Player Matchup

Vulcan
Vulcan
Gold V
Dynnasty-King
Vulcan
Gold V
Level 156
God Stats
4W - 1L
1,579 SR
Queue Stats
14W - 13L
1,447 MMR
Party 2
Hou Yi
Hou Yi
Gold III
Migiº
Hou Yi
Gold III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 277L
1,395 MMR
Solo
Khepri
Khepri
Silver I
TheCarrier111
Khepri
Silver I
Level 127
God Stats
2W - 0L
1,446 SR
Queue Stats
20W - 26L
1,261 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,508 SR
1,368 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,328 SR
1,352 MMR
Athena
Athena
Silver V
BellaHikari
Athena
Silver V
Level 85
God Stats
0W - 2L
1,276 SR
Queue Stats
5W - 11L
1,291 MMR
Solo
Mulan
Mulan
Bronze V
DESTINYxSPARTAN
Mulan
Bronze V
Level 106
God Stats
0W - 1L
1,316 SR
Queue Stats
10W - 12L
1,405 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
ImEnma
Baron Samedi
Bronze IV
Level 117
God Stats
0W - 2L
1,391 SR
Queue Stats
11W - 13L
1,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 11
11,044
920
17,990
10,339
4,178
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Migiº
Hou Yi
14
11 / 2 / 5
11,736
978
18,251
12,230
5,646
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 14
9,420
785
5,606
15,417
15,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesScyllaBacchusAtlas

VS

Bans
AresAh Muzen CabSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 7 / 8
9,016
751
3,409
17,899
15,965
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 6 / 4
10,538
878
15,083
21,494
19,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ImEnma
Baron Samedi
13
5 / 5 / 4
10,754
896
15,340
12,656
7,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
18
Kills
10
10
Deaths
18
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Athena
0
7
8
0.57
L
5
6
4
1.17
W
6
4
11
2.88
L
Baron Samedi
ImEnma
Baron Samedi
5
5
4
1.4
W
Hou Yi
Migiº
Hou Yi
11
2
5
6.75
W
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,847
Damage
33,832
37,986
Taken
52,049
25,044
Mitigated
42,598
7,681
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
3,409
922
0
1,142
17,899
15,965
12
9,677
8,222
14,078
313
L
15,083
1,638
0
5,049
21,494
19,105
0
7,833
13,661
0
42,016
W
17,990
10,184
0
3,001
10,339
4,178
958
6,498
3,478
49,368
0
L
Baron Samedi
ImEnma
Baron Samedi
15,340
1,909
2,257
4,749
12,656
7,528
0
6,686
5,970
47,383
0
W
Hou Yi
Migiº
Hou Yi
18,251
9,700
0
3,427
12,230
5,646
2,144
4,108
7,791
0
48,589
W
5,606
467
0
1,253
15,417
15,220
0
6,830
8,163
10,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
30,308
114
Minions Killed
108
0
Camps Cleared
0
659,054
Distance Traveled
621,209
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,016
751
12
1
0
220,484
2
L
Mulan
10,538
878
47
4
0
205,284
0
W
Vulcan
11,044
920
52
4
0
223,250
0
L
Baron Samedi
10,754
896
49
4
0
195,441
0
W
Hou Yi
11,736
978
51
4
0
223,462
0
W
Khepri
9,420
785
11
1
0
212,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role