Player Matchup

Charon
Charon
Manq0
Charon
Level 128
God Stats
6W - 4L
1,823 SR
Queue Stats
16W - 15L
1,461 Elo+
Party 1
Agni
Agni
Waskaso
Agni
Level 157
God Stats
2W - 2L
1,432 SR
Queue Stats
12W - 17L
1,421 Elo+
Party 1
Jing Wei
Jing Wei
ZagorzTB
Jing Wei
Level 144
God Stats
1W - 1L
1,502 SR
Queue Stats
18W - 14L
1,480 Elo+
Party 1
Team Averages
Level 143
1,586 SR
1,454 Elo+

VS

Team Averages
Level 127
1,430 SR
1,349 Elo+
Ah Muzen Cab
Ah Muzen Cab
BodeVei0
Ah Muzen Cab
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 95L
1,406 Elo+
Solo
Zeus
Zeus
Fili420_
Zeus
Level 104
God Stats
3W - 5L
1,529 SR
Queue Stats
11W - 23L
1,339 Elo+
Party 2
King Arthur
King Arthur
Loufal
King Arthur
Level 124
God Stats
0W - 2L
1,261 SR
Queue Stats
9W - 21L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Manq0
Charon
12
3 / 1 / 5
8,953
814
7,849
10,004
7,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
Waskaso
Agni
12
4 / 0 / 5
9,389
854
9,749
5,205
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ZagorzTB
Jing Wei
13
2 / 0 / 7
9,289
844
6,974
7,799
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BodeVei0
Ah Muzen Cab
10
0 / 2 / 1
7,753
705
4,723
7,598
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
10
1 / 2 / 0
7,879
716
6,266
6,160
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Loufal
King Arthur
10
0 / 5 / 1
7,476
680
3,525
13,885
9,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BodeVei0
Ah Muzen Cab
0
2
1
0.25
L
Zeus
1
2
0
0.5
L
King Arthur
Loufal
King Arthur
0
5
1
0.1
W
Charon
Manq0
Charon
3
1
5
5.5
W
Agni
Waskaso
Agni
4
0
5
6.5
W
Jing Wei
ZagorzTB
Jing Wei
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
14,514
23,008
Taken
27,643
12,957
Mitigated
14,487
9,913
Healing
1,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BodeVei0
Ah Muzen Cab
4,723
859
0
0
7,598
3,142
0
5,107
2,000
0
29,319
L
Zeus
6,266
186
0
580
6,160
2,242
0
4,019
1,831
28,323
0
L
King Arthur
Loufal
King Arthur
3,525
634
0
783
13,885
9,103
0
6,910
6,052
0
16,793
W
Charon
Manq0
Charon
7,849
773
0
3,439
10,004
7,925
169
2,995
6,709
16,909
0
W
Agni
Waskaso
Agni
9,749
992
0
2,250
5,205
1,871
398
1,000
4,037
39,532
0
W
Jing Wei
ZagorzTB
Jing Wei
6,974
5,446
0
4,224
7,799
3,161
1,359
1,907
5,670
0
49,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,631
Gold Earned
23,108
168
Minions Killed
109
0
Camps Cleared
0
646,649
Distance Traveled
620,317
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,753
705
39
4
0
217,621
2
L
Zeus
7,879
716
52
5
0
188,543
0
L
King Arthur
7,476
680
18
2
0
214,153
0
W
Charon
8,953
814
17
2
0
233,207
6
W
Agni
9,389
854
72
7
0
193,819
0
W
Jing Wei
9,289
844
79
7
0
219,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role