Player Matchup

Jormungandr
Jormungandr
CrimsonJDR
Jormungandr
Level 154
God Stats
12W - 13L
1,574 SR
Queue Stats
313W - 298L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
DarkNightray_50c
Baron Samedi
Level 102
God Stats
14W - 22L
1,421 SR
Queue Stats
198W - 223L
1,382 Elo+
Party 2
Bellona
Bellona
Juanimave
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,509 Elo+
Party 2
Fenrir
Fenrir
PsychoWolf71
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
RubenPeKiller
Neith
Level 27
God Stats
10W - 17L
1,462 SR
Queue Stats
54W - 64L
1,370 Elo+
Party 2
Team Averages
Level 59
1,491 SR
1,461 Elo+

VS

Team Averages
Level 45
1,411 SR
1,385 Elo+
Gilgamesh
Gilgamesh
R1CANPR1NCE
Gilgamesh
Level 48
God Stats
8W - 9L
1,331 SR
Queue Stats
53W - 64L
1,387 Elo+
Party 3
Janus
Janus
caribtb-
Janus
Level 55
God Stats
5W - 8L
1,403 SR
Queue Stats
36W - 38L
1,387 Elo+
Party 3
Ares
Ares
ghostlyninja25
Ares
Level 14
God Stats
3W - 3L
1,298 SR
Queue Stats
7W - 6L
1,381 Elo+
Party 3
Ra
Ra
iAceee-_-
Ra
Level 66
God Stats
3W - 1L
1,524 SR
Queue Stats
8W - 11L
1,282 Elo+
Party 3
Hun Batz
Hun Batz
lanasdad
Hun Batz
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 70L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrimsonJDR
Jormungandr
14
0 / 0 / 1
9,154
538
8,263
13,185
7,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
DarkNightray_50c
Baron Samedi
14
1 / 2 / 2
8,229
484
3,610
6,511
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Juanimave
Bellona
12
0 / 1 / 4
7,535
443
4,930
15,113
15,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
11
0 / 6 / 0
7,351
432
3,572
13,748
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 1
8,082
475
7,522
8,674
3,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
R1CANPR1NCE
Gilgamesh
14
1 / 0 / 2
8,318
489
6,999
11,734
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
caribtb-
Janus
16
4 / 1 / 3
10,113
595
9,899
8,640
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 2
7,184
423
2,325
9,794
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 1
7,653
450
5,602
5,082
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
lanasdad
Hun Batz
17
6 / 0 / 2
9,984
587
9,161
12,892
6,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
11
12
Deaths
4
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CrimsonJDR
Jormungandr
0
0
1
0.5
L
Baron Samedi
DarkNightray_50c
Baron Samedi
1
2
2
1
L
Bellona
Juanimave
Bellona
0
1
4
2
L
Fenrir
0
6
0
0
W
Gilgamesh
R1CANPR1NCE
Gilgamesh
1
0
2
2
L
3
3
1
1.17
W
Janus
caribtb-
Janus
4
1
3
5.5
W
0
2
2
0.5
W
0
1
1
0.5
W
Hun Batz
lanasdad
Hun Batz
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,897
Damage
33,986
57,231
Taken
48,142
34,715
Mitigated
28,285
13,510
Healing
11,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CrimsonJDR
Jormungandr
8,263
2,589
0
3,920
13,185
7,832
283
1,689
10,761
75,064
0
L
Baron Samedi
DarkNightray_50c
Baron Samedi
3,610
208
444
911
6,511
2,958
0
1,925
4,396
58,280
0
L
Bellona
Juanimave
Bellona
4,930
1,208
110
4,088
15,113
15,444
132
5,556
8,954
0
44,514
L
Fenrir
3,572
831
0
1,064
13,748
4,889
0
5,181
8,205
0
38,437
W
Gilgamesh
R1CANPR1NCE
Gilgamesh
6,999
2,130
0
3,618
11,734
6,460
287
6,335
5,399
0
56,156
L
7,522
4,658
37
2,936
8,674
3,592
1,047
2,693
5,672
0
47,105
W
Janus
caribtb-
Janus
9,899
709
0
1,798
8,640
3,591
144
2,802
5,838
88,494
0
W
2,325
597
0
2,083
9,794
9,250
677
1,876
7,918
14,597
0
W
5,602
65
686
588
5,082
2,884
423
0
5,082
52,953
0
W
Hun Batz
lanasdad
Hun Batz
9,161
3,127
0
2,943
12,892
6,100
432
860
12,032
0
107,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,351
Gold Earned
43,252
390
Minions Killed
496
0
Camps Cleared
0
1,538,990
Distance Traveled
1,800,840
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,154
538
105
6
0
308,738
0
L
Baron Samedi
8,229
484
88
5
0
307,927
4
L
Bellona
7,535
443
63
4
0
315,497
2
L
Fenrir
7,351
432
56
3
0
326,015
0
W
Gilgamesh
8,318
489
90
5
0
377,593
2
L
Neith
8,082
475
78
5
0
280,813
4
W
Janus
10,113
595
140
8
0
358,572
2
W
Ares
7,184
423
16
1
0
326,419
7
W
Ra
7,653
450
101
6
0
331,327
0
W
Hun Batz
9,984
587
149
9
0
406,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role