Player Matchup

Danzaburou
Danzaburou
Ferno2000
Danzaburou
Level 126
God Stats
4W - 3L
1,524 SR
Queue Stats
437W - 414L
1,499 Elo+
Party 1
Horus
Horus
IpsychicturtleI
Horus
Level 128
God Stats
30W - 20L
1,537 SR
Queue Stats
619W - 600L
1,484 Elo+
Party 1
Athena
Athena
bobmcswagger
Athena
Level 102
God Stats
23W - 17L
1,584 SR
Queue Stats
245W - 225L
1,521 Elo+
Solo
Raijin
Raijin
stepbrother42069
Raijin
Level 40
God Stats
2W - 5L
1,235 SR
Queue Stats
66W - 77L
1,408 Elo+
Party 2
Gilgamesh
Gilgamesh
zMxllo-
Gilgamesh
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 83L
1,407 Elo+
Party 2
Team Averages
Level 97
1,476 SR
1,464 Elo+

VS

Team Averages
Level 90
1,627 SR
1,532 Elo+
Ra
Ra
Buzzbomb3000
Ra
Level 123
God Stats
10W - 10L
1,558 SR
Queue Stats
337W - 311L
1,524 Elo+
Solo
Freya
Freya
Crespo9
Freya
Level 93
God Stats
1W - 2L
1,737 SR
Queue Stats
30W - 23L
1,539 Elo+
Party 3
Osiris
Osiris
LordMazsola
Osiris
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,468 Elo+
Solo
Nox
Nox
Mogo85
Nox
Level 8
God Stats
13W - 13L
1,620 SR
Queue Stats
15W - 16L
1,590 Elo+
Party 3
Mercury
Mercury
Shamrin
Mercury
Level 107
God Stats
2W - 2L
1,717 SR
Queue Stats
30W - 25L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ferno2000
Danzaburou
14
5 / 0 / 5
9,474
677
8,299
5,636
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 1 / 8
7,799
557
6,625
9,673
7,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
15
3 / 0 / 3
8,900
636
9,475
10,114
11,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 4
7,777
556
7,857
10,166
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
zMxllo-
Gilgamesh
13
4 / 2 / 2
7,356
525
5,586
14,674
7,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
7,648
546
7,061
10,985
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
Crespo9
Freya
11
0 / 3 / 0
6,356
454
3,302
8,965
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
12
1 / 2 / 0
6,830
488
2,725
12,171
9,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
Mogo85
Nox
8
0 / 6 / 2
5,640
403
3,301
9,561
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Shamrin
Mercury
14
5 / 3 / 1
7,749
554
10,688
13,080
5,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
18
Kills
7
7
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Freya
Crespo9
Freya
0
3
0
0
W
Danzaburou
Ferno2000
Danzaburou
5
0
5
7.5
W
3
1
8
7
L
Osiris
1
2
0
0.5
L
Nox
Mogo85
Nox
0
6
2
0.17
L
Mercury
Shamrin
Mercury
5
3
1
1.83
W
Athena
3
0
3
4.5
W
3
4
4
1.25
W
Gilgamesh
zMxllo-
Gilgamesh
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,842
Damage
27,077
50,263
Taken
54,762
32,180
Mitigated
25,936
11,782
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,061
822
984
3,460
10,985
4,550
0
4,787
6,198
65,537
0
L
Freya
Crespo9
Freya
3,302
655
0
1,801
8,965
2,754
0
1,211
7,703
37,271
0
W
Danzaburou
Ferno2000
Danzaburou
8,299
3,294
0
3,356
5,636
2,402
688
1,677
3,795
0
71,970
W
6,625
2,649
320
2,509
9,673
7,666
38
2,195
7,276
0
27,889
L
Osiris
2,725
896
0
3,048
12,171
9,999
0
5,774
5,516
0
43,903
L
Nox
Mogo85
Nox
3,301
453
0
1,313
9,561
3,607
0
1,617
7,895
15,651
0
L
Mercury
Shamrin
Mercury
10,688
5,523
0
359
13,080
5,026
0
2,512
10,474
0
64,936
W
Athena
9,475
2,677
0
3,830
10,114
11,033
13
2,001
8,043
68,846
356
W
7,857
661
0
1,026
10,166
3,845
0
3,955
5,718
57,651
0
W
Gilgamesh
zMxllo-
Gilgamesh
5,586
1,079
0
741
14,674
7,234
17
2,797
11,767
0
59,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,306
Gold Earned
34,223
455
Minions Killed
403
0
Camps Cleared
0
1,412,299
Distance Traveled
1,335,910
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,648
546
115
8
0
246,300
2
L
Freya
6,356
454
77
6
0
260,703
0
W
Danzaburou
9,474
677
132
9
0
267,696
2
W
Horus
7,799
557
40
3
0
279,654
3
L
Osiris
6,830
488
86
6
0
232,754
4
L
Nox
5,640
403
24
2
0
263,223
9
L
Mercury
7,749
554
101
7
0
332,930
0
W
Athena
8,900
636
115
8
0
312,432
0
W
Raijin
7,777
556
82
6
0
236,259
0
W
Gilgamesh
7,356
525
86
6
0
316,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role