Player Matchup

Artio
Artio
Gold III
AnteHes
Artio
Gold III
Level 58
God Stats
4W - 2L
1,567 SR
Queue Stats
19W - 19L
1,572 MMR
Party 4
Anhur
Anhur
Gold V
HottuDoku
Anhur
Gold V
Level 48
God Stats
5W - 4L
1,506 SR
Queue Stats
16W - 20L
1,402 MMR
Party 4
Fenrir
Fenrir
Gold III
Joosse_10
Fenrir
Gold III
Level 176
God Stats
20W - 6L
1,706 SR
Queue Stats
81W - 71L
1,486 MMR
Solo
Amaterasu
Amaterasu
Gold IV
MikeySanoTR
Amaterasu
Gold IV
Level 141
God Stats
5W - 0L
1,958 SR
Queue Stats
237W - 253L
1,383 MMR
Party 1
Sol
Sol
Gold III
lamUrStepBro
Sol
Gold III
Level 127
God Stats
9W - 9L
1,481 SR
Queue Stats
172W - 168L
1,589 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,644 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,668 SR
1,497 MMR
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Gold V
Abuzsive
Kukulkan
Gold V
Level 133
God Stats
3W - 1L
1,914 SR
Queue Stats
64W - 61L
1,481 MMR
Party 3
King Arthur
King Arthur
Gold III
Ballastedweat6
King Arthur
Gold III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,508 MMR
Party 2
Bacchus
Bacchus
Gold IV
M3nd1fl0w
Bacchus
Gold IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 86L
1,478 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Xenphious
Tsukuyomi
Gold II
Level 180
God Stats
2W - 1L
1,928 SR
Queue Stats
129W - 122L
1,518 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AnteHes
Artio
12
1 / 2 / 10
8,383
559
6,332
12,779
12,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
HottuDoku
Anhur
17
6 / 0 / 1
10,575
705
9,451
8,946
3,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Joosse_10
Fenrir
16
8 / 1 / 5
9,717
648
13,174
15,104
6,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
MikeySanoTR
Amaterasu
15
6 / 2 / 2
10,169
678
11,467
14,642
13,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

16
5 / 0 / 6
10,229
682
8,132
10,114
3,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothBellonaAo KuangKali

VS

Bans
Maman BrigitteChernobogAthenaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 6 / 2
7,370
491
5,424
12,376
2,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Abuzsive
Kukulkan
13
0 / 6 / 2
7,763
518
3,589
8,200
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Ballastedweat6
King Arthur
12
0 / 5 / 2
7,545
503
7,774
17,562
12,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
M3nd1fl0w
Bacchus
11
2 / 4 / 0
7,253
484
5,498
12,191
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Xenphious
Tsukuyomi
13
3 / 5 / 2
7,589
506
7,820
12,759
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
5
5
Deaths
26
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
6
2
0.17
L
Kukulkan
Abuzsive
Kukulkan
0
6
2
0.17
W
Artio
AnteHes
Artio
1
2
10
3
L
King Arthur
Ballastedweat6
King Arthur
0
5
2
0.2
W
Anhur
HottuDoku
Anhur
6
0
1
6.5
W
Fenrir
Joosse_10
Fenrir
8
1
5
10.5
L
Bacchus
M3nd1fl0w
Bacchus
2
4
0
0.5
W
Amaterasu
MikeySanoTR
Amaterasu
6
2
2
3.5
L
Tsukuyomi
Xenphious
Tsukuyomi
3
5
2
0.8
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,556
Damage
30,105
61,585
Taken
63,088
40,978
Mitigated
33,045
25,719
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,424
3,235
0
3,060
12,376
2,324
0
563
11,813
0
57,889
L
Kukulkan
Abuzsive
Kukulkan
3,589
608
0
176
8,200
3,231
0
4,796
3,404
61,904
0
W
Artio
AnteHes
Artio
6,332
1,125
654
3,945
12,779
12,632
0
2,911
9,868
17,410
0
L
King Arthur
Ballastedweat6
King Arthur
7,774
1,048
0
1,750
17,562
12,457
0
1,314
16,248
0
50,947
W
Anhur
HottuDoku
Anhur
9,451
6,742
0
4,521
8,946
3,549
3,690
1,109
7,837
0
87,833
W
Fenrir
Joosse_10
Fenrir
13,174
3,235
0
2,991
15,104
6,920
0
2,017
13,087
0
83,264
L
Bacchus
M3nd1fl0w
Bacchus
5,498
927
0
2,257
12,191
10,555
0
5,014
7,177
21,143
0
W
Amaterasu
MikeySanoTR
Amaterasu
11,467
5,339
0
7,031
14,642
13,935
583
466
14,176
0
66,235
L
Tsukuyomi
Xenphious
Tsukuyomi
7,820
2,504
0
3,825
12,759
4,478
0
2,734
10,025
0
57,984
W
8,132
4,604
0
6,577
10,114
3,942
1,803
3,494
6,620
86,546
4,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,073
Gold Earned
37,520
500
Minions Killed
425
0
Camps Cleared
0
1,560,090
Distance Traveled
1,520,251
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,370
491
106
7
0
268,065
2
L
Kukulkan
7,763
518
119
8
0
278,843
0
W
Artio
8,383
559
18
1
0
266,974
5
L
King Arthur
7,545
503
84
6
0
316,726
2
W
Anhur
10,575
705
137
9
0
278,405
5
W
Fenrir
9,717
648
97
6
0
357,673
3
L
Bacchus
7,253
484
28
2
0
297,204
4
W
Amaterasu
10,169
678
109
7
0
354,159
4
L
Tsukuyomi
7,589
506
88
6
0
359,413
0
W
Sol
10,229
682
139
9
0
302,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role