Player Matchup

Loki
Loki
FearMyShorts
Loki
Level 144
God Stats
2W - 1L
1,352 SR
Queue Stats
50W - 42L
1,512 Elo+
Party 1
Janus
Janus
JustDoMaTing
Janus
Level 89
God Stats
1W - 0L
1,336 SR
Queue Stats
67W - 48L
1,528 Elo+
Solo
Izanami
Izanami
LordOverAll69
Izanami
Level 141
God Stats
4W - 2L
1,511 SR
Queue Stats
111W - 90L
1,517 Elo+
Party 3
Sobek
Sobek
Will Of Alchemy
Sobek
Level 181
God Stats
1W - 0L
1,411 SR
Queue Stats
75W - 68L
1,473 Elo+
Party 1
Chaac
Chaac
galipeauu
Chaac
Level 28
God Stats
14W - 9L
1,613 SR
Queue Stats
36W - 31L
1,453 Elo+
Party 3
Team Averages
Level 117
1,445 SR
1,496 Elo+

VS

Team Averages
Level 96
1,586 SR
1,488 Elo+
Olorun
Olorun
BigPapaWes
Olorun
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,548 Elo+
Solo
Jormungandr
Jormungandr
Blazeofsurt
Jormungandr
Level 66
God Stats
5W - 5L
1,525 SR
Queue Stats
11W - 16L
1,446 Elo+
Solo
Cu Chulainn
Cu Chulainn
Danpoke
Cu Chulainn
Level 108
God Stats
1W - 1L
1,660 SR
Queue Stats
40W - 39L
1,475 Elo+
Party 2
Tyr
Tyr
Lelouch2208
Tyr
Level 124
God Stats
6W - 5L
1,586 SR
Queue Stats
41W - 36L
1,488 Elo+
Party 2
Susano
Susano
OLDUNCL3AVi
Susano
Level 113
God Stats
4W - 3L
1,659 SR
Queue Stats
249W - 228L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
8,065
620
5,693
9,752
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 2
7,039
541
5,748
4,867
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
11
3 / 3 / 3
7,111
547
5,934
9,280
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 4
6,758
520
8,373
9,652
9,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
galipeauu
Chaac
14
3 / 2 / 1
7,708
593
5,776
11,773
7,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BigPapaWes
Olorun
11
0 / 2 / 0
6,220
478
1,554
8,299
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
Blazeofsurt
Jormungandr
10
2 / 3 / 0
6,849
527
6,393
9,817
5,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
Danpoke
Cu Chulainn
9
1 / 3 / 2
5,914
455
9,444
11,791
6,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 3 / 1
5,820
448
5,365
10,464
4,646
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
12
1 / 3 / 0
6,769
521
3,629
12,305
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
6
6
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
BigPapaWes
Olorun
0
2
0
0
L
Jormungandr
Blazeofsurt
Jormungandr
2
3
0
0.67
L
Cu Chulainn
Danpoke
Cu Chulainn
1
3
2
0.67
W
5
0
2
6
W
0
1
2
1
L
2
3
1
0.83
W
Izanami
3
3
3
1.5
L
Susano
1
3
0
0.33
W
3
0
4
5
W
Chaac
galipeauu
Chaac
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,524
Damage
26,385
45,324
Taken
52,676
25,396
Mitigated
24,781
17,078
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BigPapaWes
Olorun
1,554
586
0
807
8,299
2,886
76
3,333
4,612
39,789
0
L
Jormungandr
Blazeofsurt
Jormungandr
6,393
1,939
0
2,416
9,817
5,955
0
0
9,817
39,930
0
L
Cu Chulainn
Danpoke
Cu Chulainn
9,444
1,245
0
742
11,791
6,494
0
4,227
6,977
0
36,460
W
5,693
1,253
0
5,607
9,752
3,772
529
924
8,828
0
59,695
W
5,748
144
0
500
4,867
1,669
78
1,184
3,683
46,800
0
L
5,365
590
0
2,504
10,464
4,646
0
2,837
7,307
0
21,473
W
Izanami
5,934
4,304
0
2,201
9,280
3,317
180
0
9,280
0
53,830
L
Susano
3,629
1,225
0
5,662
12,305
4,800
0
2,254
9,842
0
55,795
W
8,373
717
275
4,913
9,652
9,368
81
0
9,652
25,098
0
W
Chaac
galipeauu
Chaac
5,776
603
0
3,582
11,773
7,270
396
5,839
5,934
0
48,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,681
Gold Earned
31,572
362
Minions Killed
297
0
Camps Cleared
0
1,367,908
Distance Traveled
1,366,184
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,220
478
68
5
0
248,692
0
L
Jormungandr
6,849
527
58
4
0
204,052
0
L
Cu Chulainn
5,914
455
47
4
0
300,731
2
W
Loki
8,065
620
96
7
0
305,699
0
W
Janus
7,039
541
88
7
0
280,446
1
L
Tyr
5,820
448
35
3
0
307,581
0
W
Izanami
7,111
547
88
7
0
231,849
3
L
Susano
6,769
521
89
7
0
305,128
0
W
Sobek
6,758
520
27
2
0
264,433
2
W
Chaac
7,708
593
63
5
0
285,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role