Player Matchup

Janus
Janus
Azdalor
Janus
Level 144
God Stats
1W - 0L
1,245 SR
Queue Stats
87W - 88L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Recarte10jr
Danzaburou
Level 70
God Stats
11W - 18L
1,342 SR
Queue Stats
264W - 339L
1,483 Elo+
Party 1
Loki
Loki
Sarethus12
Loki
Level 31
God Stats
12W - 3L
1,714 SR
Queue Stats
22W - 8L
1,630 Elo+
Party 2
Achilles
Achilles
lLocusl
Achilles
Level 119
God Stats
2W - 1L
1,338 SR
Queue Stats
21W - 12L
1,575 Elo+
Party 2
Bacchus
Bacchus
mora_mc
Bacchus
Level 45
God Stats
22W - 17L
1,545 SR
Queue Stats
99W - 153L
1,423 Elo+
Party 1
Team Averages
Level 82
1,437 SR
1,534 Elo+

VS

Team Averages
Level 78
1,514 SR
1,436 Elo+
Morgan Le Fay
Morgan Le Fay
Sir_Megumin
Morgan Le Fay
Level 54
God Stats
2W - 8L
1,331 SR
Queue Stats
127W - 134L
1,383 Elo+
Party 4
Cthulhu
Cthulhu
cibor937
Cthulhu
Level 69
God Stats
1W - 4L
1,502 SR
Queue Stats
14W - 20L
1,448 Elo+
Party 3
Mercury
Mercury
nei_darkxx
Mercury
Level 107
God Stats
1W - 1L
1,732 SR
Queue Stats
25W - 36L
1,414 Elo+
Party 3
Anhur
Anhur
pabloskyjon02
Anhur
Level 32
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nike
Nike
xW0oLFe__-
Nike
Level 127
God Stats
1W - 1L
1,289 SR
Queue Stats
291W - 288L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azdalor
Janus
14
2 / 1 / 3
8,143
582
10,205
8,586
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Recarte10jr
Danzaburou
12
1 / 1 / 3
7,431
531
7,500
8,494
3,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 4
7,357
526
3,855
10,365
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
lLocusl
Achilles
12
0 / 4 / 0
6,967
498
5,905
13,032
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
mora_mc
Bacchus
12
3 / 1 / 1
7,260
519
3,880
7,364
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Sir_Megumin
Morgan Le Fay
13
0 / 2 / 1
7,365
526
5,517
8,569
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cibor937
Cthulhu
11
0 / 1 / 2
6,700
479
4,900
10,721
8,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
nei_darkxx
Mercury
14
4 / 2 / 1
8,042
574
7,224
12,119
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 0
6,008
429
2,875
8,847
3,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 1
8,244
589
9,510
12,276
11,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
8
8
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
Azdalor
Janus
2
1
3
3.5
W
Danzaburou
Recarte10jr
Danzaburou
1
1
3
2.5
W
2
1
4
4
L
Morgan Le Fay
Sir_Megumin
Morgan Le Fay
0
2
1
0.25
L
Cthulhu
cibor937
Cthulhu
0
1
2
1
W
Achilles
lLocusl
Achilles
0
4
0
0
W
Bacchus
mora_mc
Bacchus
3
1
1
3.5
L
Mercury
nei_darkxx
Mercury
4
2
1
2.25
L
1
3
0
0.33
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,345
Damage
30,026
47,841
Taken
52,532
26,338
Mitigated
30,922
18,426
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Azdalor
Janus
10,205
554
0
2,136
8,586
3,283
0
4,799
3,787
73,373
0
W
Danzaburou
Recarte10jr
Danzaburou
7,500
2,725
0
4,202
8,494
3,564
324
3,064
5,430
0
58,689
W
3,855
519
0
5,728
10,365
3,678
0
823
9,542
0
50,615
L
Morgan Le Fay
Sir_Megumin
Morgan Le Fay
5,517
1,463
0
1,160
8,569
3,206
0
5,025
3,180
62,494
0
L
Cthulhu
cibor937
Cthulhu
4,900
342
1,229
1,385
10,721
8,410
0
1,752
8,969
24,700
0
W
Achilles
lLocusl
Achilles
5,905
1,273
0
3,572
13,032
8,190
0
80
12,952
0
50,520
W
Bacchus
mora_mc
Bacchus
3,880
482
0
2,788
7,364
7,623
0
1,731
5,633
19,057
0
L
Mercury
nei_darkxx
Mercury
7,224
3,922
0
3,150
12,119
4,563
0
3,457
8,486
0
72,258
L
2,875
1,309
0
959
8,847
3,031
0
3,243
5,536
0
35,073
L
9,510
999
0
2,004
12,276
11,712
0
0
11,261
555
60,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,158
Gold Earned
36,359
394
Minions Killed
408
0
Camps Cleared
0
1,525,161
Distance Traveled
1,446,085
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,143
582
123
9
0
302,624
4
W
Danzaburou
7,431
531
96
7
0
261,660
0
W
Loki
7,357
526
83
6
0
338,664
0
L
Morgan Le Fay
7,365
526
107
8
0
279,976
0
L
Cthulhu
6,700
479
40
3
0
289,054
0
W
Achilles
6,967
498
78
6
0
314,504
0
W
Bacchus
7,260
519
14
1
0
307,709
2
L
Mercury
8,042
574
113
8
0
353,578
0
L
Anhur
6,008
429
58
4
0
259,644
0
L
Nike
8,244
589
90
6
0
263,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role