Player Matchup

Chiron
Chiron
Cracktivitys293
Chiron
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 30L
1,402 Elo+
Solo
Surtr
Surtr
DylanDohner
Surtr
Level 106
God Stats
3W - 8L
1,415 SR
Queue Stats
42W - 50L
1,373 Elo+
Solo
Artio
Artio
ImaRageQuit-
Artio
Level 149
God Stats
5W - 3L
1,722 SR
Queue Stats
146W - 159L
1,474 Elo+
Solo
Cerberus
Cerberus
JptorresC
Cerberus
Level 72
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 37L
1,405 Elo+
Solo
Janus
Janus
teaga07
Janus
Level 108
God Stats
0W - 1L
1,476 SR
Queue Stats
12W - 17L
1,397 Elo+
Solo
Team Averages
Level 100
1,523 SR
1,410 Elo+

VS

Team Averages
Level 111
1,545 SR
1,421 Elo+
Pele
Pele
ArcaneFaust
Pele
Level 89
God Stats
2W - 3L
1,347 SR
Queue Stats
317W - 355L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
PitbullDre90
Baron Samedi
Level 154
God Stats
7W - 1L
1,750 SR
Queue Stats
543W - 537L
1,450 Elo+
Solo
Bacchus
Bacchus
S1immdunkkin
Bacchus
Level 104
God Stats
29W - 31L
1,524 SR
Queue Stats
44W - 56L
1,382 Elo+
Party 1
Fenrir
Fenrir
Schwiftz
Fenrir
Level 145
God Stats
8W - 9L
1,476 SR
Queue Stats
297W - 313L
1,420 Elo+
Party 1
Jormungandr
Jormungandr
VZ_Alvaro
Jormungandr
Level 64
God Stats
9W - 7L
1,628 SR
Queue Stats
52W - 56L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,581
512
1,951
5,428
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

1
0 / 0 / 0
1,398
200
0
0
0
8
0 / 1 / 0
4,257
608
2,972
6,146
4,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
JptorresC
Cerberus
6
0 / 1 / 0
3,960
566
1,992
5,899
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
teaga07
Janus
9
1 / 3 / 1
4,915
702
2,936
5,211
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
4,929
704
3,575
6,990
2,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
PitbullDre90
Baron Samedi
9
0 / 0 / 1
4,797
685
2,245
4,481
1,357
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
S1immdunkkin
Bacchus
6
1 / 0 / 3
4,308
615
2,688
4,347
2,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Schwiftz
Fenrir
6
0 / 0 / 4
4,012
573
3,013
4,586
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
VZ_Alvaro
Jormungandr
8
5 / 1 / 0
4,695
671
2,613
4,306
2,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
3
0
0
L
0
0
0
0
L
0
1
0
0
L
Cerberus
JptorresC
Cerberus
0
1
0
0
W
Baron Samedi
PitbullDre90
Baron Samedi
0
0
1
0.5
W
Bacchus
S1immdunkkin
Bacchus
1
0
3
2.5
W
Fenrir
Schwiftz
Fenrir
0
0
4
2
W
Jormungandr
VZ_Alvaro
Jormungandr
5
1
0
5
L
Janus
teaga07
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,851
Damage
14,134
22,684
Taken
24,710
11,151
Mitigated
9,857
7,585
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,575
1,153
0
1,804
6,990
2,133
0
2,211
4,577
0
27,876
L
1,951
1,089
124
1,213
5,428
1,688
0
2,462
2,925
0
14,452
L
0
0
0
0
0
0
0
0
0
0
0
L
2,972
254
0
2,830
6,146
4,724
0
2,322
3,791
21,212
0
L
Cerberus
JptorresC
Cerberus
1,992
442
0
2,793
5,899
3,436
0
1,848
3,973
10,034
0
W
Baron Samedi
PitbullDre90
Baron Samedi
2,245
492
0
3,046
4,481
1,357
0
2,459
1,509
29,145
0
W
Bacchus
S1immdunkkin
Bacchus
2,688
308
0
1,320
4,347
2,723
0
820
3,527
10,639
0
W
Fenrir
Schwiftz
Fenrir
3,013
888
0
1,009
4,586
1,475
0
1,106
3,480
0
17,712
W
Jormungandr
VZ_Alvaro
Jormungandr
2,613
491
0
859
4,306
2,169
0
575
3,717
21,115
0
L
Janus
teaga07
Janus
2,936
288
0
625
5,211
1,303
0
661
4,449
26,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,111
Gold Earned
22,741
126
Minions Killed
159
0
Camps Cleared
0
555,367
Distance Traveled
736,305
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,929
704
39
6
0
156,053
0
L
Chiron
3,581
512
21
3
0
127,682
0
L
Surtr
1,398
200
0
0
0
0
0
L
Artio
4,257
608
39
6
0
147,189
0
L
Cerberus
3,960
566
15
2
0
138,549
0
W
Baron Samedi
4,797
685
50
7
0
124,241
0
W
Bacchus
4,308
615
10
1
0
144,932
0
W
Fenrir
4,012
573
34
5
0
152,167
1
W
Jormungandr
4,695
671
26
4
0
158,912
0
L
Janus
4,915
702
51
7
0
141,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role