Player Matchup

Hun Batz
Hun Batz
Clayboy49
Hun Batz
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 230L
1,342 Elo+
Party 1
Ix Chel
Ix Chel
Stape034964
Ix Chel
Level 47
God Stats
7W - 14L
1,211 SR
Queue Stats
180W - 210L
1,292 Elo+
Party 1
Mercury
Mercury
ThornhubPremium
Mercury
Level 67
God Stats
0W - 2L
1,194 SR
Queue Stats
151W - 146L
1,364 Elo+
Party 1
Team Averages
Level 64
1,302 SR
1,333 Elo+

VS

Team Averages
Level 94
1,284 SR
1,366 Elo+
Janus
Janus
Death-_-BringerP
Janus
Level 88
God Stats
1W - 3L
1,273 SR
Queue Stats
19W - 23L
1,299 Elo+
Party 2
Ymir
Ymir
liamdaley2013
Ymir
Level 73
God Stats
7W - 2L
1,364 SR
Queue Stats
38W - 32L
1,402 Elo+
Party 2
Neith
Neith
x29secwonderkid
Neith
Level 122
God Stats
1W - 1L
1,213 SR
Queue Stats
41W - 31L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Clayboy49
Hun Batz
11
2 / 4 / 2
8,343
758
6,098
12,727
5,921
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Stape034964
Ix Chel
13
4 / 7 / 2
9,533
867
11,203
13,320
5,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 1 / 0
7,308
664
2,791
2,953
891
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
10,482
953
9,889
6,458
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 8
9,096
827
4,726
11,104
8,000
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 3 / 5
10,188
926
8,902
10,237
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
12
12
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Clayboy49
Hun Batz
2
4
2
0.75
W
5
2
7
4.25
L
Ix Chel
Stape034964
Ix Chel
4
7
2
0.71
L
1
1
0
1
W
2
2
8
3
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,092
Damage
23,517
29,000
Taken
27,799
12,094
Mitigated
14,631
896
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Clayboy49
Hun Batz
6,098
1,580
0
154
12,727
5,921
339
6,205
6,318
0
20,764
W
9,889
857
0
500
6,458
2,563
488
3,662
2,796
38,664
0
L
Ix Chel
Stape034964
Ix Chel
11,203
231
254
418
13,320
5,282
0
7,660
5,352
35,504
0
L
2,791
625
0
70
2,953
891
0
482
2,419
0
8,923
W
4,726
581
0
282
11,104
8,000
72
4,170
6,934
19,060
0
W
8,902
3,651
368
2,702
10,237
4,068
1,848
4,023
6,214
0
49,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
29,766
73
Minions Killed
143
0
Camps Cleared
0
491,585
Distance Traveled
634,037
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,343
758
22
2
0
199,862
0
W
Janus
10,482
953
56
5
0
228,970
4
L
Ix Chel
9,533
867
41
4
0
188,886
0
L
Mercury
7,308
664
10
1
0
102,837
0
W
Ymir
9,096
827
21
2
0
212,313
0
W
Neith
10,188
926
66
6
0
192,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role