Player Matchup

Tiamat
Tiamat
Jarebearsama
Tiamat
Level 66
God Stats
3W - 4L
1,551 SR
Queue Stats
57W - 57L
1,471 Elo+
Solo
Nemesis
Nemesis
OD Malenia
Nemesis
Level 158
God Stats
6W - 2L
1,429 SR
Queue Stats
59W - 54L
1,489 Elo+
Solo
Neith
Neith
jazzler
Neith
Level 108
God Stats
1W - 2L
1,536 SR
Queue Stats
22W - 24L
1,493 Elo+
Solo
He Bo
He Bo
wannaplay10
He Bo
Level 107
God Stats
0W - 2L
1,308 SR
Queue Stats
144W - 126L
1,493 Elo+
Solo
Maui
Maui
xKiller6982x
Maui
Level 146
God Stats
1W - 2L
1,560 SR
Queue Stats
12W - 15L
1,412 Elo+
Solo
Team Averages
Level 117
1,477 SR
1,472 Elo+

VS

Team Averages
Level 92
1,552 SR
1,521 Elo+
Set
Set
El Demoness
Set
Level 85
God Stats
82W - 102L
1,509 SR
Queue Stats
212W - 251L
1,439 Elo+
Solo
Cabrakan
Cabrakan
HealBoi
Cabrakan
Level 148
God Stats
1W - 0L
1,259 SR
Queue Stats
12W - 7L
1,635 Elo+
Solo
Shiva
Shiva
JackThe0Ripper0
Shiva
Level 107
God Stats
4W - 1L
1,825 SR
Queue Stats
184W - 148L
1,515 Elo+
Solo
Kukulkan
Kukulkan
ToxicPlayersLose
Kukulkan
Level 67
God Stats
2W - 0L
1,674 SR
Queue Stats
43W - 39L
1,532 Elo+
Party 1
Sol
Sol
uytfc
Sol
Level 53
God Stats
8W - 5L
1,493 SR
Queue Stats
26W - 28L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 1 / 1
8,435
562
4,352
7,693
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
OD Malenia
Nemesis
14
3 / 4 / 0
8,033
536
9,536
20,233
15,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
jazzler
Neith
11
0 / 2 / 5
6,796
453
5,414
8,736
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 5 / 1
8,024
535
10,088
13,116
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 6
6,902
460
2,158
10,067
9,676
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,784
519
4,838
10,162
6,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
HealBoi
Cabrakan
13
4 / 5 / 3
7,684
512
6,560
14,998
9,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 4
9,756
650
15,521
18,105
12,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 2 / 1
8,239
549
4,521
5,856
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
uytfc
Sol
13
2 / 1 / 3
8,119
541
7,430
7,681
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
11
Kills
14
15
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
Cabrakan
HealBoi
Cabrakan
4
5
3
1.1
W
5
1
4
7
L
Tiamat
2
1
1
2.5
L
Nemesis
OD Malenia
Nemesis
3
4
0
0.75
W
1
2
1
0.75
L
Neith
jazzler
Neith
0
2
5
1.25
W
Sol
uytfc
Sol
2
1
3
3.5
L
6
5
1
1.3
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,548
Damage
38,870
59,845
Taken
56,802
38,237
Mitigated
34,366
17,188
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,838
832
0
3,449
10,162
6,475
0
2,383
7,779
0
39,631
W
Cabrakan
HealBoi
Cabrakan
6,560
802
0
3,871
14,998
9,671
200
3,983
11,015
43,089
0
W
15,521
3,755
565
5,377
18,105
12,142
0
2,308
15,797
0
79,267
L
Tiamat
4,352
418
0
2,851
7,693
5,246
169
2,886
4,589
69,876
0
L
Nemesis
OD Malenia
Nemesis
9,536
2,157
0
4,488
20,233
15,856
0
3,344
16,889
0
63,414
W
4,521
491
0
495
5,856
2,391
0
4,612
1,244
67,712
0
L
Neith
jazzler
Neith
5,414
1,386
0
2,797
8,736
2,837
170
2,874
5,824
0
48,753
W
Sol
uytfc
Sol
7,430
1,928
0
4,728
7,681
3,687
0
3,312
4,369
60,735
7,385
L
10,088
866
0
4,364
13,116
4,622
0
4,263
8,835
70,664
0
L
2,158
123
0
2,688
10,067
9,676
0
4,517
5,504
13,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,190
Gold Earned
41,582
457
Minions Killed
494
0
Camps Cleared
0
1,488,775
Distance Traveled
1,491,819
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,784
519
52
3
0
296,967
4
W
Cabrakan
7,684
512
57
4
0
302,480
0
W
Shiva
9,756
650
111
7
0
317,361
1
L
Tiamat
8,435
562
138
9
0
309,479
1
L
Nemesis
8,033
536
109
7
0
304,422
6
W
Kukulkan
8,239
549
157
10
0
288,831
3
L
Neith
6,796
453
91
6
0
272,750
0
W
Sol
8,119
541
117
8
0
286,180
3
L
He Bo
8,024
535
101
7
0
305,630
0
L
Maui
6,902
460
18
1
0
296,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role