Player Matchup

Cupid
Cupid
 
Cupid
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AKILL_BR
Kuzenbo
Level 130
God Stats
9W - 11L
1,509 SR
Queue Stats
325W - 354L
1,382 Elo+
Solo
Scylla
Scylla
Vinitter
Scylla
Level 76
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 5L
1,284 Elo+
Solo
Artio
Artio
gardenabrasil
Artio
Level 121
God Stats
1W - 4L
1,357 SR
Queue Stats
249W - 239L
1,558 Elo+
Solo
Team Averages
Level 117
1,430 SR
1,445 Elo+

VS

Team Averages
Level 91
1,433 SR
1,449 Elo+
Ymir
Ymir
Cojaz3879
Ymir
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 97L
1,467 Elo+
Solo
Nike
Nike
MoneyMan_PDI
Nike
Level 69
God Stats
5W - 2L
1,294 SR
Queue Stats
58W - 57L
1,476 Elo+
Solo
Vulcan
Vulcan
Rihanno
Vulcan
Level 129
God Stats
1W - 1L
1,323 SR
Queue Stats
63W - 76L
1,408 Elo+
Solo
Mercury
Mercury
fraannck
Mercury
Level 115
God Stats
5W - 4L
1,545 SR
Queue Stats
136W - 137L
1,442 Elo+
Solo
Medusa
Medusa
iTzSkere-_
Medusa
Level 47
God Stats
4W - 3L
1,504 SR
Queue Stats
75W - 85L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
2 / 2 / 0
5,398
540
3,441
5,855
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
 
Kali
8
0 / 1 / 2
4,798
480
2,760
8,674
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
AKILL_BR
Kuzenbo
9
0 / 4 / 0
5,427
543
5,970
10,943
6,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Vinitter
Scylla
8
1 / 3 / 0
4,953
495
1,092
7,358
2,736
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
4,800
480
2,462
8,460
5,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 0 / 1
6,218
622
3,884
5,605
3,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 0
6,744
674
7,116
8,250
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Rihanno
Vulcan
11
1 / 0 / 2
6,320
632
11,024
3,658
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
fraannck
Mercury
11
1 / 1 / 2
6,056
606
1,448
7,972
2,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
iTzSkere-_
Medusa
10
1 / 2 / 0
5,683
568
5,323
6,362
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
10
11
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
2
0
1
L
Kali
 
Kali
0
1
2
1
L
Kuzenbo
AKILL_BR
Kuzenbo
0
4
0
0
W
Ymir
3
0
1
3.5
W
4
0
0
4
W
Vulcan
Rihanno
Vulcan
1
0
2
2
L
Scylla
Vinitter
Scylla
1
3
0
0.33
W
Mercury
fraannck
Mercury
1
1
2
2
L
0
1
0
0
W
Medusa
iTzSkere-_
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,725
Damage
28,795
41,290
Taken
31,847
20,040
Mitigated
14,055
10,494
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,441
2,118
128
1,856
5,855
1,892
0
723
5,132
0
29,434
L
Kali
 
Kali
2,760
832
0
1,116
8,674
3,186
0
4,053
4,621
0
26,936
L
Kuzenbo
AKILL_BR
Kuzenbo
5,970
1,765
0
2,781
10,943
6,796
0
173
10,187
33,696
0
W
Ymir
3,884
640
0
1,351
5,605
3,739
0
1,490
4,073
13,683
0
W
7,116
2,336
0
2,094
8,250
4,027
599
4,942
3,068
138
48,116
W
Vulcan
Rihanno
Vulcan
11,024
2,620
0
500
3,658
1,307
0
1,270
2,388
54,171
0
L
Scylla
Vinitter
Scylla
1,092
88
0
875
7,358
2,736
0
6,126
1,232
30,581
0
W
Mercury
fraannck
Mercury
1,448
513
0
495
7,972
2,744
0
912
7,034
0
52,732
L
2,462
370
1,324
2,414
8,460
5,430
0
3,971
4,489
15,730
0
W
Medusa
iTzSkere-_
Medusa
5,323
1,858
0
1,264
6,362
2,238
165
602
5,760
0
41,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
31,021
236
Minions Killed
340
0
Camps Cleared
0
1,025,530
Distance Traveled
1,058,314
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,398
540
49
5
0
190,191
2
L
Kali
4,798
480
39
4
0
221,035
2
L
Kuzenbo
5,427
543
69
7
0
198,485
0
W
Ymir
6,218
622
28
3
0
207,726
4
W
Nike
6,744
674
74
7
0
188,433
0
W
Vulcan
6,320
632
91
9
0
232,555
0
L
Scylla
4,953
495
59
6
0
187,277
0
W
Mercury
6,056
606
80
8
0
231,034
0
L
Artio
4,800
480
20
2
0
228,542
1
W
Medusa
5,683
568
67
7
0
198,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role