Player Matchup

Heimdallr
Heimdallr
DiggBipper
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,731 Elo+
Party 2
Baron Samedi
Baron Samedi
MaxBeefhammer
Baron Samedi
Level 29
God Stats
2W - 5L
1,545 SR
Queue Stats
9W - 12L
1,354 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Modzilla240
Ah Muzen Cab
Level 44
God Stats
0W - 3L
1,168 SR
Queue Stats
26W - 46L
1,370 Elo+
Party 2
Xing Tian
Xing Tian
SpyGuard
Xing Tian
Level 25
God Stats
2W - 1L
1,816 SR
Queue Stats
7W - 11L
1,367 Elo+
Party 2
Pele
Pele
gamma45
Pele
Level 23
God Stats
2W - 1L
1,816 SR
Queue Stats
9W - 11L
1,391 Elo+
Party 2
Team Averages
Level 27
1,569 SR
1,443 Elo+

VS

Team Averages
Level 34
1,467 SR
1,402 Elo+
Cerberus
Cerberus
Evi69
Cerberus
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 18L
1,328 Elo+
Party 3
Hachiman
Hachiman
MainIsBannedLUL
Hachiman
Level 25
God Stats
2W - 2L
1,552 SR
Queue Stats
99W - 104L
1,445 Elo+
Solo
Hel
Hel
Mysira
Hel
Level 28
God Stats
17W - 13L
1,579 SR
Queue Stats
66W - 60L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
Rany2030
Danzaburou
Level 26
God Stats
5W - 7L
1,079 SR
Queue Stats
14W - 20L
1,313 Elo+
Party 3
Achilles
Achilles
thetrueburgerman
Achilles
Level 65
God Stats
7W - 3L
1,624 SR
Queue Stats
49W - 49L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DiggBipper
Heimdallr
14
0 / 6 / 5
8,251
688
6,632
12,559
5,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MaxBeefhammer
Baron Samedi
16
0 / 3 / 4
9,074
756
6,551
8,454
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
Modzilla240
Ah Muzen Cab
15
0 / 6 / 3
8,774
731
12,468
14,954
6,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
SpyGuard
Xing Tian
15
3 / 6 / 2
8,744
729
9,074
19,084
20,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
gamma45
Pele
15
3 / 7 / 2
9,182
765
12,383
16,591
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evi69
Cerberus
17
4 / 1 / 14
11,106
926
10,193
16,240
21,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
19
9 / 0 / 9
11,588
966
19,466
10,552
5,418
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
Mysira
Hel
18
9 / 2 / 12
11,019
918
14,215
11,030
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Rany2030
Danzaburou
15
2 / 2 / 8
9,744
812
3,283
9,898
5,407
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 19
10,318
860
17,477
15,956
18,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
90
6
Kills
28
28
Deaths
6
16
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DiggBipper
Heimdallr
0
6
5
0.42
W
Cerberus
Evi69
Cerberus
4
1
14
11
W
Hachiman
9
0
9
13.5
L
Baron Samedi
MaxBeefhammer
Baron Samedi
0
3
4
0.67
L
Ah Muzen Cab
Modzilla240
Ah Muzen Cab
0
6
3
0.25
W
Hel
Mysira
Hel
9
2
12
7.5
W
Danzaburou
Rany2030
Danzaburou
2
2
8
3
L
Xing Tian
SpyGuard
Xing Tian
3
6
2
0.67
L
Pele
gamma45
Pele
3
7
2
0.57
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,108
Damage
64,634
71,642
Taken
63,676
42,520
Mitigated
56,175
9,678
Healing
30,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DiggBipper
Heimdallr
6,632
3,111
0
714
12,559
5,408
413
4,479
7,575
0
17,046
W
Cerberus
Evi69
Cerberus
10,193
447
0
5,488
16,240
21,563
278
3,960
12,151
25,456
0
W
Hachiman
19,466
10,646
0
6,233
10,552
5,418
3,145
2,454
8,001
0
62,463
L
Baron Samedi
MaxBeefhammer
Baron Samedi
6,551
437
490
1,788
8,454
3,595
688
3,588
4,641
32,429
0
L
Ah Muzen Cab
Modzilla240
Ah Muzen Cab
12,468
3,414
0
492
14,954
6,138
1,536
3,705
10,535
0
36,089
W
Hel
Mysira
Hel
14,215
511
7,146
7,037
11,030
5,029
558
1,829
9,109
29,798
0
W
Danzaburou
Rany2030
Danzaburou
3,283
1,788
0
1,627
9,898
5,407
3,245
2,706
7,106
0
14,630
L
Xing Tian
SpyGuard
Xing Tian
9,074
335
0
2,588
19,084
20,592
0
6,290
11,385
14,334
463
L
Pele
gamma45
Pele
12,383
1,683
0
3,606
16,591
6,787
0
4,988
11,088
0
26,660
W
17,477
3,922
0
3,407
15,956
18,758
1,021
3,354
12,147
0
30,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,025
Gold Earned
53,775
168
Minions Killed
265
0
Camps Cleared
0
1,163,004
Distance Traveled
1,301,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,251
688
20
2
0
248,597
0
W
Cerberus
11,106
926
47
4
0
279,394
0
W
Hachiman
11,588
966
92
8
0
254,392
0
L
Baron Samedi
9,074
756
53
4
0
231,335
0
L
Ah Muzen Cab
8,774
731
55
5
0
203,983
0
W
Hel
11,019
918
53
4
0
264,479
0
W
Danzaburou
9,744
812
29
2
0
219,426
0
L
Xing Tian
8,744
729
14
1
0
235,497
0
L
Pele
9,182
765
26
2
0
243,592
0
W
Achilles
10,318
860
44
4
0
284,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role