Player Matchup

Sobek
Sobek
 
Sobek
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
PasaElPackPapuX4
Hun Batz
Level 94
God Stats
4W - 7L
1,305 SR
Queue Stats
399W - 360L
1,597 Elo+
Solo
Yemoja
Yemoja
Yorshie_Jk
Yemoja
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,491 Elo+
Solo
Xing Tian
Xing Tian
YuukiVelikaTJ
Xing Tian
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,470 Elo+
Solo
Maman Brigitte
Maman Brigitte
angelm8
Maman Brigitte
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,539 Elo+
Solo
Team Averages
Level 113
1,461 SR
1,520 Elo+

VS

Team Averages
Level 122
1,575 SR
1,499 Elo+
Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Chief StorBjorn
Chaac
Level 85
God Stats
7W - 6L
1,568 SR
Queue Stats
413W - 404L
1,519 Elo+
Party 1
Aphrodite
Aphrodite
FeedingKoalas
Aphrodite
Level 86
God Stats
4W - 5L
1,468 SR
Queue Stats
404W - 373L
1,519 Elo+
Solo
Freya
Freya
Shmeckeldorf
Freya
Level 157
God Stats
8W - 6L
1,621 SR
Queue Stats
579W - 556L
1,516 Elo+
Party 1
Nemesis
Nemesis
TheOmniGift
Nemesis
Level 155
God Stats
0W - 1L
1,716 SR
Queue Stats
5W - 8L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
0 / 4 / 8
8,334
695
7,949
17,964
25,117
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 1 / 4
8,883
740
24,113
8,782
7,175
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
Yorshie_Jk
Yemoja
16
1 / 0 / 7
8,651
721
7,783
9,220
8,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xing Tian
YuukiVelikaTJ
Xing Tian
15
1 / 1 / 6
7,717
643
3,701
21,232
17,358
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maman Brigitte
angelm8
Maman Brigitte
14
2 / 3 / 4
7,731
644
8,916
11,314
6,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 1 / 9
8,920
743
9,171
16,472
14,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 6
8,631
719
11,060
13,741
19,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
FeedingKoalas
Aphrodite
15
5 / 3 / 4
8,687
724
14,409
10,941
10,384
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 2 / 7
8,375
698
12,866
9,035
4,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
TheOmniGift
Nemesis
15
0 / 1 / 5
8,859
738
10,980
13,004
13,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
8
Kills
9
9
Deaths
8
29
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
4
8
1
L
Geb
 
Geb
0
1
9
4.5
L
3
1
6
6
L
Aphrodite
FeedingKoalas
Aphrodite
5
3
4
2.33
W
4
1
4
6
L
1
2
7
2.25
L
Nemesis
TheOmniGift
Nemesis
0
1
5
2.5
W
Yemoja
Yorshie_Jk
Yemoja
1
0
7
4.5
W
Xing Tian
YuukiVelikaTJ
Xing Tian
1
1
6
4
W
Maman Brigitte
angelm8
Maman Brigitte
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,462
Damage
58,486
68,512
Taken
63,193
64,612
Mitigated
62,075
35,234
Healing
38,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,949
552
3,723
4,575
17,964
25,117
0
11,001
6,963
14,513
0
L
Geb
 
Geb
9,171
333
1,288
3,678
16,472
14,974
0
7,480
8,992
15,367
0
L
11,060
540
517
4,835
13,741
19,032
0
5,740
8,001
0
22,832
L
Aphrodite
FeedingKoalas
Aphrodite
14,409
1,615
12,759
6,027
10,941
10,384
0
4,933
6,008
26,688
0
W
24,113
1,993
1,659
2,688
8,782
7,175
147
4,695
4,087
0
47,523
L
12,866
3,911
0
2,629
9,035
4,442
0
4,010
5,025
32,527
1,651
L
Nemesis
TheOmniGift
Nemesis
10,980
1,491
2,462
4,391
13,004
13,243
0
6,186
6,818
0
17,523
W
Yemoja
Yorshie_Jk
Yemoja
7,783
1,715
10,543
2,997
9,220
8,051
56
4,636
4,584
18,222
0
W
Xing Tian
YuukiVelikaTJ
Xing Tian
3,701
242
537
7,227
21,232
17,358
0
10,904
10,328
8,595
0
W
Maman Brigitte
angelm8
Maman Brigitte
8,916
523
508
777
11,314
6,911
35
5,144
6,170
16,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,316
Gold Earned
43,472
120
Minions Killed
142
0
Camps Cleared
0
1,128,915
Distance Traveled
1,147,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,334
695
14
1
0
223,488
0
L
Geb
8,920
743
18
2
0
240,168
0
L
Chaac
8,631
719
28
2
0
252,744
0
L
Aphrodite
8,687
724
37
3
0
217,016
0
W
Hun Batz
8,883
740
62
5
0
246,816
0
L
Freya
8,375
698
54
5
0
203,054
0
L
Nemesis
8,859
738
5
0
0
234,408
0
W
Yemoja
8,651
721
24
2
0
193,071
0
W
Xing Tian
7,717
643
7
1
0
227,034
0
W
Maman Brigitte
7,731
644
13
1
0
238,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role