Player Matchup

Hel
Hel
Herbio_
Hel
Level 127
God Stats
1W - 1L
1,560 SR
Queue Stats
9W - 5L
1,594 Elo+
Party 2
Cerberus
Cerberus
KungPowCriken
Cerberus
Level 158
God Stats
1W - 0L
1,464 SR
Queue Stats
18W - 21L
1,456 Elo+
Party 2
Fenrir
Fenrir
MissyMissile99
Fenrir
Level 158
God Stats
1W - 1L
1,545 SR
Queue Stats
17W - 20L
1,456 Elo+
Party 2
Fafnir
Fafnir
Soushi-Sushii
Fafnir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,491 Elo+
Party 2
Ymir
Ymir
pstealth
Ymir
Level 128
God Stats
3W - 0L
1,503 SR
Queue Stats
222W - 223L
1,456 Elo+
Solo
Team Averages
Level 130
1,514 SR
1,491 Elo+

VS

Team Averages
Level 92
1,462 SR
1,507 Elo+
Hel
Hel
AJAXzeeAmi
Hel
Level 103
God Stats
6W - 10L
1,410 SR
Queue Stats
583W - 624L
1,484 Elo+
Party 1
Cliodhna
Cliodhna
Boomatose
Cliodhna
Level 124
God Stats
1W - 2L
1,508 SR
Queue Stats
145W - 133L
1,472 Elo+
Party 1
Xing Tian
Xing Tian
Dextructor159
Xing Tian
Level 67
God Stats
4W - 3L
1,637 SR
Queue Stats
130W - 128L
1,539 Elo+
Solo
Vamana
Vamana
Teacupsuprise
Vamana
Level 105
God Stats
0W - 2L
1,254 SR
Queue Stats
88W - 82L
1,513 Elo+
Party 1
Martichoras
Martichoras
TheHotdogFarmer
Martichoras
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
7 / 2 / 14
10,857
835
11,901
13,997
7,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
KungPowCriken
Cerberus
17
8 / 1 / 18
11,626
894
18,901
19,916
25,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
8 / 2 / 14
11,218
863
14,069
15,350
15,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 0 / 21
10,807
831
5,659
10,274
12,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
16
3 / 1 / 19
10,630
818
11,238
15,151
17,101
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,529
579
4,487
11,969
4,099
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
Boomatose
Cliodhna
17
3 / 4 / 2
9,586
737
16,527
10,810
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Dextructor159
Xing Tian
13
0 / 6 / 4
7,656
589
8,685
16,128
22,758
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 5
7,771
598
9,703
14,045
13,876
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
TheHotdogFarmer
Martichoras
15
2 / 6 / 3
9,096
700
17,558
13,720
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
21
27
Kills
5
6
Deaths
27
86
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Cliodhna
Boomatose
Cliodhna
3
4
2
1
L
Xing Tian
Dextructor159
Xing Tian
0
6
4
0.33
W
Hel
7
2
14
7
W
Cerberus
KungPowCriken
Cerberus
8
1
18
17
W
8
2
14
7.5
W
1
0
21
11.5
L
0
5
5
0.5
L
Martichoras
TheHotdogFarmer
Martichoras
2
6
3
0.58
W
Ymir
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,768
Damage
56,960
74,688
Taken
66,672
78,301
Mitigated
51,184
37,980
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,487
315
4,148
2,167
11,969
4,099
0
7,567
4,263
12,222
0
L
Cliodhna
Boomatose
Cliodhna
16,527
696
88
1,611
10,810
4,344
0
7,498
3,258
0
29,278
L
Xing Tian
Dextructor159
Xing Tian
8,685
464
504
1,010
16,128
22,758
0
11,342
4,431
11,960
0
W
Hel
11,901
989
13,745
6,962
13,997
7,395
1,719
1,746
12,003
40,026
0
W
Cerberus
KungPowCriken
Cerberus
18,901
674
419
3,862
19,916
25,208
1,151
3,468
16,182
26,727
2,880
W
14,069
3,233
1,158
3,249
15,350
15,689
675
3,605
11,569
1,492
23,721
W
5,659
2,093
2,244
3,095
10,274
12,908
710
1,686
8,467
9,930
0
L
9,703
4,523
452
2,427
14,045
13,876
0
9,095
4,724
291
16,241
L
Martichoras
TheHotdogFarmer
Martichoras
17,558
4,379
237
1,379
13,720
6,107
0
10,373
3,113
0
36,512
W
Ymir
11,238
765
839
2,407
15,151
17,101
460
2,908
12,028
17,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,138
Gold Earned
41,638
161
Minions Killed
112
0
Camps Cleared
0
1,157,226
Distance Traveled
1,130,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,529
579
10
1
0
211,305
0
L
Cliodhna
9,586
737
39
3
0
263,830
0
L
Xing Tian
7,656
589
8
1
0
211,776
0
W
Hel
10,857
835
74
6
0
235,124
0
W
Cerberus
11,626
894
38
3
0
228,018
0
W
Fenrir
11,218
863
38
3
0
243,192
0
W
Fafnir
10,807
831
2
0
0
266,622
0
L
Vamana
7,771
598
20
2
0
229,620
0
L
Martichoras
9,096
700
35
3
0
213,974
0
W
Ymir
10,630
818
9
1
0
184,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role