Player Matchup

Lancelot
Lancelot
Gold IV
Fabinhose
Lancelot
Gold IV
Level 88
God Stats
5W - 5L
1,663 SR
Queue Stats
61W - 55L
1,546 MMR
Party 1
Heimdallr
Heimdallr
Silver II
MainCerco
Heimdallr
Silver II
Level 149
God Stats
2W - 0L
1,822 SR
Queue Stats
19W - 16L
1,456 MMR
Party 2
Chaac
Chaac
Platinum V
RagnarOver
Chaac
Platinum V
Level 147
God Stats
1W - 0L
1,539 SR
Queue Stats
75W - 60L
1,741 MMR
Party 1
Agni
Agni
Gold II
RaínhaDaRanked
Agni
Gold II
Level 127
God Stats
83W - 77L
1,565 SR
Queue Stats
596W - 627L
1,650 MMR
Solo
Serqet
Serqet
Silver IV
caradabateria
Serqet
Silver IV
Level 128
God Stats
5W - 0L
1,922 SR
Queue Stats
12W - 11L
1,369 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,702 SR
1,552 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 175
1,512 SR
1,545 MMR
Maman Brigitte
Maman Brigitte
Gold I
 
Maman Brigitte
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold III
 
Shiva
Gold III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
Asesilpoer04
Skadi
Gold IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,392 MMR
Solo
Ganesha
Ganesha
Platinum V
Pi0lhadas
Ganesha
Platinum V
Level 204
God Stats
13W - 18L
1,492 SR
Queue Stats
317W - 327L
1,616 MMR
Solo
Thoth
Thoth
Platinum IV
tdTommmy
Thoth
Platinum IV
Level 219
God Stats
12W - 10L
1,570 SR
Queue Stats
607W - 619L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Fabinhose
Lancelot
15
8 / 1 / 1
8,821
679
7,011
11,359
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
MainCerco
Heimdallr
15
9 / 1 / 5
9,414
724
12,846
10,568
5,057
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
13
2 / 1 / 5
8,073
621
9,147
13,205
11,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 3 / 4
7,739
595
6,488
5,829
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 9
8,135
626
6,033
11,593
8,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
He BoJanusSusano

VS

Bans
ThorUllrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
14
5 / 7 / 2
8,205
631
12,116
13,516
4,547
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
 
Shiva
11
0 / 5 / 1
6,674
513
7,989
15,668
8,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 0
6,408
493
6,958
10,512
3,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Pi0lhadas
Ganesha
7
0 / 1 / 0
5,539
426
1,559
5,870
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
tdTommmy
Thoth
13
2 / 5 / 1
7,605
585
3,299
9,861
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
23
Kills
7
7
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
5
7
2
0.86
L
Shiva
 
Shiva
0
5
1
0.1
L
0
5
0
0
W
Lancelot
Fabinhose
Lancelot
8
1
1
8.5
W
Heimdallr
MainCerco
Heimdallr
9
1
5
11.5
L
Ganesha
Pi0lhadas
Ganesha
0
1
0
0
W
Chaac
2
1
5
4.5
W
1
3
4
1
W
3
1
9
7.5
L
Thoth
tdTommmy
Thoth
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,525
Damage
31,921
52,554
Taken
55,427
32,682
Mitigated
23,369
18,303
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
12,116
666
0
3,481
13,516
4,547
0
1,424
11,852
41,133
756
L
Shiva
 
Shiva
7,989
1,597
0
2,258
15,668
8,121
0
1,056
13,637
0
51,790
L
6,958
3,435
0
482
10,512
3,539
195
196
10,231
0
52,709
W
Lancelot
Fabinhose
Lancelot
7,011
1,339
0
5,638
11,359
5,568
0
3,337
8,022
0
71,280
W
Heimdallr
MainCerco
Heimdallr
12,846
7,093
0
3,799
10,568
5,057
1,092
2,915
7,653
0
68,674
L
Ganesha
Pi0lhadas
Ganesha
1,559
567
0
2,202
5,870
4,113
0
1,248
4,520
10,499
0
W
Chaac
9,147
2,127
0
6,624
13,205
11,489
346
2,199
11,006
0
50,793
W
6,488
265
0
250
5,829
2,235
1,447
3,363
2,466
56,736
0
W
6,033
1,222
0
1,992
11,593
8,333
39
4,593
7,000
0
15,801
L
Thoth
tdTommmy
Thoth
3,299
0
0
555
9,861
3,049
0
2,564
7,212
63,300
887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,182
Gold Earned
34,431
418
Minions Killed
361
0
Camps Cleared
0
1,480,574
Distance Traveled
1,335,917
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
8,205
631
54
4
0
330,369
0
L
Shiva
6,674
513
66
5
0
286,954
2
L
Skadi
6,408
493
110
8
0
306,847
0
W
Lancelot
8,821
679
101
8
0
336,926
0
W
Heimdallr
9,414
724
113
9
0
286,788
0
L
Ganesha
5,539
426
0
0
0
151,534
1
W
Chaac
8,073
621
76
6
0
292,039
0
W
Agni
7,739
595
106
8
0
259,866
1
W
Serqet
8,135
626
22
2
0
304,955
3
L
Thoth
7,605
585
131
10
0
260,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role