Player Matchup

Cthulhu
Cthulhu
D jeckyll R
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,454 Elo+
Party 3
Discordia
Discordia
DAT Rich Russ
Discordia
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,494 Elo+
Solo
Athena
Athena
Veilsound
Athena
Level 155
God Stats
1W - 1L
1,314 SR
Queue Stats
165W - 163L
1,498 Elo+
Party 3
Izanami
Izanami
ciziskrayst
Izanami
Level 108
God Stats
4W - 2L
1,649 SR
Queue Stats
533W - 528L
1,468 Elo+
Solo
Hou Yi
Hou Yi
ryanmci
Hou Yi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,579 Elo+
Solo
Team Averages
Level 121
1,493 SR
1,498 Elo+

VS

Team Averages
Level 110
1,522 SR
1,499 Elo+
Discordia
Discordia
 
Discordia
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Alyshire
Freya
Level 104
God Stats
1W - 6L
1,484 SR
Queue Stats
505W - 506L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
mixed_news
Zhong Kui
Level 149
God Stats
1W - 1L
1,384 SR
Queue Stats
51W - 68L
1,485 Elo+
Party 2
Cabrakan
Cabrakan
peachtoadstool1
Cabrakan
Level 115
God Stats
1W - 1L
1,741 SR
Queue Stats
114W - 119L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D jeckyll R
Cthulhu
15
2 / 3 / 9
9,438
726
10,133
15,503
21,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
DAT Rich Russ
Discordia
15
0 / 5 / 11
8,647
665
15,183
10,096
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Veilsound
Athena
16
2 / 2 / 12
10,061
774
4,673
13,629
17,063
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
ciziskrayst
Izanami
18
4 / 3 / 9
10,314
793
10,728
9,335
5,142
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
ryanmci
Hou Yi
19
9 / 2 / 5
10,594
815
10,169
9,896
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
4 / 2 / 8
10,377
798
12,558
9,777
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
16
1 / 2 / 10
9,679
745
11,204
7,770
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Alyshire
Freya
16
7 / 5 / 3
10,051
773
11,258
12,703
6,844
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
mixed_news
Zhong Kui
13
1 / 5 / 7
8,340
642
6,167
14,124
17,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
15
2 / 4 / 6
9,317
717
6,133
14,471
21,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
49
17
Kills
15
15
Deaths
18
46
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
2
8
4
L
Janus
 
Janus
1
2
10
3
L
Freya
Alyshire
Freya
7
5
3
1.7
W
Cthulhu
D jeckyll R
Cthulhu
2
3
9
2.17
W
Discordia
DAT Rich Russ
Discordia
0
5
11
1.1
W
Athena
Veilsound
Athena
2
2
12
4
W
Izanami
ciziskrayst
Izanami
4
3
9
2.83
L
Zhong Kui
mixed_news
Zhong Kui
1
5
7
0.9
L
Cabrakan
2
4
6
1.25
W
Hou Yi
ryanmci
Hou Yi
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,886
Damage
47,320
58,459
Taken
58,845
54,641
Mitigated
55,419
19,839
Healing
22,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,558
249
1,885
3,225
9,777
5,252
166
7,148
2,629
30,103
0
L
Janus
 
Janus
11,204
243
1,730
2,476
7,770
4,034
461
5,166
2,604
35,114
0
L
Freya
Alyshire
Freya
11,258
3,546
1,185
2,605
12,703
6,844
486
5,475
7,228
18,281
0
W
Cthulhu
D jeckyll R
Cthulhu
10,133
233
2,667
4,642
15,503
21,631
102
11,242
3,894
18,780
0
W
Discordia
DAT Rich Russ
Discordia
15,183
503
595
819
10,096
5,247
716
8,568
1,484
27,750
0
W
Athena
Veilsound
Athena
4,673
750
2,382
4,354
13,629
17,063
0
10,513
2,796
9,058
0
W
Izanami
ciziskrayst
Izanami
10,728
7,105
1,044
1,552
9,335
5,142
509
7,951
1,236
0
28,551
L
Zhong Kui
mixed_news
Zhong Kui
6,167
638
595
3,748
14,124
17,320
0
5,109
9,015
10,840
0
L
Cabrakan
6,133
792
1,816
3,550
14,471
21,969
300
7,091
7,380
8,456
0
W
Hou Yi
ryanmci
Hou Yi
10,169
6,863
713
1,071
9,896
5,558
498
8,085
1,729
0
28,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,054
Gold Earned
47,764
144
Minions Killed
130
0
Camps Cleared
0
1,205,007
Distance Traveled
1,254,422
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,377
798
41
3
0
250,643
0
L
Janus
9,679
745
52
4
0
283,103
0
L
Freya
10,051
773
13
1
0
236,413
0
W
Cthulhu
9,438
726
13
1
0
244,738
0
W
Discordia
8,647
665
34
3
0
238,595
1
W
Athena
10,061
774
6
0
0
238,960
0
W
Izanami
10,314
793
45
3
0
236,979
0
L
Zhong Kui
8,340
642
14
1
0
224,984
0
L
Cabrakan
9,317
717
10
1
0
259,279
0
W
Hou Yi
10,594
815
46
4
0
245,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role