Player Matchup

Jing Wei
Jing Wei
GoldKnightofni
Jing Wei
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,509 Elo+
Party 2
Set
Set
MyNameIsNick18
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,568 Elo+
Party 2
Nu Wa
Nu Wa
Nvjook
Nu Wa
Level 159
God Stats
1W - 1L
1,700 SR
Queue Stats
52W - 64L
1,476 Elo+
Solo
Ullr
Ullr
ShadeDragon98
Ullr
Level 126
God Stats
0W - 2L
1,613 SR
Queue Stats
3W - 8L
1,446 Elo+
Party 2
Gilgamesh
Gilgamesh
chiweweman
Gilgamesh
Level 128
God Stats
0W - 2L
1,263 SR
Queue Stats
11W - 20L
1,441 Elo+
Party 2
Team Averages
Level 101
1,515 SR
1,488 Elo+

VS

Team Averages
Level 97
1,511 SR
1,500 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Lariouscloud_
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,468 Elo+
Solo
Geb
Geb
Ol Bojangles
Geb
Level 99
God Stats
2W - 3L
1,277 SR
Queue Stats
383W - 355L
1,499 Elo+
Party 1
Chiron
Chiron
notaprivate
Chiron
Level 109
God Stats
4W - 4L
1,576 SR
Queue Stats
338W - 342L
1,534 Elo+
Solo
Sol
Sol
xIXMURKIVx
Sol
Level 126
God Stats
11W - 4L
1,700 SR
Queue Stats
208W - 200L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
4 / 5 / 10
10,005
834
8,849
11,386
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
1 / 9 / 10
8,410
701
6,675
13,842
8,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Nvjook
Nu Wa
17
6 / 4 / 14
10,600
883
20,601
11,162
5,149
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 4 / 8
10,166
847
12,183
12,046
6,289
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
chiweweman
Gilgamesh
16
5 / 4 / 15
10,212
851
10,940
16,434
18,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 3 / 9
9,938
828
6,634
12,212
6,050
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 9
8,087
674
7,099
17,449
16,755
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 4 / 13
11,090
924
11,233
19,940
23,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
19
14 / 4 / 8
11,832
986
21,891
16,528
8,905
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 9
9,708
809
8,409
9,204
3,464
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
74
23
Kills
26
26
Deaths
23
57
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
3
9
2.5
L
Jing Wei
4
5
10
1.8
W
1
8
9
0.69
L
1
9
10
0.67
L
Nu Wa
Nvjook
Nu Wa
6
4
14
3.25
W
6
4
13
3.13
L
7
4
8
2.75
L
Gilgamesh
chiweweman
Gilgamesh
5
4
15
3.13
W
Chiron
14
4
8
4.5
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,248
Damage
55,266
64,870
Taken
75,333
42,974
Mitigated
58,830
15,761
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,634
1,621
458
1,961
12,212
6,050
3,478
3,610
8,456
0
32,230
L
Jing Wei
8,849
7,245
0
1,786
11,386
4,877
2,547
3,614
7,772
0
17,122
W
7,099
564
389
352
17,449
16,755
389
4,285
12,859
230
13,174
L
6,675
2,868
0
758
13,842
8,213
0
4,586
9,256
0
10,590
L
Nu Wa
Nvjook
Nu Wa
20,601
3,858
1,736
2,033
11,162
5,149
2,249
2,647
8,515
43,200
0
W
11,233
753
2,706
3,262
19,940
23,656
244
4,291
15,422
19,456
1,012
L
12,183
6,228
1,833
2,690
12,046
6,289
3,077
3,986
8,060
0
24,705
L
Gilgamesh
chiweweman
Gilgamesh
10,940
2,408
2,047
2,878
16,434
18,446
472
4,027
12,407
0
16,942
W
Chiron
21,891
4,250
443
4,325
16,528
8,905
2,546
4,131
12,113
0
36,108
W
8,409
1,302
196
1,499
9,204
3,464
1,344
4,284
4,875
35,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,393
Gold Earned
50,655
121
Minions Killed
145
0
Camps Cleared
0
1,047,745
Distance Traveled
1,023,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,938
828
46
4
0
191,564
0
L
Jing Wei
10,005
834
32
3
0
208,300
0
W
Mulan
8,087
674
13
1
0
202,582
0
L
Set
8,410
701
7
1
0
194,182
0
L
Nu Wa
10,600
883
45
4
0
213,955
0
W
Geb
11,090
924
12
1
0
235,600
0
L
Ullr
10,166
847
24
2
0
204,594
0
L
Gilgamesh
10,212
851
13
1
0
226,714
0
W
Chiron
11,832
986
24
2
0
197,545
0
W
Sol
9,708
809
50
4
0
196,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role