Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Ghostkokiri
Discordia
Level 95
God Stats
14W - 6L
1,716 SR
Queue Stats
39W - 36L
1,523 Elo+
Solo
Anubis
Anubis
JuiceBoxJacTV
Anubis
Level 100
God Stats
18W - 14L
1,507 SR
Queue Stats
59W - 77L
1,419 Elo+
Solo
Yu Huang
Yu Huang
carlinhavvv
Yu Huang
Level 68
God Stats
3W - 2L
1,679 SR
Queue Stats
76W - 89L
1,370 Elo+
Solo
Mulan
Mulan
iam_Destruktor
Mulan
Level 58
God Stats
1W - 0L
1,509 SR
Queue Stats
27W - 6L
1,645 Elo+
Solo
Team Averages
Level 86
1,582 SR
1,492 Elo+

VS

Team Averages
Level 89
1,501 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BrandoCFL
Surtr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,516 Elo+
Party 1
Izanami
Izanami
ImDeeg
Izanami
Level 87
God Stats
1W - 4L
1,195 SR
Queue Stats
19W - 18L
1,537 Elo+
Party 1
Agni
Agni
LuNCHAblE1984
Agni
Level 88
God Stats
4W - 1L
1,881 SR
Queue Stats
211W - 231L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
Staintstorm
Sun Wukong
Level 124
God Stats
28W - 37L
1,430 SR
Queue Stats
606W - 658L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
6 / 0 / 4
7,410
1,482
6,764
6,238
2,837
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Ghostkokiri
Discordia
12
2 / 0 / 6
6,535
1,307
4,999
2,272
778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 5
7,687
1,537
5,161
3,832
2,038
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
carlinhavvv
Yu Huang
12
0 / 0 / 9
6,359
1,272
6,064
3,557
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 6
6,376
1,275
5,831
7,474
6,844
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

380

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 0
5,273
1,055
0
0
0
Surtr
BrandoCFL
Surtr
11
1 / 3 / 1
6,028
1,206
4,853
8,117
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
ImDeeg
Izanami
10
1 / 3 / 1
6,077
1,215
6,711
8,573
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 5 / 2
6,112
1,222
3,391
9,274
2,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Staintstorm
Sun Wukong
10
0 / 2 / 1
5,842
1,168
5,761
7,762
4,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
13
Kills
2
2
Deaths
13
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
4
8
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Surtr
BrandoCFL
Surtr
1
3
1
0.5
W
Discordia
Ghostkokiri
Discordia
2
0
6
5
L
Izanami
ImDeeg
Izanami
1
3
1
0.5
W
4
0
5
6.5
L
0
5
2
0.2
L
Sun Wukong
Staintstorm
Sun Wukong
0
2
1
0.25
W
Yu Huang
carlinhavvv
Yu Huang
0
0
9
4.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,819
Damage
20,716
23,373
Taken
33,726
13,861
Mitigated
14,288
1,748
Healing
3,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,764
3,939
0
462
6,238
2,837
0
239
5,999
0
14,767
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
BrandoCFL
Surtr
4,853
2,140
0
462
8,117
4,281
0
4,054
4,063
260
12,080
W
Discordia
Ghostkokiri
Discordia
4,999
453
0
0
2,272
778
0
494
1,778
12,254
0
L
Izanami
ImDeeg
Izanami
6,711
3,450
0
748
8,573
2,579
0
4,224
4,349
0
16,485
W
5,161
392
34
180
3,832
2,038
0
799
3,033
27,738
0
L
3,391
305
144
1,042
9,274
2,954
0
4,577
4,697
23,643
0
L
Sun Wukong
Staintstorm
Sun Wukong
5,761
1,527
0
848
7,762
4,474
0
3,472
4,290
0
15,686
W
Yu Huang
carlinhavvv
Yu Huang
6,064
511
0
80
3,557
1,364
0
407
3,150
14,738
0
W
5,831
897
0
992
7,474
6,844
0
1,608
5,866
151
9,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,367
Gold Earned
29,332
120
Minions Killed
104
7
Camps Cleared
3
506,637
Distance Traveled
413,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,410
1,482
9
2
1
106,980
0
L
Cthulhu
5,273
1,055
0
0
0
0
0
L
Surtr
6,028
1,206
9
2
2
111,762
0
W
Discordia
6,535
1,307
12
2
0
97,795
0
L
Izanami
6,077
1,215
33
7
1
108,496
0
W
Anubis
7,687
1,537
70
14
1
97,686
0
L
Agni
6,112
1,222
48
10
0
85,210
0
L
Sun Wukong
5,842
1,168
14
3
0
107,703
0
W
Yu Huang
6,359
1,272
16
3
2
114,224
0
W
Mulan
6,376
1,275
13
3
3
89,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role