Player Matchup

Chaac
Chaac
 
Chaac
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
FloorMans
Tyr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,202 Elo+
Party 1
Terra
Terra
THESMEXYTREX
Terra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,608 Elo+
Party 1
Medusa
Medusa
WickedRedFox00
Medusa
Level 156
God Stats
1W - 0L
1,579 SR
Queue Stats
1W - 2L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
lolz907
Nu Wa
Level 149
God Stats
1W - 0L
1,498 SR
Queue Stats
8W - 13L
1,367 Elo+
Party 1
Team Averages
Level 130
1,515 SR
1,395 Elo+

VS

Team Averages
Level 106
1,630 SR
1,505 Elo+
Da Ji
Da Ji
BEAN1165
Da Ji
Level 109
God Stats
1W - 1L
1,751 SR
Queue Stats
235W - 214L
1,471 Elo+
Solo
Sylvanus
Sylvanus
Themasiosare
Sylvanus
Level 17
God Stats
0W - 1L
1,279 SR
Queue Stats
6W - 4L
1,595 Elo+
Solo
Zeus
Zeus
VIPetee
Zeus
Level 148
God Stats
11W - 7L
1,665 SR
Queue Stats
632W - 627L
1,464 Elo+
Solo
Sol
Sol
colorcarton
Sol
Level 108
God Stats
15W - 7L
1,693 SR
Queue Stats
676W - 709L
1,493 Elo+
Solo
Scylla
Scylla
Ħøsħ
Scylla
Level 148
God Stats
0W - 1L
1,763 SR
Queue Stats
11W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 1 / 9
8,358
836
9,598
8,686
12,032
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 10
7,913
791
6,308
11,447
14,034
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 0 / 14
8,763
876
3,354
11,746
14,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
6 / 2 / 8
8,875
888
13,107
9,619
5,553
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
lolz907
Nu Wa
11
0 / 5 / 10
7,026
703
9,336
9,304
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BEAN1165
Da Ji
10
2 / 5 / 2
6,583
658
3,653
8,998
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Themasiosare
Sylvanus
12
2 / 4 / 2
7,417
742
5,150
12,127
11,290
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zeus
VIPetee
Zeus
14
2 / 3 / 4
7,555
756
11,544
7,522
2,988
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 7
7,762
776
10,997
6,980
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Ħøsħ
Scylla
15
2 / 2 / 5
8,244
824
9,371
8,801
3,976
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
15
Kills
9
9
Deaths
15
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
9
9.5
L
Da Ji
BEAN1165
Da Ji
2
5
2
0.6
W
3
1
10
8
W
1
0
14
8
L
Sylvanus
Themasiosare
Sylvanus
2
4
2
0.75
L
Zeus
VIPetee
Zeus
2
3
4
1.33
W
6
2
8
5
L
1
1
7
4.5
W
Nu Wa
lolz907
Nu Wa
0
5
10
1
L
Scylla
Ħøsħ
Scylla
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,703
Damage
40,715
50,802
Taken
44,428
50,824
Mitigated
27,014
26,483
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,598
461
208
4,045
8,686
12,032
0
5,994
2,692
0
15,899
L
Da Ji
BEAN1165
Da Ji
3,653
540
0
300
8,998
5,280
0
2,109
6,889
0
5,593
W
6,308
425
676
5,070
11,447
14,034
0
6,212
5,235
0
10,930
W
3,354
143
5,638
4,359
11,746
14,066
0
9,039
2,707
7,300
0
L
Sylvanus
Themasiosare
Sylvanus
5,150
660
5,341
3,134
12,127
11,290
0
4,144
7,983
8,520
0
L
Zeus
VIPetee
Zeus
11,544
44
90
328
7,522
2,988
0
2,764
4,758
25,166
0
W
13,107
2,957
2,019
873
9,619
5,553
0
7,707
1,912
0
33,536
L
10,997
1,606
925
2,448
6,980
3,480
0
1,585
5,395
26,705
0
W
Nu Wa
lolz907
Nu Wa
9,336
3,106
2,504
1,091
9,304
5,139
0
8,110
1,194
18,439
0
L
Scylla
Ħøsħ
Scylla
9,371
413
636
626
8,801
3,976
110
2,088
6,713
31,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,935
Gold Earned
37,561
106
Minions Killed
140
0
Camps Cleared
0
1,100,260
Distance Traveled
860,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,358
836
14
1
0
225,507
0
L
Da Ji
6,583
658
5
1
0
117,214
0
W
Tyr
7,913
791
10
1
0
217,218
0
W
Terra
8,763
876
15
2
0
226,438
0
L
Sylvanus
7,417
742
5
1
0
176,026
0
L
Zeus
7,555
756
31
3
0
155,211
0
W
Medusa
8,875
888
38
4
0
254,078
0
L
Sol
7,762
776
38
4
0
206,144
0
W
Nu Wa
7,026
703
29
3
0
177,019
0
L
Scylla
8,244
824
61
6
0
205,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role