Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
BatDaddy3918
Skadi
Level 159
God Stats
1W - 1L
1,514 SR
Queue Stats
1W - 3L
1,213 Elo+
Party 2
Maui
Maui
KYLILEO
Maui
Level 80
God Stats
3W - 5L
1,147 SR
Queue Stats
230W - 182L
1,522 Elo+
Solo
Anubis
Anubis
SPARTAN648
Anubis
Level 86
God Stats
76W - 38L
1,702 SR
Queue Stats
101W - 71L
1,579 Elo+
Solo
Team Averages
Level 124
1,473 SR
1,463 Elo+

VS

Team Averages
Level 99
1,483 SR
1,481 Elo+
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BlLLMURRAY
Tyr
Level 83
God Stats
16W - 21L
1,496 SR
Queue Stats
220W - 219L
1,530 Elo+
Solo
Tiamat
Tiamat
R2RKiwi-
Tiamat
Level 69
God Stats
2W - 4L
1,418 SR
Queue Stats
68W - 78L
1,421 Elo+
Solo
Ravana
Ravana
Voltage Dust
Ravana
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 60L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
6 / 3 / 2
8,825
679
7,237
12,739
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
 
Horus
10
1 / 4 / 2
6,220
478
2,403
9,247
5,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 2
6,718
517
4,879
10,785
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maui
KYLILEO
Maui
13
2 / 2 / 1
7,805
600
5,620
12,731
6,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
SPARTAN648
Anubis
12
4 / 2 / 4
8,173
629
11,766
8,546
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
9 / 4 / 4
8,644
665
13,022
11,430
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
 
Sylvanus
12
2 / 3 / 3
7,229
556
8,824
12,767
8,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 3 / 5
6,699
515
4,929
12,491
10,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
R2RKiwi-
Tiamat
5
0 / 2 / 1
4,711
362
876
2,707
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
12
4 / 2 / 4
7,219
555
5,719
8,592
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
14
Kills
15
15
Deaths
14
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
3
2
2.33
W
Horus
 
Horus
1
4
2
0.5
L
Hachiman
 
Hachiman
9
4
4
2.75
L
Sylvanus
 
Sylvanus
2
3
3
1.17
W
1
4
2
0.5
L
0
3
5
0.83
W
Maui
KYLILEO
Maui
2
2
1
1.25
L
Tiamat
R2RKiwi-
Tiamat
0
2
1
0.25
W
Anubis
SPARTAN648
Anubis
4
2
4
3
L
Ravana
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,905
Damage
33,370
54,048
Taken
47,987
25,231
Mitigated
26,217
26,440
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,237
1,273
0
12,336
12,739
5,396
503
1,637
11,062
0
54,957
W
Horus
 
Horus
2,403
1,535
983
2,132
9,247
5,411
488
246
9,001
0
18,046
L
Hachiman
 
Hachiman
13,022
7,344
0
3,125
11,430
3,646
801
2,744
8,686
0
54,292
L
Sylvanus
 
Sylvanus
8,824
2,881
670
4,222
12,767
8,340
0
6,126
6,641
37,685
9,069
W
4,879
1,163
0
1,349
10,785
3,608
1,162
30
10,755
0
37,539
L
4,929
473
0
3,388
12,491
10,414
72
3,044
9,447
0
27,691
W
Maui
KYLILEO
Maui
5,620
2,246
0
5,420
12,731
6,566
1,291
5,961
6,758
48,660
0
L
Tiamat
R2RKiwi-
Tiamat
876
298
0
743
2,707
991
0
1,834
873
9,612
0
W
Anubis
SPARTAN648
Anubis
11,766
325
0
4,220
8,546
4,250
1,714
1,073
7,381
70,257
0
L
Ravana
5,719
1,192
0
891
8,592
2,826
0
3,638
4,954
0
48,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,741
Gold Earned
34,502
362
Minions Killed
288
0
Camps Cleared
0
1,207,939
Distance Traveled
1,082,457
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,825
679
91
7
0
303,406
0
W
Horus
6,220
478
30
2
0
203,516
0
L
Hachiman
8,644
665
86
7
0
223,873
2
L
Sylvanus
7,229
556
74
6
0
235,685
2
W
Skadi
6,718
517
63
5
0
234,145
2
L
Tyr
6,699
515
38
3
0
260,404
2
W
Maui
7,805
600
85
7
0
234,834
2
L
Tiamat
4,711
362
23
2
0
79,546
1
W
Anubis
8,173
629
93
7
0
232,038
0
L
Ravana
7,219
555
67
5
0
282,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role