Player Matchup

Jing Wei
Jing Wei
Echost
Jing Wei
Level 68
God Stats
1W - 2L
1,566 SR
Queue Stats
33W - 38L
1,302 Elo+
Solo
Achilles
Achilles
IsshoFujitora10
Achilles
Level 103
God Stats
8W - 6L
1,571 SR
Queue Stats
644W - 647L
1,424 Elo+
Solo
Ravana
Ravana
LordWeebis
Ravana
Level 63
God Stats
1W - 1L
1,694 SR
Queue Stats
74W - 86L
1,404 Elo+
Solo
Chang'e
Chang'e
MoistSkinflap
Chang'e
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 103L
1,444 Elo+
Solo
Loki
Loki
OCE Stinker
Loki
Level 68
God Stats
0W - 1L
1,558 SR
Queue Stats
35W - 56L
1,352 Elo+
Solo
Team Averages
Level 72
1,578 SR
1,385 Elo+

VS

Team Averages
Level 90
1,514 SR
1,454 Elo+
Hades
Hades
 
Hades
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ElpizAdol33
Vulcan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,365 Elo+
Solo
Odin
Odin
Goldmembrium
Odin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 83L
1,467 Elo+
Solo
Ao Kuang
Ao Kuang
JiraiaGt
Ao Kuang
Level 64
God Stats
6W - 1L
1,802 SR
Queue Stats
64W - 55L
1,470 Elo+
Party 1
Ra
Ra
MestreZeeN
Ra
Level 58
God Stats
1W - 1L
1,269 SR
Queue Stats
64W - 55L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Echost
Jing Wei
19
6 / 5 / 6
11,234
802
13,854
14,383
6,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
18
4 / 5 / 6
10,366
740
7,407
19,618
22,547
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
LordWeebis
Ravana
12
0 / 5 / 7
8,225
588
5,048
10,879
7,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
16
2 / 7 / 8
9,918
708
12,772
16,082
6,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 8 / 9
9,992
714
10,983
15,956
7,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
19
14 / 4 / 8
12,263
876
18,874
18,361
12,899
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
17
0 / 0 / 12
10,191
728
11,275
2,524
1,296
15
2 / 5 / 19
9,975
713
8,061
16,932
21,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
JiraiaGt
Ao Kuang
19
12 / 4 / 11
12,057
861
17,452
20,980
18,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
2 / 3 / 10
10,628
759
9,595
8,732
3,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
90
16
Kills
30
30
Deaths
16
36
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
14
4
8
4.5
L
Jing Wei
Echost
Jing Wei
6
5
6
1.8
W
Vulcan
0
0
12
6
W
2
5
19
2.3
L
Achilles
4
5
6
1.4
W
Ao Kuang
JiraiaGt
Ao Kuang
12
4
11
4.38
L
Ravana
LordWeebis
Ravana
0
5
7
0.7
W
2
3
10
2.33
L
Chang'e
2
7
8
0.86
L
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,064
Damage
65,257
76,918
Taken
67,529
50,536
Mitigated
57,543
20,749
Healing
28,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
18,874
3,476
1,716
7,735
18,361
12,899
1,468
2,711
15,466
32,346
0
L
Jing Wei
Echost
Jing Wei
13,854
11,680
65
2,003
14,383
6,607
1,336
11,557
2,677
0
33,708
W
Vulcan
11,275
7,513
0
134
2,524
1,296
912
37
2,398
25,385
0
W
8,061
1,678
1,386
1,995
16,932
21,267
967
5,668
11,226
3,527
9,183
L
Achilles
7,407
1,858
619
6,838
19,618
22,547
21
12,966
5,732
0
15,888
W
Ao Kuang
JiraiaGt
Ao Kuang
17,452
3,545
239
6,210
20,980
18,349
1,950
3,486
15,836
28,174
0
L
Ravana
LordWeebis
Ravana
5,048
894
0
379
10,879
7,886
0
8,776
1,894
0
8,994
W
9,595
1,433
6,876
2,542
8,732
3,732
1,724
870
7,508
33,683
0
L
Chang'e
12,772
1,598
5,207
4,261
16,082
6,354
366
12,930
2,805
28,676
0
L
10,983
1,886
793
584
15,956
7,142
234
11,212
4,407
0
23,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,735
Gold Earned
55,114
121
Minions Killed
134
0
Camps Cleared
0
1,161,794
Distance Traveled
1,271,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,263
876
30
2
0
246,640
0
L
Jing Wei
11,234
802
54
4
0
269,619
0
W
Vulcan
10,191
728
35
3
0
281,996
0
W
Odin
9,975
713
2
0
0
263,913
0
L
Achilles
10,366
740
5
0
0
239,286
0
W
Ao Kuang
12,057
861
15
1
0
255,417
0
L
Ravana
8,225
588
2
0
0
163,645
0
W
Ra
10,628
759
52
4
0
223,354
0
L
Chang'e
9,918
708
42
3
0
245,203
0
L
Loki
9,992
714
18
1
0
244,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role