Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
KontPrikker
Loki
Level 65
God Stats
14W - 20L
1,471 SR
Queue Stats
71W - 63L
1,465 Elo+
Solo
Kukulkan
Kukulkan
PoutineTheKILLER
Kukulkan
Level 41
God Stats
3W - 5L
1,193 SR
Queue Stats
12W - 23L
1,301 Elo+
Solo
Aphrodite
Aphrodite
VGMaraten
Aphrodite
Level 84
God Stats
13W - 15L
1,299 SR
Queue Stats
187W - 181L
1,417 Elo+
Party 2
Surtr
Surtr
envy_avocado
Surtr
Level 92
God Stats
141W - 140L
1,416 SR
Queue Stats
574W - 560L
1,488 Elo+
Party 2
Team Averages
Level 66
1,376 SR
1,434 Elo+

VS

Team Averages
Level 72
1,247 SR
1,415 Elo+
Artio
Artio
Lincoln_KING17
Artio
Level 27
God Stats
1W - 2L
1,254 SR
Queue Stats
14W - 20L
1,289 Elo+
Party 1
Zeus
Zeus
PijanyComandos
Zeus
Level 60
God Stats
0W - 5L
1,102 SR
Queue Stats
116W - 129L
1,489 Elo+
Solo
Awilix
Awilix
SwrAdam
Awilix
Level 87
God Stats
0W - 4L
1,166 SR
Queue Stats
158W - 194L
1,414 Elo+
Party 1
Anhur
Anhur
nekaplay
Anhur
Level 119
God Stats
6W - 10L
1,495 SR
Queue Stats
331W - 336L
1,437 Elo+
Solo
Shiva
Shiva
slydog007
Shiva
Level 66
God Stats
0W - 2L
1,218 SR
Queue Stats
112W - 110L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 0 / 4
9,228
543
9,700
9,682
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 0 / 6
9,678
569
11,657
12,332
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
10 / 1 / 4
9,793
576
12,900
7,674
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
VGMaraten
Aphrodite
15
5 / 0 / 7
9,700
571
10,190
16,137
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 4
9,626
566
12,895
20,821
19,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,816
401
3,192
19,158
14,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 11 / 0
7,768
457
10,348
14,138
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Awilix
SwrAdam
Awilix
11
0 / 4 / 1
7,291
429
4,877
15,865
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
nekaplay
Anhur
12
0 / 6 / 0
7,463
439
4,276
13,013
4,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
slydog007
Shiva
14
2 / 3 / 0
8,800
518
14,395
17,838
13,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
27
Kills
2
2
Deaths
27
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
4
3
W
7
0
6
10
L
0
3
1
0.17
L
0
11
0
0
W
10
1
4
12
L
Awilix
SwrAdam
Awilix
0
4
1
0.13
W
Aphrodite
VGMaraten
Aphrodite
5
0
7
8.5
W
4
1
4
6
L
Anhur
nekaplay
Anhur
0
6
0
0
L
Shiva
slydog007
Shiva
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,342
Damage
37,088
66,646
Taken
80,012
40,514
Mitigated
44,011
32,272
Healing
15,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,700
5,690
0
3,610
9,682
4,120
3,138
1,834
7,848
0
78,810
W
11,657
2,978
0
5,294
12,332
6,312
0
1,427
10,905
0
87,145
L
3,192
497
95
2,058
19,158
14,434
0
6,693
12,465
16,367
0
L
10,348
1,755
0
12
14,138
5,948
484
8,818
5,320
55,246
0
W
12,900
1,468
0
0
7,674
2,917
348
4,049
3,625
74,205
0
L
Awilix
SwrAdam
Awilix
4,877
1,527
0
5,688
15,865
6,096
279
4,009
11,856
30
42,842
W
Aphrodite
VGMaraten
Aphrodite
10,190
2,132
5,826
12,744
16,137
7,675
738
6,234
9,903
46,268
0
W
12,895
5,286
0
4,798
20,821
19,490
438
819
20,002
1,812
72,483
L
Anhur
nekaplay
Anhur
4,276
1,609
0
3,458
13,013
4,227
0
2,212
10,801
0
50,146
L
Shiva
slydog007
Shiva
14,395
2,276
38
3,844
17,838
13,306
55
2,101
15,737
793
67,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,025
Gold Earned
38,138
500
Minions Killed
373
0
Camps Cleared
0
1,711,876
Distance Traveled
1,627,833
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,228
543
120
7
0
297,916
2
W
Loki
9,678
569
110
6
0
386,510
0
L
Artio
6,816
401
24
1
0
362,278
0
L
Zeus
7,768
457
94
6
0
258,511
0
W
Kukulkan
9,793
576
99
6
0
358,062
0
L
Awilix
7,291
429
61
4
0
374,535
1
W
Aphrodite
9,700
571
65
4
0
311,932
3
W
Surtr
9,626
566
106
6
0
357,456
0
L
Anhur
7,463
439
90
5
0
285,823
2
L
Shiva
8,800
518
104
6
0
346,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role