Player Matchup

Ne Zha
Ne Zha
Bronze III
ChickenPeople64
Ne Zha
Bronze III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,413 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,500 SR
1,413 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 168
1,467 SR
1,385 MMR
Merlin
Merlin
Gold V
daillestneon
Merlin
Gold V
Level 168
God Stats
22W - 26L
1,467 SR
Queue Stats
106W - 124L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
9,403
855
6,495
10,428
5,209
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
HeimdallrChaacNeithIzanamiNu Wa

VS

Bans
Ah PuchYmirSolVulcanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 1 / 0
10,235
930
6,527
8,615
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Merlin
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,495
Damage
6,527
10,428
Taken
8,615
5,209
Mitigated
4,890
1,559
Healing
1,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,495
1,388
0
1,559
10,428
5,209
898
6,832
3,596
0
42,655
W
Merlin
6,527
331
0
1,251
8,615
4,890
693
221
8,394
46,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,403
Gold Earned
10,235
77
Minions Killed
96
4
Camps Cleared
3
198,460
Distance Traveled
198,222
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,403
855
77
7
4
198,460
0
W
Merlin
10,235
930
96
9
3
198,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role