Player Matchup

Geb
Geb
Andrico666
Geb
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,191 Elo+
Solo
Agni
Agni
MLGWeedman
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,458 Elo+
Solo
Izanami
Izanami
Nana8342
Izanami
Level 29
God Stats
1W - 2L
1,275 SR
Queue Stats
80W - 125L
1,284 Elo+
Solo
Janus
Janus
TheMagMagik
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,435 Elo+
Solo
Achilles
Achilles
toastedmuffin
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,368 Elo+
Solo
Team Averages
Level 23
1,455 SR
1,347 Elo+

VS

Team Averages
Level 73
1,481 SR
1,381 Elo+
Ao Kuang
Ao Kuang
MisterWizard543
Ao Kuang
Level 285
God Stats
62W - 63L
1,407 SR
Queue Stats
1,779W - 1,907L
1,431 Elo+
Solo
Bellona
Bellona
PantheraMoon
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,212 Elo+
Solo
Odin
Odin
Squiddddddd
Odin
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 30L
1,385 Elo+
Solo
Danzaburou
Danzaburou
SugoiBeans
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,348 Elo+
Solo
Fafnir
Fafnir
warped1
Fafnir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 8
7,215
902
5,639
12,114
8,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 4 / 5
7,256
907
8,517
6,378
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Nana8342
Izanami
1
0 / 0 / 0
2,044
256
0
0
0
16
7 / 2 / 6
8,642
1,080
9,573
5,887
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
toastedmuffin
Achilles
13
3 / 4 / 7
7,213
902
5,283
9,991
11,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
5 / 3 / 6
8,605
1,076
6,126
7,767
5,771
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
PantheraMoon
Bellona
11
1 / 5 / 4
6,983
873
6,352
10,879
10,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 6
6,869
859
2,432
7,362
6,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SugoiBeans
Danzaburou
16
6 / 2 / 5
9,216
1,152
11,470
7,852
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
warped1
Fafnir
14
1 / 3 / 7
7,958
995
4,221
9,889
10,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
41
16
Kills
13
13
Deaths
16
26
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
3
8
2
L
4
4
5
1.63
W
Ao Kuang
5
3
6
2.67
L
Izanami
Nana8342
Izanami
0
0
0
0
W
Bellona
PantheraMoon
Bellona
1
5
4
0.6
W
0
3
6
1
W
Danzaburou
SugoiBeans
Danzaburou
6
2
5
4.25
L
7
2
6
5
L
Achilles
toastedmuffin
Achilles
3
4
7
1.63
W
Fafnir
warped1
Fafnir
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,012
Damage
30,601
34,370
Taken
43,749
25,495
Mitigated
37,826
6,885
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,639
526
1,176
3,208
12,114
8,172
0
5,040
6,947
11,285
0
L
8,517
1,172
183
206
6,378
2,766
0
1,418
4,880
16,788
0
W
Ao Kuang
6,126
2,301
355
1,568
7,767
5,771
1,908
4,336
3,145
8,362
461
L
Izanami
Nana8342
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
PantheraMoon
Bellona
6,352
920
606
938
10,879
10,767
210
4,674
5,848
0
10,455
W
2,432
637
533
1,148
7,362
6,699
0
4,251
2,885
2,292
3,104
W
Danzaburou
SugoiBeans
Danzaburou
11,470
6,591
851
2,379
7,852
3,855
2,354
4,349
3,263
0
33,269
L
9,573
1,055
687
536
5,887
2,816
0
1,742
4,015
19,745
0
L
Achilles
toastedmuffin
Achilles
5,283
1,802
133
756
9,991
11,741
0
3,004
6,824
0
8,746
W
Fafnir
warped1
Fafnir
4,221
1,117
1,309
1,916
9,889
10,734
307
5,382
4,223
10,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,370
Gold Earned
39,631
63
Minions Killed
90
0
Camps Cleared
0
523,412
Distance Traveled
764,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,215
902
4
1
0
128,411
0
L
Agni
7,256
907
11
1
0
136,745
0
W
Ao Kuang
8,605
1,076
3
0
0
126,407
0
L
Izanami
2,044
256
0
0
0
0
0
W
Bellona
6,983
873
9
1
0
158,551
0
W
Odin
6,869
859
5
1
0
171,347
0
W
Danzaburou
9,216
1,152
58
7
0
145,392
0
L
Janus
8,642
1,080
36
5
0
136,854
0
L
Achilles
7,213
902
12
2
0
121,402
0
W
Fafnir
7,958
995
15
2
0
162,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role