Kukulkan
10,531
585
190
11
0
380,341
2
W
Athena
9,528
529
95
5
0
430,067
0
L
Zhong Kui
9,556
531
142
8
0
309,652
4
L
Surtr
8,326
463
69
4
0
358,587
4
W
Sol
10,830
602
165
9
0
304,419
2
L
Ne Zha
8,173
454
72
4
0
348,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role