Player Matchup

Baba Yaga
Baba Yaga
BabiiBlueAngel
Baba Yaga
Level 127
God Stats
1W - 2L
1,702 SR
Queue Stats
44W - 49L
1,459 Elo+
Party 2
Hera
Hera
BicTheFlic
Hera
Level 101
God Stats
6W - 7L
1,458 SR
Queue Stats
557W - 592L
1,365 Elo+
Solo
Terra
Terra
Izzy4Granted
Terra
Level 64
God Stats
3W - 2L
1,733 SR
Queue Stats
43W - 49L
1,446 Elo+
Party 2
Susano
Susano
NachumTheBeggar
Susano
Level 127
God Stats
4W - 9L
1,311 SR
Queue Stats
640W - 692L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
zl Boofer lz
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,739 Elo+
Party 2
Team Averages
Level 87
1,541 SR
1,481 Elo+

VS

Team Averages
Level 113
1,456 SR
1,406 Elo+
Anubis
Anubis
HEY u killed me
Anubis
Level 140
God Stats
1W - 2L
1,190 SR
Queue Stats
117W - 125L
1,398 Elo+
Party 1
Janus
Janus
Halokinq
Janus
Level 120
God Stats
9W - 6L
1,581 SR
Queue Stats
458W - 479L
1,370 Elo+
Solo
Susano
Susano
Havi The One
Susano
Level 117
God Stats
1W - 1L
1,362 SR
Queue Stats
60W - 49L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
MauxI5649
Sun Wukong
Level 110
God Stats
6W - 7L
1,397 SR
Queue Stats
269W - 291L
1,416 Elo+
Solo
Ra
Ra
seagoing6547
Ra
Level 76
God Stats
1W - 0L
1,751 SR
Queue Stats
12W - 14L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BabiiBlueAngel
Baba Yaga
20
12 / 2 / 5
11,082
924
21,818
11,184
5,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 6 / 6
8,955
746
6,182
11,580
5,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
4 / 3 / 13
9,866
822
5,462
21,655
11,968
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

7
1 / 3 / 1
6,556
546
3,552
5,424
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sun Wukong
zl Boofer lz
Sun Wukong
13
1 / 6 / 10
8,134
678
5,553
13,176
10,820
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 10
9,211
768
10,483
11,072
5,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Halokinq
Janus
17
4 / 5 / 9
10,028
836
16,205
9,970
4,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Susano
16
8 / 6 / 8
9,698
808
9,897
15,384
7,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
MauxI5649
Sun Wukong
10
1 / 2 / 5
7,740
645
2,332
6,738
6,236
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
4 / 3 / 8
9,332
778
14,292
9,391
4,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
59
21
Kills
19
20
Deaths
22
35
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BabiiBlueAngel
Baba Yaga
12
2
5
7.25
L
3
6
6
1
W
2
6
10
1.17
W
Janus
Halokinq
Janus
4
5
9
1.7
W
Susano
8
6
8
2
L
4
3
13
3.5
W
Sun Wukong
MauxI5649
Sun Wukong
1
2
5
1.75
L
1
3
1
0.5
W
4
3
8
2.67
L
Sun Wukong
zl Boofer lz
Sun Wukong
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,567
Damage
53,209
63,019
Taken
52,555
35,470
Mitigated
27,871
19,906
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BabiiBlueAngel
Baba Yaga
21,818
190
743
2,655
11,184
5,596
551
6,419
4,229
40,829
0
L
6,182
895
1,298
1,914
11,580
5,297
352
6,555
4,426
17,591
0
W
10,483
308
907
450
11,072
5,877
874
6,557
4,157
27,191
0
W
Janus
Halokinq
Janus
16,205
85
729
1,258
9,970
4,483
235
7,188
2,416
30,832
0
W
Susano
9,897
1,455
171
2,470
15,384
7,100
0
8,558
6,628
0
14,470
L
5,462
690
3,519
8,250
21,655
11,968
342
14,490
5,888
10,775
0
W
Sun Wukong
MauxI5649
Sun Wukong
2,332
72
1,097
1,378
6,738
6,236
0
3,164
3,464
78
3,936
L
3,552
431
369
889
5,424
1,789
0
2,646
2,647
0
8,008
W
14,292
947
4,022
2,926
9,391
4,175
551
6,743
2,325
29,077
0
L
Sun Wukong
zl Boofer lz
Sun Wukong
5,553
1,667
0
269
13,176
10,820
340
7,859
4,771
1,378
9,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,593
Gold Earned
46,009
103
Minions Killed
125
0
Camps Cleared
0
919,294
Distance Traveled
969,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
11,082
924
38
3
0
229,465
0
L
Hera
8,955
746
26
2
0
199,721
0
W
Anubis
9,211
768
37
3
0
189,143
0
W
Janus
10,028
836
35
3
0
243,291
0
W
Susano
9,698
808
8
1
0
208,576
0
L
Terra
9,866
822
19
2
0
240,928
0
W
Sun Wukong
7,740
645
5
0
0
99,129
0
L
Susano
6,556
546
5
0
0
104,741
0
W
Ra
9,332
778
40
3
0
228,936
0
L
Sun Wukong
8,134
678
15
1
0
144,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role